The Slumber Dojo in southwestern Kakariko Village offers 15 dream challenges. The first unlock after Suthorn Ruins; later challenges appear as you complete the main dungeons. Some use your normal equipment, while Blank-Slate Battles require you to learn echoes within the dream.
Clears and fast clears
Each exercise has a time limit for normal completion and a stricter requirement for a particularly quick victory. The normal success is marked with a tick, the quick one with the master’s face. The ingredient rewards displayed belong to the respective time level. For the permanent milestone rewards, however, it counts how many different exercises you have passed; Repeats of the same task do not increase this number.
Pieces of Heart, Mastery scrolls and Heirloom Katana
| Different exercises passed | Additional reward |
|---|---|
| 2 | Piece of Heart |
| 4 | First Mastery |
| 6 | Heirloom Katana |
| 8 | Second Mastery |
| 11 | Second Piece of Heart |
| 14 | Final Mastery and access to the final boss series |
| 15 | Green Tunic |
The two Pieces of Heart belong to the 40 Pieces of Heart of the game. The Mastery scrolls reduce energy consumption and replace their weaker precursors. The Heirloom Katana is a genuine component for Dampé’s Roboblin; Zelda cannot equip it as a sword.
The 15 exercises
| Exercise | Procedure |
|---|---|
| Blank-Slate Battle | Relearn the needed echoes in the dream; start with a thrown Rock. |
| Caromadillos’ Revenge | Place Sea Urchin in the runways and employ the Darknut separately. |
| Flow of Battle | Stop moving enemies with flying echoes and avoid detours against the current. |
| Blank-Slate Battle: Wind | Use the available tools and Bind to send opponents into abysses. |
| Titans’ Gathering | Apply the known vulnerabilities of Seismic Talus, Mogryph and Vocavor. |
| Moblins’ Revenge | Summon a strong fighter early and circle the enemy field. |
| Floating on Fire | Use secure platforms; Ranged fighters save paths over lava. |
| A shock in the dark | Clear the opponents systematically so that you don’t have to search the dark side area twice. |
| Blank-Slate Battle: Ice | Break lines of sight with solid objects and use fire against ice opponents. |
| Revenge from the Skies | Flying echoes and the bow reach the targets above the height differences. |
| Blank-Slate Battle: Final | First build up a reliable attack option from the echoes you learned in your dream. |
| Trial of Flame and Ice | Change the elements to suit the opponents. |
| Wizzrobe Gathering | Focus your attacks on one Wizzrobe instead of going after them all at once. |
| The Titans Gather Again | Prepare for the three later region bosses. |
| The Final Titans’ Gathering | The final boss series is unlocked after the 14 other exercises. |
Unlock later challenges
If there is no exercise in the selection, it is not initially a mistake: continue playing the region dungeons that are still open. For six clears and the Heirloom Katana you already need tasks from several stages. After the three blessings at the latest, the later challenges will also be open to you. When fighting with your own Items, additional accessory slots, a full smoothie supply and strong echoes help. With “Blank-Slate Battle”, however, you get a predetermined starting position. First, see what you can learn there, rather than looking for an echo collected outside the dream. For a quick victory you first practice the way; The time limit can be specifically improved after a normal completion.
The same attack windows apply in the boss series as in the dungeons. You can find the right strategies at Mogryph, Vocavor, Volvagia, Skorchill and Gohma. Before the final attempt, make healing and protective smoothies and adapt your Accessory to the respective boss series.
Return to Echoes of Wisdom Walkthrough.
