Null and the Prime Energy is the final main quest in The Legend of Zelda: Echoes of Wisdom. Complete the three goddess regions, pass through the Eternal Forest and Ancient Ruins, defeat Shadow Zelda and free Link before entering Null’s Body.
After defeating Shadow-Zelda and Link’s liberation, the final dungeon is open. From here there is a real point of no return. There are no more Treasure Chests or classic collectibles in Null’s body. The section is entirely focused on combat, working with Link, and the three-phase final battle against Null.
Final collection round through Hyrule
Before entering the final dungeon, return to the Slumber Dojo in Kakariko Village. Collect its Pieces of Heart for completing two and eleven different challenges. Six completed challenges earn the Heirloom Katana, which Dampé needs to build Roboblin. More challenges unlock as you complete the main temples.
At the Gerudo Desert oasis, harvest at least 60 mangoes in the Ultimate Seeds challenge to earn the Dancing Outfit. Equip it and collect all 70 mangoes for the Piece of Heart. In Gerudo Town, finish Dohna’s Challenge and Wild Sandstorms if they remain open. Pull the Lanmola’s tail with Bind when it emerges, attack after exposing its body, and report back to the guards for the quest reward.
In Seesyde Village you can complete “The Zappy Shipwreck”. Open the wreck’s hatch with Bind, first eliminate the small electric jellyfish in the boss fight and then attack the main body. Take the boss’s Piece of Heart and then report to the man on his boat for the Fairy Bottle. With Condé on the Hebra Mountain, you bring the real glittering Snowball to the designated base. Use Bind to hold it to the side of Zelda so that the rolling balls don’t hit it; an ordinary Snowball Echo does not replace it.
At Eldin Volcano, complete A Mountainous Mystery in Summit Cave. Collect the Flame Giant’s Piece of Heart and speak to Darston for the Goron’s Bracelet. In Faron, complete Cotton-Candy Hunt at the Hidden Ruins: stop the rain by defeating the Drippitunes, light the entrance torches and defeat Smog. Collect its Piece of Heart and report back for the Curious Charm.
You can now compare the remaining fixed Locations with your collection using the interactive map: 40 Pieces of Heart, 150 crystals and 25 Stamp Stands. Also check the open Side Quests, Dampé’s six Automaton and the Echo guide. At the fairy shrine at Lake Hylia you buy the accessory slots you still want and fill empty bottles. Afterwards, make healing smoothies and return to Link.
Requirements
You must first:
- Din’s, Nayru’s and Farore’s Sanctions received,
- solve the puzzle in Eternal Forest,
- which traverses Ancient Ruins,
- Shadow Zelda,
- Free Link from the crystal.
Defeat
This completes “Rescuing the Hero Link” and allows the last step against Null.
Final preparation before the final battle
After Link’s rescue you can turn back again. This is the best opportunity for a final round of completion.
Recommended
- at least four accessory slots for the Great Fairy,
- several high quality healing smoothies,
- all desired Fairy Bottles with fairies,
- a strong water echo like Chompfin or Lizalfos Lv. 3,
- a strong flying or long-range echo,
- as many hearts as possible.
Particularly useful echoes
Depending on the tri-budget, the following are particularly strong in the final:
- Lynel
- Lizalfos Lv. 3
- Darknut Lv. 3
- Wizzrobe echoes
- Chompfin for the underwater section
- cheap ranged fighters if you want to deal with several targets at the same time
Point of no Return: Swordfighter Form disappears
Speak to Link after freeing him. You can return to Hyrule before confirming that you are ready. Once you commit to the final dungeon, Zelda gives Link his weapons back and loses access to Swordfighter Form. For the remainder of the finale, use echoes and Bind while Link fights alongside you.
- Zelda’s Echoes,
- Bind,
- Link’s automatic attacks.
Energy smoothies are therefore no longer important in the actual final. It’s better to invest your supplies in healing and defensive effects.
Null’s Body – Final Dungeon
Enter the final area with Link. There is no Treasure Chests in Null’s body. You can fully concentrate on the journey and the fights.
First combat rooms
Follow Link and defeat the opponents. You don’t control Link directly. He fights independently and is extremely effective. Therefore, summon echoes that bind enemies or attack from multiple sides. Link often does the actual melee damage.
Zelda and Link are separated
After several rooms, Null separates the two. Bridge the chasm on your side with clouds. In the next battle room, Link cannot initially get to you. First defeat the enemies on Zelda’s side. Then go to the grid and summon an Echo on Link’s side. This will help you eliminate the enemies that are holding him.
Moving platform
Go down the stairs and grab the moving platform with Bind. Use the following synchronized movements to let the platform transport you over the abyss. On the next platform, let yourself be pulled up in the same way.
Gustmaster
In the next section, several Gustmaster block the path. Dodge their air currents or destroy them with ranged echoes. A flying echo can then use the updrafts and carry Zelda upwards.
Help Link on the other side
Later you will see Link behind bars on a deeper level. He can’t get up alone. You can build him a small staircase out of boxes or beds. Bind is even more convenient: grab Link if the position allows it and support his movement. Your target is the right side of the room. There, Link can cut the black rift matter with his sword and activate the switch. Zelda and Link then meet again. Follow the last corridor to the big hole.
Jump down when you’re ready for Null.
Final boss: defeat Null
Null has three distinctly different phases. You can no longer rely on Swordfighter Form and bows. Bind and the correct echoes are now Zelda’s most important weapons.
Null Phase 1 – Hold arms
Null has several long arms that he uses to hit the ground. The shock waves follow Zelda partially across the arena. So keep moving constantly.
Grab the arms with Bind
After certain attacks, one arm remains briefly on the ground or within reach. Grab it with Bind and pull. This will hold Null and Link can attack the arm or the boss. Simultaneously summon your strongest battle echo. Repeat the process with the other arms.
Don’t run away from Link
Link fights independently. So try to use the arena so that Null’s vulnerable arms end up close to Link. Your job is less about your own direct damage and more about creating good attack windows. After enough damage, Null flees to another area.
Null Phase 2 – Underwater Combat
The second phase takes place completely underwater and shown from the side. Link is not here at Zelda. If possible, equip Zora’s Flippers and Zora Scale.
Pay attention to the air
Keep an eye on Zelda’s oxygen and take advantage of the air bubbles along the way. Healing doesn’t protect you from drowning.
Use water echoes
Summon powerful swimming echoes:
- Chompfin
- Lizalfos Lv. 3
- other strong water opponents from your Notebook
Null uses attacks in this phase that are reminiscent of Vocavor from Jabul Ruins. Avoid the whirlpools.
Keep the pressure on underwater
Use swimming echoes to attack the underwater boss while you dodge the whirlpools and collect air bubbles. Keep your echoes near Null’s moving body and replenish them as needed. After enough damage, Zelda returns to the main arena and rejoins Link.
Null Phase 3 – the final battle
In the final phase, Null combines his previous attacks with images of bosses that have already been defeated. You recognize mechanics from previous fights. Don’t try to fight every boss echo completely. Your Main Quest remains Null itself.
Keep pulling the arms with Bind
As soon as an arm is reachable, grab it and pull. Link and your echoes use the opening automatically.
Avoid the boss echoes
busy
When Null takes the form of an already familiar boss, you first concentrate on dodging. These transformation attacks are no ordinary vulnerable boss target. Attack again once Null returns to its vulnerable body form. Additionally summoned shadow monsters can be eliminated by your battle echoes so that they do not harass Zelda and Link. You focus on dodging and opening up Null’s weak points.
Note elements
For known elemental attacks, the same counters work as before:
- Remove cobwebs with fire,
- respond to icy attacks with fire,
- fight fiery targets with ice,
- Avoid electrical areas at a distance.
The fight is long. Better to heal early than with one last heart.
Retrieve the Prime Energy
After Null’s final collapse, the Prime Energy becomes visible. Grab it with Bind. Pull it together with Tri and follow the input shown. This finally breaks Null’s access to the Prime Energy.
After Null
After the victory, the final story sequences and the end credits follow. With this you have finished The Legend of Zelda: Echoes of Wisdom. After the credits you can load your save again. You will be reset before the final point of no return and can catch up on open content. The Great Deku Tree can also help you in the aftermath to narrow down missing echoes or their regions. For the 100 percent round you can find us:























































































































































































































































