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Weapons, Seals and the Blacksmith

A good weapon makes the fights against guards, Lynels and Blight Ganons much easier in Age of Calamity. Before upgrading, compare the base attack, current weapon level, and seals. A weapon that has been improved several times is not automatically a better basis than a new discovery with a higher initial value.

Unlock the Blacksmith and fuse weapons

After the mission Road to the Ancient Lab, new facilities become accessible via tasks on the world map. Complete the material task for the Blacksmiths Guild. In the Blacksmith you first choose the weapon you want to keep. You then determine the weapons that should be used as material. Check this order before confirming: The selected material weapons disappear through the fusion.

The fusion gives the target weapon experience and also increases the attack power with its level. First, upgrade the equipment of the characters that you actually need to use for the next battle. For the first round, a reliably strong weapon is usually more helpful than a large supply of mediocre, unimproved finds. You can still put some beautiful seals aside for later.

Transfer seals

When a weapon reaches a new seal slot, an effect can be adopted from the fusion materials. The order of the material weapons determines which seal is transferred. Place the desired donor forward and check the displayed result before confirming the merger. Selecting several suitable seals at the same time does not mean that they will all go to the target weapon.

Also pay attention to the shape of the seals. Matching shapes can further increase the effects and attack value. For a targeted weapon, it is therefore worth keeping related effects. A seal with one or two plus signs can be a stronger version of an effect, even if the weapon carrying it has little attack itself. Only sell such finds after looking at the properties.

The ability to remove individual or all seals will be unlocked through later tasks. If an unfavorable combination has already been created, you don’t have to give up your entire weapon immediately. Open the facilities and improvements tasks and check which blacksmithing function you are still missing.


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Rusty weapons and higher level caps

You can only have rusty weapons cleaned after the appropriate forging function has been activated. The associated improvement will be offered after the Koroks forest is liberated. Save the finds until then if you want to try them out. Rupees and materials are required for cleaning; the result is a usable weapon.

If your weapon reaches its current level limit, another ordinary fusion will not provide any continuation beyond that. To do this, you need the activated function to increase the limit. First check the open blacksmithing tasks and then increase the limit of the chosen weapon. Contents of the expansion pass can add additional options; Orient yourself to the functions that your own version actually offers in the forging menu.

Let characters catch up and expand combos

On the training ground you can level up figures against Rupees. Use this before a mission that requires a previously rarely used character. The costs increase with the desired level. Therefore, first check how far the figure really is behind the recommendation before you put all your money into a single catch-up round.

The Quests of the respective character unlock additional combos, hearts and special attack bars. A higher level does not replace these improvements. Hand in the requested materials before a difficult mission and try out the new combination in a short challenge. For the characters from the later chapters, our Walkthrough describes the order of their story appearances.

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Save wands for the right opponents

A Fire Rod helps against icy opponents, a Ice Rod against fiery ones. Water can magnify the effects of ice and electricity. Enemies are resistant to their own element. A fire pyromagus is therefore not a useful recipient for your last fire charge. Defeated elemental enemies provide new charges; Use the staffs for the strong opponents who would otherwise cost you a lot of time.

This preparation is particularly worthwhile with the Each Step Like Thunder. A quickly emptied Weak-Point Gauge gives you time to return to the threatened fortress or escort in time. Before using it, also choose dishes whose effect suits your problem: more damage for a tight time limit, better protection for a dangerous escort.

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