ZeldaCollection

Stone Tower Temple

Enter Stone Tower Temple after learning the Elegy of Emptiness. Bring the Great Fairy’s Mask, begin a fresh cycle and play the Inverted Song of Time. Obtain the Light Arrows, explore both the upright and inverted temple, and collect all 15 Stray Fairies before defeating Twinmold.

Floor Switch, Dungeon Map and second fairy

In the next room, a cracked wall initially blocks the way. Blow them up with a bomb or the explosion mask. Behind it are several boxes and a total of four Floor Switch. Push one of the small boxes onto the recessed switch and then take care of the three remaining switches. The large switch can only be held by the heavy effigy of Goron Link. So stand on it as a Goron and play the Elegy of Emptiness. For the two small switches you then use the normal link and Zora link. Once all three statues are standing, the grate at the back of the room opens.

Before you go any further, examine the back part of the floor. There are two darker areas there; blows up the one without grass cover. There is another room under the floor. Jump down as Goron Link or use the stairs. In the dark area, a beam of light shines in from above. Use the Mirror Shield to reflect it onto the large sun block and thereby dissolve it.

Then go through the lava as Goron Link. There are several Armos statues in the room. Activate and defeat them with Goron Strikes. If all necessary statues are destroyed, a Treasure Chest appears with a Small Key. Behind the previously removed sun block you will also find the Dungeon Map.

Don’t leave the room yet. Look towards the ceiling where the sunlight is coming in. There is a hook target nearby. Pull yourself up and open the hidden chest on the ledge. The second Stray Fairy is waiting there. Then return one level up and use the Small Key on the locked door.

water room and Compass

You reach a larger room with water and a narrow bridge. Jump in and transform into Zora Link. A passage leads further under water. Use the Zora’s swimming ability and work your way up to an elevated platform. A Treasure Chest is waiting there with another Small Key.

In this area there are several switches and sun blocks that will later become important for the Stray Fairies. Therefore, activate the accessible switches now and note the positions of the closed niches or those blocked by sun blocks. By later rotating the entire temple, this space changes completely.

Then follow the path further until you reach an area with light and mirrors. First reflects the existing light beam onto the provided mirrors and from there onto the sun block. The mirrors store light for a short time, so you should shine them for a few seconds before moving to the next point. Behind the dissolved sun block is the chest with the Compass.


Mirror Room – Third and Fourth Fairy

In the following room, several massive pillars block the beam of light. Transform into Goron Link and smash them with your fists. This means that enough light falls into the room to be able to use the numerous sun symbols and mirrors. The black boes can become annoying during the puzzle. With the Stone Mask you ignore Link completely.

First stand in the beam of light and point the Mirror Shield at the sun symbols on the wall. If you look towards the center of the room from the entrance, activate the corresponding symbol on the right. A Treasure Chest appears and contains the third Stray Fairy.

Then direct the light beam at the right mirror on the central pillar. Hold the beam on the mirror for a few seconds so that it stays charged for as long as possible. Then run to the saved light and reflect it onto the sun block on the side of the room. As soon as the block disappears, you can enter the niche behind it. Defeat or bypass Nejiron and open the Treasure Chest for the fourth Stray Fairy.

For the actual exit you now use the mirrors on the other side. Charge the first mirror for a long time with the Mirror Shield, then run to the next mirror and pass on the stored light. From the last point you direct the beam at the sun block in front of the exit. Once this has also disappeared, you can enter the next room.

Lava Room – fifth and sixth fairy

In the next large room, a U-shaped path leads over a deep lava area. First transform into Goron Link and jump down. There is a large Floor Switch in the lava. Perform a stomp attack on it. This will briefly expose another switch on the opposite side.

Immediately roll through the lava as Goron Link and try to reach the second switch before time runs out. As soon as you enter it, a large Treasure Chest will appear higher up. She later contains the sixth Stray Fairy. If you don’t reach the switch in time, just return to the first one and try again.

Then go back to the beginning of the room and transform into Deku Link. Use the Deku Flower and let the hot air currents carry you. Every airflow practically resets your maximum flight time. In the first larger section you fly sideways into the niche with the Rupees. There is a chest there with the fifth Stray Fairy.

Then returns to the intended flight path and follows the air currents once around the room. At the end you will reach the large chest previously revealed by the switch puzzle. Open it for the sixth Stray Fairy and then go through the next door.


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Garo Master – Light Arrows

The Garo Master is waiting in the following room. Unlike the common Garos, he cannot be easily knocked off balance by a blocked attack. So keep moving and keep your distance. The Bunny Hood are helpful for this fight because they make it easier for you to escape his quick attacks.

Wait until the Garo Master rushes towards you or performs one of his jump attacks. Dodge at the last moment and immediately attack him with the Gilded Sword. After being hit, he disappears and reappears somewhere else in the room. Quickly turn the camera towards him and repeat the process. Don’t try to attack him head-on constantly, as he will deflect your blows very reliably.

After several hits, the Garo master is defeated. He leaves behind a large Treasure Chest. There you will find the Light Arrows. They are the central object of the Stone Tower Temple. Light Arrows can dissolve sun blocks directly and, above all, activate the red emblems, which turn entire rooms or later the entire temple upside down.

Seventh fairy and return to entrance

Follow the path behind the battle site. On a narrow footbridge you encounter a masked Hiploop. First pull the mask off his head with the Hookshot and then eliminate him. If you fall into the lower area, you can use the Hookshot to pull yourself back up to a target on the ceiling.

In the next section there is a Augor waiting. Approach him until he attacks and his eye glows yellow. Back away and shoot an arrow into the open eye at the right moment. Repeat the process until the Augor is defeated. A large Treasure Chest then appears with the seventh Stray Fairy.

Then go through the next door and you will end up back in the large entrance hall. This completes the first part of the Stone Tower Temple. Before we turn the system upside down, you should fill up your magic bar and arrow supply, because the Light Arrows will be needed constantly from now on.

Turn the Stone Tower upside down

Leave the temple. In the Nintendo 64 version, you first have to hold down the corresponding Floor Switch with a statue of the Elegy of Emptiness outside so that the red emblem remains visible. Then jump onto one of the floating stone blocks and shoot a light arrow at the red symbol below the temple. The entire system then rotates 180 degrees. Heaven and earth swap positions and the entrance to the temple now appears to hang over the abyss.

Jump over the floating stone blocks back to the entrance and enter the upside down Stone Tower Temple. From now on, numerous rules of the previous rooms no longer apply: floors become ceilings, water areas turn into deep abysses and previously unreachable Treasure Chests can suddenly be opened.

Inverted Stone Tower – eighth to tenth fairy

Immediately after entering the temple again, the entire entrance hall hangs upside down. The previously prepared Treasure Chests are suddenly in accessible positions. First use the Hookshot and the platforms to orientate yourself in the room. One of the chests contains the Eighth Stray Fairy.

Then take the now accessible door and follow the corridor into the large former water room. Due to the rotation of the temple, the water basin has become a deep abyss. Transform into Deku Link and use the Deku Flowers and air currents to fly from platform to platform.

Directly opposite the entrance there is a small niche or platform with a Treasure Chest. Fly over and open it for the ninth Stray Fairy. Then return to the central flight route.

There is a on a side platform Floor Switch. Stand on it with a normal link and play it Elegy of Emptiness to have the statue hold the switch. This causes another one to appear at the top of the room Treasure Chest. Use the air currents and the Deku Flower again to reach her. This is where it is located tenth Stray Fairy.

On the further path you will also find a switch that causes a chest with a Small Key to appear. Be sure to take it with you as you will need it for the next section. Also, shoot at the accessible sun symbols and red emblems as soon as they come into view. Several of these are preparing more Treasure Chests for later return.

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The rotating lava room

In the next room, a large area of lava is initially on the wrong side of the room due to the reversed gravity. However, on the opposite wall is one of the red emblems. Shoot it with a Light Arrow and the entire room will rotate back to its normal orientation.

Now transform into Goron Link and roll through the lava to the opposite side. There you will find another red emblem. Shoot this too with a light arrow so that the room rotates again and the exit is accessible.

This principle appears several times in Stone Tower. Light Arrows not only changes individual switches, but also the entire gravity of a room. Therefore, always pay attention to where doors, platforms and blocks are after the turn.

The big block puzzle

In the following room there is a large stone block that must be pushed into a suitable recess on the opposite side. Direct moving is not enough because several walls and height differences block the path.

First pushes the block as far as possible in the intended direction. Then shoot the red emblem with a light arrow and thereby rotate the entire room. Due to the change in gravity, the block is now on another wall and can be pushed further.

Repeats this process several times: move the block, rotate the room, check the position and move it again. In this way you work the stone through the room bit by bit until it finally ends up exactly in the intended recess. Only then does the further path open.

If you run out of arrows or magic along the way, defeat the smaller enemies and break jars. For the following rooms you will still need several Light Arrows.

Eleventh Stray Fairy

In the next larger room you will meet Wizzrobe again. Combat basically works the same as before in the Ruins of Ikana. He teleports between different points and attacks with magic. Keep your distance, wait for him to fully appear and then attack him with arrows or the Gilded Sword.

Once Wizzrobe is defeated, a Treasure Chest will appear high above. Use the Hookshot to pull yourself up to her. Inside is the eleventh Stray Fairy.

Then follow the rest of the path. You reach an area with flying enemies via several platforms and Deku flowers. With the Stone Mask you can ignore many of them. Activate the Floor Switch and hold it with a Statue of Elegy. This will cause another chest to appear with a Small Key.


Gomess

Behind the next locked door is Gomess, one of the stronger Minibosses of the Stone Tower Temple. The great scythe warrior is protected by a dense swarm of bats that almost completely absorb normal attacks.

First keep your distance and shoot Gomess with a light arrow. The holy light drives away the swarm of bats for a short time and exposes the large glowing orb on its body. Immediately run to him and attack this vulnerable point with the Gilded Sword.

Then retreat again. Gomess swings his scythe in a wide radius, dealing high damage. As soon as the bats have gathered around him again, repeat the process: light arrow, drive away bats, run to the ball and attack.

After several successful hits, Gomess is defeated. A large Treasure Chest appears. Open it and take the Big Key.

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Giant’s Mask

With the Big Key we can now make our way to the final boss, but first we are missing an important item. Go back a little and follow the path through the upside down rooms further up. Several hook targets and platforms lead you to another Augor.

Wait again for his eye to open and shoot in at the right moment. The enemy can be killed quickly, especially with light arrows. After his victory, a large Treasure Chest appears.

Inside lies the Giant’s Mask. It can only be used in certain situations and in the Nintendo 64 version it is practically exclusively intended for the upcoming fight against Twinmold.

Twelfth to fifteenth fairy

Before you go straight to the final boss, it’s worth taking a quick tour of the Stray Fairies that are still missing. Several of them are in Treasure Chests, which we have already prepared through switches and sun symbols. They are now accessible due to the different orientations of the temple.

First return to the upside down entrance hall. One of the Treasure Chests that appeared there can now be accessed via the platforms or with the Hookshot. Open it for the twelfth Stray Fairy.

Then go back to the previous water area. There is a switch behind a grille or sun block. Activate it and dissolve the corresponding sun blocks with light arrows. The resulting Treasure Chest contains the thirteenth Stray Fairy.

Another prepared chest is also located in the large water hall area. Depending on the orientation of the temple, you can reach it via the adjacent platforms or as a Zora Link from the water. She’s waiting there fourteenth Stray Fairy.

For the last fairy you have to cover part of the original path through the temple again. Return through the mirror room and the air currents area until you reach the long section where the masked Hiploop was previously standing. Look for the lower area there or the chest that can now be reached. Inside is the fifteenth Stray Fairy.

All 15 Stray Fairies from the Stone Tower Temple have been collected. If you are missing one, put on the Great Fairy’s Mask. Their hair or their sparkle shows you when there is another fairy in a room.


Way to Twinmold

Now return to the upper part of the upside down temple. Several rotating spiked rollers and narrow platforms block the way. Activate the Crystal Switch and use the hook targets or the Treasure Chests that appear on the ceiling to pull you further up, little by little.

At the end you reach the big door with the boss lock. Make sure your magic bar is as full as possible. In the Nintendo 64 version, the giant’s mask requires continuous magic during battle. Then open the door with the Big Key.

Twinmold

The final boss of the Stone Tower Temple consists of two gigantic desert worms. Both Twinmolds fly through the arena and repeatedly emerge from the sand. Their sensitive areas are on the head and tail.

Put on the Giant’s Mask. This causes Link to grow to the size of the two worms and can hit them with normal sword blows. The transformation continually consumes magic, so you should target your attacks as much as possible.

Watch the trajectory of the two twin molds and wait until one of them flies close to Link. Then hit the head or tail. Avoid touching the body head-on as this will knock Link back.

If you run out of magic, smash the large pillars or objects in the arena. These include, among other things, magic jars. Then put the mask back on and continue the fight.

After several hits the first twin mold disappears. Then focus completely on the second one and repeat the same strategy. Once he is also defeated, the fourth and final regular temple is completed.

After the fight you will receive another Heart Container and Twinmold’s Remains. Link now has all four legacies of the temple guards and can call on the four giants for help in the finale.

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Great Fairy by Ikana – Great Fairy’s Sword

After leaving the temple, use the Song of Soaring to teleport yourself back to the owl statue in Ikana Canyon. With all 15 Stray Fairies you can now fully restore the Great Fairy of the area.

Enter the Fairy Spring in the Canyon. Once all 15 fairies have returned to their original form, the Great Fairy will give you the Great Fairy’s Sword.

The Great Fairy’s Sword is one of the strongest weapons in the game and causes significantly more damage than the Gilded Sword. However, it is equipped like a normal item on a C button or an item slot. Therefore, while Link is wielding it, he cannot use the shield at the same time.

With Twinmold’s legacy and the Great Fairy’s Sword, Ikana is completely complete. Before we start the last cycle and head to the finale, we’ll take care of the last Pieces of Heart, missing masks and the remaining Side Quests. For the Fierce Deity’s face to appear later, all regular masks must be present in the inventory.

Continue the walkthrough