ZeldaCollection

The Battle of Hyrule Field and Road to the Ancient Lab

The The Battle of Hyrule Field starts with link between the attacking Bokoblins. First follow the exercises shown and combine normal with strong attacks. For the first Moblin go west. Target him, dodge his club and attack after the attack as soon as his weak point indicator becomes visible. Once the display is empty, you trigger the weak point attack offered.

Take the three outposts

Go to the three yellow objective markers. In an outpost you first defeat enough soldiers for the larger captain to appear. Only his victory brings the position under your control. Then take the loot with you before moving on to the next post. Near the western objective you will meet Impa and the little guard.

7 Koroks: The Battle of Hyrule Field

Connect the detours with the outposts and the path through the settlement. Before defeating the last three Moblins, the open discoveries must be completed.

Korok 1: Chest in the northwest. Go north into the small dead end behind the first western outpost. Break the wooden box at the end of the path; Inside is the Korok.

Korok 2: Flower at the western outpost. Leave the first western post through the southern exit. Immediately afterwards, turn to the side rock niche and examine the yellow flower.

Korok 3: Tree stump in the middle passage. There is a small walled area between the large battlefield and the southern settlement. Go through its gate and examine the tree stump in the grass.

Korok 4: Flower in front of the eastern post. On the connecting path from the main field to the post south of the paddock, a yellow flower grows on the left edge. Examine them before entering the position.

Korok 5: Target over the paddock. Go to the round paddock area to the east. A Krog target hovers above its center. Target it with Left Bow and hit it.

Korok 6: Wind turbine on the eastern bridge. Leave the settlement area via the narrow bridge on the east side. Stop about halfway through and examine the small pinwheel.

Korok 7: Flower on the settlement wall. Search the outer stone wall of the settlement northwest of the southern wooden bridge. The last flower grows next to the conspicuously protruding tree trunk. Examine them before taking out the Moblins.

Complete the remaining open outposts and the subsequently marked Moblin battles. Once Impa is controllable, you can split the path to the next destination. When faced with a strong opponent, don’t stand unnecessarily between ordinary soldiers: target him and take advantage of his pauses in attack. The first battle ends with finding Zelda and examining the little guardian.

On this map are seven Koroks hidden. Pay particular attention to unusual flowers, balloons and small objects away from the actual combat objectives. In the first round you can combine such detours with securing the western outposts. You can select the battle again later to search for all the finds.


Road to the Ancient Lab: Escort Zelda

On the way to Royal Ancient Lab, Zelda must reach the marked retreat safely. Defeat the enemies in front of her, especially the Ice Pyromagus on the track. As long as strong opponents block the way or attack her, she won’t move any further. Therefore, if the escort stalls, go back to Zelda instead of waiting alone at the destination.

A large Guardian Stalker follows the group. Don’t run straight towards him when his red target locks on. Dodge sideways when the shot comes and keep the path clear for Zelda. At the first objective, the little guard activates a disused facility. Her shot knocks the pursuer over, but is not enough for the intended final fight.

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Activate the two guards

After the first shot, two new targets appear: one in the northwest and one in the middle area of the map. There are more guards there that you have to activate. Send a free figure to one of the two objectives and conquer the other outpost with your active figure. Defeat the captain in each case and then examine the facility. Just running past or defeating the surrounding small enemies is not enough.

6 Koroks: Road to the Ancient Lab

Use the character change to protect Zelda. Search the northern finds as you activate the facilities and the south before finally defeating the pursuing Guardian.

Korok 1: Flower before the Guardian attack. Before the point where the guard sets off, there is a yellow flower to the right of the path. Get close and examine them.

Korok 2: Tree stump behind the broken wall. As soon as the guard breaks through the boundary, his previous position can be reached. Run back into the small opening and examine the tree stump at the end.

Korok 3: Shining spot at the northwest guardian. At the outpost with the northwestern facility, before jumping down, go to the platform to the right of the disused guard. Examine the glittering spot on the wood.

Korok 4: Books at the western facility. In front of the other guard to be activated there is a shelter with a bench and books on the left. Examine the glowing find on the books instead of just using the system on the right.

Korok 5: Flower behind the southern post. Go behind the southern outpost building. A yellow flower grows on the narrow grassy ledge at its edge; also search the back of the position.

Korok 6: Target in the southeast. After capturing the southern Lizalfos post, the eastern entrance opens. Go through and shoot the floating Krog target in the southeast map arm.

When both systems are ready, you approach the pursuer and lure him to the new target point. Continue dodging the lasers sideways. The next support shot weakens him for direct combat. After he jumps, attack the open weak point and retreat as soon as he moves his legs to swing around. The healing apples are a better reserve here than a risky further hit with an almost empty life bar.

After the victory, the group reaches the institute. On this second card there are six Koroks. The world map then opens for challenges and the four warrior missions.

Continue the walkthrough