After Royal Ancient Lab the four stand Champions to select. You can tackle their missions in different orders. Check beforehand Weapons and levels of your chosen characters and complete a short challenge if necessary. The following ways explain each task; only after all four Champions it goes with that The Yiga Clan Attacks! further.
Mipha, the Zora Princess
First rescue the four Zora Captains. Two are harassed by Electro-Wizzrobes, the others by Moblins. Send the free figures to separate markers and switch to them when they reach their destination. Then you defeat the electric Moblin in the southwest and the strong opponents in the four newly marked areas.
4 Koroks: Mipha, Princess of the Zora
Start with the higher area directly behind your start. The eastern palace bridge only becomes accessible during the mission. Collect there before the final Leunen fight.
Korok 1: Target above the starting area. At the beginning, turn around and go up one of the stairs to the upper palace level. Aim at the floating target and shoot it.
Korok 2: Flower on the Eastern Palace Bridge. As soon as the narrow eastern exit of the palace is open, go onto the bridge. Examine the flower on the railing there.
Korok 3: Flower on the western path. Between the western Electric Wizzrobe and the outpost further east, the path leads past a flower. Search southeast of the northwestern post just off the side of the road.
Korok 4: Flower at the southeastern outpost. Run to the southeastern post and from there to the short area east of the position. The flower is in the grass at the edge of this side area.
You can reach the Donnerhorn through the open northeastern paths. There a Lynel threatens the young Sidon. Stay away from his area of fire and attack in sequence. If he shows the Cryo symbol before the attack, put a block of ice in his way. During his fire attack, the bombs displayed can interrupt the attack. Use the emerging weak point phase instead of striking at the same time as him.
Then you control Vah Ruta. Clear the enemy positions with ice projectiles and the targeted volleys, destroy blocking bridges with the trunk and use defense when projectiles or enemies approach. At the end, defeat the marked Lynels. Mipha’s ground mission contains four Koroks.
Daruk, the Goron Hero
Save the two Goron captains from their Moblins and then capture the three marked outposts. The approach can be distributed with three controllable figures. Afterwards, go to the northern Magmarok. Wait for his attempt to body crush you, dodge and attack the ore chunk on his back. When the climbing action is offered, you can go straight up to this weak point.
8 Koroks: Daruk, the Goron Hero
You take the lower finds with you from the first captains and outposts. The upper ones can be reached after the opened paths to Death Mountain. Before the Titan section, you end the ground lap.
Korok 1: Wind turbine behind the start building. Go behind the structure near Zelda and Impa right at the beginning. There is a small wind turbine there on the edge of the rock. Examine it before heading up the main path.
Korok 2: Tree stump behind the first lava bridge. After the early lava bridge in the southwest, turn right onto the small ledge. Examine the tree stump between the paths of the lower posts.
Korok 3: Found in the southwest stone house. Enter the small stone house in the southwest outpost. Investigate the Krog find there instead of immediately leaving the position after their captain.
Korok 4: Side surface at the middle post. Search the narrow area to the right of the outpost in the center of the map. The indentation on the side is still part of the accessible route and contains the next Krog find.
Korok 5: Signpost at the hot springs. There is a red directional arrow on the way to the hot springs. Examine the striking find on the edge of the rock immediately next to it.
Korok 6: Glitter behind Daruk’s bridge. After Daruk opens the path to Death Mountain, cross the new bridge. Just behind it, examine the sparkling dot on the path.
Korok 7: Glittering in front of Goron City. Shortly before the bridge into the Goron settlement there is another shining point on the left on the path. Go to the rock wall and examine it.
Korok 8: Wind turbine behind the long wooden bridge. After the Magmarok fight, cross the long wooden bridge. To the right is a single wooden box; The wind turbine you are looking for is right next to it.
The further ascent leads via the eastern path in the center of the map. Use the hot spring to heal before tackling the Fire Moblins and the next strong group of enemies. At the top there is another Magmarok and a Fire Pyromagus. Eliminate the Pyromagus first so that he doesn’t disrupt the long fight with his spells. Then it continues with Vah Rudania: Clear the opponents on the mountain and use the targeted magma volleys against the last Magmaroks. There are eight Koroks in the bottom section.
Revali, the Rito Warrior
After the destroyed bridge you have to defeat the two Orni captains. The eastern path leads to the first; after his victory, access to the updraft opens. Use the parasail to reach the higher level and the second captain. Then follow the new objective marker in the northwest and take the next updraft.
The archers stand on separate elevated paths. At an entrance, smoke from a rock indicates the hidden airflow. Blast the rock with bombs and glide up. Send the second figure to the other rifle path so that you don’t have to run all the way back after the first squad. Once the archers and the next two captains are defeated, the path to Revali opens.
8 Koroks: Revali, warrior of the Rito
Check the altitude you have reached before you continue flying with the next updraft. You complete the two northern detours before Revali.
Korok 1: Tree stump in our own warehouse. Turn around at the start and go back to the allied post. The tree stump is at the rear of the position.
Korok 2: Flower at the first junction. Leave the starting path at the first right junction. Examine the flower in the small indentation on the side.
Korok 3: Lights in the southwest warehouse. Go to the far southwest location of the map. In the perimeter of the abandoned camp lies a glowing Krog find.
Korok 4: Tree stump in the stone circle. In the northwest an updraft takes you to the higher level. Follow the short side path to the small area of rocks and examine the tree stump in the middle.
Korok 5: Wind turbine on the water. There is a wind turbine next to the water at the central junction. Look for it before the updraft that will carry you up to the Orni captains.
Korok 6: Wind turbine on the eastern ledge. Use the easterly updraft and stay up initially. Examine the windmill on the edge before sliding down to the Ice Moblin and the rock to blast.
Korok 7: Target opposite the boss area. The narrow path opposite Revali’s battle area leads to a northeastern dead end. Hold the floating target with Stasis and then hit it with something like Link’s Bow.
Korok 8: Rocks in the far north. Follow the route past the boss area to the northernmost dead end. Blast the brittle rock on the eastern boundary with bombs and examine the uncovered find.
Revali is briefly vulnerable to attack after his volleys of arrows. Dodge and use the open meter. If he remains flying at a height that your normal attacks cannot reach, you can gain altitude with a Cryo Block and force him back to the ground with an air attack. There are eight Koroks on the map.
Urbosa, the Gerudo Chief
Go to the southern city gate and defeat the Gerudo captains. In the city, the fake Urbosa is revealed to be Master Kohga. Then clear the marked Yiga officers from the city and go to the target location in the desert. There the task requires 50 defeated enemies with bombs. Normal weapon hits do not meet this requirement. Wait between throws until the module is ready again.
9 Koroks: Urbosa, the Gerudo Chief
Separate the city and the outer desert paths. Some passages only open during the Yiga attack. Don’t defeat Master Kohga until the outer side trips are completed.
Korok 1: Crate southwest of town. Go to the southwest desert section outside of town. Break the single crate at the side of the path.
Korok 2: Flower near the southern pillars. In the northwest part of the initial desert area, search the pillars outside the town. Examine the flower; You can later reach the floating target visible from here from the other side.
Korok 3: Palace balcony. In front of Urbosa’s chamber, climb the stairs to the balcony. Examine the wind turbine on its edge before heading back down into the city.
Korok 4: Courtyard at the western city gate. When the city paths are open, go to the courtyard at the western gate. Examine the flower in the closed edge area there.
Korok 5: Wind turbine at the northernmost point of the city. Go to the walled area in the far north of the city. The small wind turbine is at the end of this enclosure.
Korok 6: Glitter in the western desert part. Leave the city to the north and follow the path northwest to the outer wall. There is a glittering spot in the sand near the columns and the statue.
Korok 7: Aim behind the pillars. In the second desert area, go to its southeastern tip. From this side you can reach the Krog goal that was previously visible near the pillars. If necessary, hold it with Stasis and hit it.
Korok 8: Group of rocks in the southeast. Search the southeastern outer map boundary. Blast the fragile rock group with bombs and collect the exposed Korok.
Korok 9: Wind turbine between the cannons. There are two cannons in front of the northeastern outpost. Examine the wind turbine between them before continuing to the boss.
The noise attracts a Molduga. You don’t have to defeat him to progress the story; the optional combat provides its special material. Use bombs and his time away from the sand if you want to tackle him. Then you conquer the three marked posts and place Master Kohga in the northeast. Its metal balls can be thrown back with the Magnesis. With his doppelgangers, you remain agile and use the open weak points. This mission contains nine Koroks.
The Yiga Clan Attacks!
Using the initially available figures, defeat the two Yiga officers and the Moblins on the separate sides of the map. Blue Moblins are waiting in the middle Hyrule position; This is followed by Electric, Ice and Fire Moblins at the new markers. Distribute the paths and switch to the figure at the next destination. Then capture the two Yiga posts in front of the enemy base.
8 Koroks: The Yiga Clan Attacks!
Distribute the combat objectives among your characters. The western and eastern village paths can be searched without having to walk back the entire map for the next urgent goal.
Korok 1: Glitter in the southern front yard. From the start, run south across the allied post to the last house on the map. Examine the sparkling spot in his front yard.
Korok 2: Flower in the southeast. Go to the far southeastern tip. The flower lies on the small edge area beyond the actual passage.
Korok 3: Tree stump near the hay bales. To the east of the southeastern outpost with the well are outbuildings and hay bales. Examine the tree stump in the area in between.
Korok 4: Flower between the houses. Search the group of houses to the southwest. The flower is in one of the small alleys between the buildings.
Korok 5: Wind turbine behind the southwestern houses. Go to the back of the same group of houses. There is a wind turbine there, which remains slightly hidden from the wide main path.
Korok 6: Flower by the overturned car. Follow the northeastern dead end to the overturned car. Examine the flower next to him.
Korok 7: Tree stump at the cemetery. Exit the northern middle outpost to the south. Next to the cemetery with the small gravestones is the tree stump you are looking for.
Korok 8: Target in the western dead end. From the starting area, go west and use the opened path to the north. The goal is at the end of the dead end. Stop it with Stasis and hit it before moving on to the finale of the mission.
There is a Hinox in the base. After his jump he exposes a weak point phase. If he rolls and stays there for a moment, you can hit his eye. After the victory, the plot switches to Link, who has to save Zelda from Sooga. Interrupt Sooga’s announced special attacks with the displayed module: Bombs against his corresponding preparation, Cryo against the onslaught. This is how you open the ad and get sure hits. There are eight Koroks on this card.
