ZeldaCollection

The Great Plateau, All Hyrule, United and The Future of Hyrule

On the Great Plateau, the Hyrule Captains are spread across several parts of the map. Send your free figures to separate objective markers. In the southeast there is an Ice Moblin and a Guardian, in the northwest there is a Fire Pyromagus and a black Moblin. Help all four captains before moving on to the next objective. An enemy directly next to a harassed ally has priority over a distant group of monsters.

Clear the entrance to the shrine

The Yiga allies are stopped on their way by an electric Hinox and a black Hinox. Intercept either of them before their paths cross. There is also a Silver Lynel in front of the shrine. After his victory, the Yiga can activate the shrine and establish the connection to the tower.

Use the marked tower as a teleport point to get to the western, otherwise separated part of the map. There you save two more captains from a guard with the power of hate and a silver Moblin. The blue circle in the shrine is used for the way back. But you can also immediately switch to a figure that is still in the eastern area of ​​the map.

7 Koroks: The Great Plateau

You can reach the finds outside the shrine on the captains’ rescue routes. For the two western Koroks you need the teleport connection activated during the mission.

Korok 1: Chest in front of the temple blockade. Go up the stairs to the ruins of the Citadel of Time. There is a wooden box in front of the blockade in the central northern branch. Smash them.

Korok 2: Wind turbine at the other temple junction. Take up the opposite branch north of the temple ruins. The wind turbine is to the right of your entrance.

Korok 3: Wind turbine at the southeastern post. Search the edge of the southeastern outpost. The wind turbine is right at its boundary, next to the ruin wall.

Korok 4: Rocks in the southeast area. Search the western cliff face of the southeast map arm. Blow up the fragile rock group with bombs.

Korok 5: Flower on the northern tree. In the northern area of ​​the map there is a yellow flower next to a large tree. Examine them on the way to the captain who is harassed there.

Korok 6: Flower in front of the Shrine of Life. Teleport to the shrine and go through its exit forward to the cliff. The flower grows right next to the view over Hyrule.

Korok 7: Tree stump south of the shrine. From the shrine exit, go south across the western plateau. Examine the tree stump at the edge before switching back to the other side of the map.

Your base is now threatened by four strong enemies: an electric guard, a normal guard, a silver Moblin and a fire hinox. Repel this attack. After the battle King Rhoam is added as a playable character. There are seven Koroks on the plateau.


All Hyrule, United

To march to Hyrule Castle you must first five outposts fall. Distribute the four figures across the accessible entrances and defeat the silver ones Moblins in the positions. Some paths are easier to reach from the respective starting position. Therefore, use the figure changes instead of walking the entire level with a single figure.

Then six guards appear. During their attack, a barrier appears in front of the castle. Have a figure ready near your own base and go against it with the others three carriers of the barrier in front: In the west there is an ice Stone Talus with the power of hate, in the middle there is a Hinox with the power of hate and in the east there is a Magmarok with the power of hate. Cool the Magmarok with this Ice Rod and defrost the ice Stone Talus with it Fire Rod before you process his ore chunk.

6 Koroks: All Hyrule, United

Search the eastern and southern paths on the first round of conquest. The northwestern position opens later. Only finish the fight against the last Lynels after this find.

Korok 1: Tree stump at the southeast branch. On the way to the southeastern post, the left branch leads to a short dead end. Examine the tree stump at the end.

Korok 2: Wind turbine on the horse farm. In the southeast courtyard, go around the building to its north side. The wind turbine is close to the wall of the house.

Korok 3: Flower on the northeast water. Search the path along the water to the northeast. The flower grows next to the bank outside the actual combat zone.

Korok 4: Wind turbine in the fenced yard. To the west of the outpost where Teba is fighting is a small fenced-in area. Enter the yard and examine the wind turbine.

Korok 5: Target in the southwest corner. Run to the far southwest and look for the floating target. Use Stasis and hit it with a ranged attack.

Korok 6: Chest in the northwest post that opens later. As soon as the position in the far northwest is accessible, go inside. Smash the wooden crate inside before the final advance to the castle.

With the Blood Moon the strong opponents return. You have to clear the three areas again. The Ice Stone Talus has an Ice Moblin, the Hinox has an Electric Moblin and the Magmarok has a Fire Moblin. Clear the smaller companion from the direct fighting area first. Then you defeat the Lynels with the power of hatred in front of the northern castle entrance. His longer attack sequences require patience: wait for the end or counter the indicated module instead of striking in the middle of the weapon movement. The battle contains six Koroks.


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The Future of Hyrule: the four Blight Ganons

In the castle, a Bone Hinox and two Bone Moblins initially block the large hall. Defeat the group and then follow the four markers to Water, Fire, Wind and Thunderblight Ganon. The targets are on other floors. Use the side stairs and zoom in on the map if necessary. Send the free figures to the other curses so that after a victory you can move on to the next opponent.

The curses retain their familiar attack patterns from the rescue of the Champions. With a water curse you wait for the spear to follow, with a fire curse you move away from the large sword area. Thunderbane’s ground markings announce the impacts; You interrupt Wind Curse during the appropriate Stasis preparation. Don’t save the wands until after the credits: they help quickly bring dangerous fights to a weak point.

Astor and the Harbinger Ganon

After the four Blight Ganons, Astor in the eastern target area and the Harbinger Ganon in the west are available. Astor summons a Link mirage. Defeat it so that it doesn’t constantly interrupt your fight, then go back to Astor. Its glowing circles explode after a short delay. Run out of the entire group instead of just leaving the nearest circle.

The Harbinger Ganon announces many melee attacks through the discolored weapons. Dodge sideways as he charges with his blades and counter his spin attack with the Stasis symbol on. After the red beam, there remains an attack window. As he disassembles and reassembles his weapons, watch out for the explosion fields that appear underneath you at the same time. Keep moving and only then strike back. Both opponents retreat before their final end. Follow the new markings over the stairs.

3 Koroks: The Future of Hyrule

You can collect the flower at the start immediately. For the two eastern finds you use the paths during the curse and Astor fights. Complete the round before the final climb to Ganon.

Korok 1: Flower behind the starting point. At the beginning, turn around to the back left. There is a yellow flower at the edge of the initial area. Examine them before running into the castle.

Korok 2: Tree stump on the eastern path. Search the short outer side path on the east side of the castle grounds. There the tree stump stands at the edge of the paved path.

Korok 3: Wind turbine at the destroyed guard. Follow the outer connection to the east to the abandoned guard wreck. Examine the wind turbine immediately next to it.

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Terrako and the first phase against Ganon

After the next scene, the little guard becomes an enemy himself. Dodge his straight advance sideways. You can stop the announced spin attack with Stasis. If you fight him in the water, ice and electric batons are particularly helpful. After his victory, the stairs lead to the final battle in the castle.

Ganon is initially invulnerable. It is intended that his life bar does not decrease despite being hit. During this phase, do not expend wand charges or try to find an invisible weak point. Dodge and block until Zelda and Terrako break through the protective barrier as the scene progresses.

Defeat Ganon

Now your attacks deal damage. Ganon punches and jumps towards you with a long reach. Leave the area in front of his fists and, after taking an evasive step, keep your distance until the end of the movement. Counter the displayed module preparations and use the magic wands to force further weak point windows. In an open phase you use your strongest combinations and special attacks.

About halfway through the fight, the floor collapses and the battle continues in the lower arena. His attacks become more dangerous and create larger fields of hatred. After each impact, pay extra attention to the ground beneath you. Heal yourself in time; A half-empty supply of apples is better than a lost attempt on the verge of victory. The main story ends with Ganon’s defeat. There are three Koroks on the last lock card. After the credits, you can return to the open challenges via Continue and Side Quests. The next big goal is Terakos repair with all 50 parts.

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