ZeldaCollection

All Ocarina Songs

The Ocarina of Time controls travel, time and access to the temples in Majora’s Mask. Link learns ten songs recorded in the status menu, plus the Inverted Song of Time, Song of Double Time and a Scarecrow’s Song of your own choosing.

For our Majora’s Mask 100% walkthrough we need all ten main songs. Some open the way to the four temples, others enable fast travel, control the flow of time or are needed for important Side Quests.

The following key combinations refer to the Nintendo 64 version. ↑, ↓, ← and → stand for the corresponding C buttons.


Song of Time

Grades: → A ↓ → A ↓
Location: Clock tower, end of the first three-day cycle
Function: Return to the morning of the first day

The Song of Time is the central song of Majora’s Mask. You will receive the Ocarina of Time back from the Skull Kid at the end of the third day. As Link holds the instrument in his hands again, he remembers how Princess Zelda taught him the melody before his journey.

If you play the anthem, Link will return to the morning of the first day. The entire three-day cycle begins again. Permanent items such as masks, weapons, Pieces of Heart, bottles and important upgrades are retained. However, consumable items such as Rupees in the inventory, bombs, arrows, Deku Nuts and bottle contents are lost.

The Song of Time is therefore much more than a normal song: it forms the basic time system of the entire game.


Inverted Song of Time

Grades: ↓ A → ↓ A →
Function: Slow down time

Play the notes of the Song of Time in reverse order and you activate the Inverted Song of Time. This melody is not saved as a separate entry in the status menu and can be used once you get the ocarina back.

In the Nintendo 64 version it slows down the flow of time considerably. This means you have significantly more real playing time available for temples, Side Quests and collecting rounds. For our 100% route, it is therefore recommended to play the ballad practically every time you return to the first day.

It is particularly useful when defending the Romani Ranch, in the four temples and in the extensive Kafei quest.


Song of Double Time

Grades: → → A A ↓ ↓
Function: Fast forward time

A second variant of the Song of Time is the Song of Double Time. Each original note is played twice. In the Nintendo 64 version, time jumps to the next larger part of the day – usually from day to night or from night to the next morning.

The song is ideal if you have to wait for a certain Side Quest and don’t want to let several hours of play go by without doing anything.

3D Difference: In Majora’s Mask 3D the function has been expanded. There you can select a specific future hour.


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Song of Healing

Notes: ← → ↓ ← → ↓
Location: Mask Trader in the Clock Tower
Function: redeem tortured souls and create masks

After you have recovered the ocarina and returned to the first day with the Song of Time, the mask dealer will teach you the Song of Healing.

The first application frees Link from his Deku curse. The remaining curse is sealed in the Deku Mask.

Later you use the same song with Darmani, Mikau, Kamaro and Pamela’s father, among others. The song dissolves curses, brings peace to restless souls, and creates several of the game’s most important masks.


Sonata of Awakening

Grades: ↑ ← ↑ ← A → A
Location: Deku Palace
Function: Awaken sleeping beings and places

You learn the Sonata of Awakening from the captive monkey in the Deku Palace. He previously learned the tune from the Deku Princess.

First play it as Deku Link on the corresponding platform in Woodfall. This causes the Woodfall Temple to rise from the swamp.

Later we need the sonata again in the Ikana cemetery. There she awakens Skull Keeta, whose defeat earns you the Captain’s Hat.


Song of Soaring

Notes: ↓ ← ↑ ↓ ← ↑
Location: Woodfall
Function: Fast travel to activated owl statues

The Song of Soaring teaches you the owl Kaepora Gaebora on the way from Deku Palace to Woodfall.

If you have activated an owl statue with the sword, you can then travel directly there with the Song of the Wings. The song thus forms the fast travel system of Majora’s Mask.

For our 100% route we activate all owl statues in Termina. We cover your exact locations on a separate overview page.


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Goron Lullaby

Grades: A → ← A → ← → A
Location: Goron Village
Function: Put Gorons to sleep and Snowhead open

The Goron Lullaby is learned in two steps. First you meet the Goron elder outside the village. After you unfreeze him, he just teaches Goron Link the beginning of the tune.

Introduction: A → ← A → ←

Then play this incomplete part to the crying Goron baby in the Goron Shrine. The baby remembers the rest of the song and completes the melody.

With the complete Goron Lullaby you can put Gorons to sleep. This is particularly important for the giant Goron, whose breath blocks the way to the Snowhead Temple. Play him the song and he will fall asleep, clearing access.


Epona’s Song

Notes: ↑ ← → ↑ ← →
Location: Romani Ranch
Function: Epona call

You can learn Epona’s song on the Romani Ranch. Open the path on the first day with a powder keg and then talk to Romani.

During training you have to shoot ten balloons on Epona within two minutes. After successful completion, Romani will teach you Epona’s song.

From now on you can summon Epona at any time in suitable outdoor areas. The horse is needed, among other things, to jump over the high fences on the way to Great Bay and to Ikana.


Song of Storms

Grades: A ↓ ↑ A ↓ ↑
Location: Ikana Cemetery
Function: Create rain and restore Ikana’s source

The Song of Storms can be found in the Ikana Cemetery during the first night. Wear the Captain’s Hat and let the Stalchildren open the tomb.

In the underground area you defeat an iron prince. The ghost of the royal composer Flat then appears and teaches you the anthem of the storm.

The most important application follows immediately afterwards in Ikana Canyon. There you play the hymn in the dry spring in front of Major. The water begins to flow again, the Music Box House awakens and the Gibdos disappear from the valley.


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New Wave Bossa Nova

Notes: ← ↑ ← → ↓ ← →
Location: Marine Research Lab
Function: Bring back Lulu’s voice and open path to Great Bay Temple

For the New Wave Bossa Nova you have to save all seven Zora eggs from the Pirates’ Fortress and the Pinnacle Rock. Take them to the Marine Research Lab pools.

Once all seven eggs have hatched, the young Zora arrange themselves like notes on a musical scale. Transform into Zora Link and take out the guitar. The young animals will teach you the complete New Wave Bossa Nova.

Then play the melody to Lulu at Zora Cape. Her voice returns and the giant turtle awakens. On her back you finally get to Great Bay Temple.


Elegy of Emptiness

Notes: → ← → ↓ → ↑ ←
Location: Ruins of Ikana
Function: Create images of Link’s various characters

You will receive the Elegy of Emptiness after the fight against Igos du Ikana in the ruins of the old kingdom.

Play the song as normal Link, Goron Link or Zora Link and a heavy statue of the corresponding figure is created. Deku Link can also create an image, but it is too light to activate the large Floor Switch of the Stone Tower.

We need the three heavy images immediately afterwards to move the huge blocks in front of the Stone Tower and to build the bridge to the temple.


Oath to Order

Grades: → ↓ A ↓ → ↑
Location: after defeating Odolwa
Function: the four giants call

After defeating Odolwa, Link experiences a vision of the first freed giant and learns the Oath to Order. The song is learned very early in the adventure, but its true meaning is only revealed at the very end.

With each defeated temple guard you free another of the four giants. Once you have defeated Odolwa, Goht, Gyorg and Twinmold, return to the clock tower on the last night.

Plays the Oath to Order there. The four giants appear from the four cardinal points and stop the falling moon. This begins the actual final section of the game. The existing ZeldaCollection walkthrough also uses the designation Oath to Order for this tune.


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Scarecrow’s Song

Notes: freely selectable sequence of eight notes
Location: self-composed
Function: Make scarecrow Pierre appear

The Scarecrow’s Song is not one of the ten main songs saved permanently. Talk to a scarecrow – for example in the trading post in West Clock Town – and play it an eight-note melody of your choice.

The scarecrow remembers this melody until the next time travel. If you play it in places where Tatl glows green, Pierre will appear on a distant ledge. You can then use the Hookshot to pull yourself towards him.

We need the Scarecrow’s Song for, among other things, several Pieces of Heart. Each time you return to the first day, the melody must be reset.


All songs at a glance

Song of Time: → A ↓ → A ↓ – back to the first day.
Song of Healing: ← → ↓ ← → ↓ – Curses and restless souls release.
Sonata of Awakening: ↑ ← ↑ ← A → A – awakening the sleeping.
Song of Soaring: ↓ ← ↑ ↓ ← ↑ – travel to activated owl statues.
Goron Lullaby: A → ← A → ← → A – Put Gorons to sleep.
Epona’s Song: ↑ ← → ↑ ← → – Call Epona.
Song of Storms: A ↓ ↑ A ↓ ↑ – Cause rain.
New Wave Bossa Nova: ← ↑ ← → ↓ ← → – Bringing back Lulu’s voice.
Elegy of Emptiness: → ← → ↓ → ↑ ← – Create images.
Oath to Order: → ↓ A ↓ → ↑ – the four giants are calling.

Additional tunes:
Inverted Song of Time: ↓ A → ↓ A → – Slow down time.
Song of Double Time: → → A A ↓ ↓ – Fast forward time.
Scarecrow’s Song: eight freely chosen notes – summon Pierre.

This means that Link has all the regular songs and knows all the additional ocarina tunes that are relevant to our 100% route. Next we will add the overview of the owl statues.

Continue the walkthrough