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Rift on Holy Mount Lanayru

“Rift on Holy Mount Lanayru” leads Zelda to the snowy Hebra Mountain and finally to the Holy Mount Lanayru. The main mission belongs to “Lands of the Goddesses”.

This route visits Lanayru after Eldin. Bring the fire echoes learned there to melt ice barriers and counter Skorchill’s icy helmet.

Prepare Chill-Proof smoothies

The Hebra Mountain is extremely cold. Without protection, Zelda regularly loses health. Blend Chill-Proof smoothies before you leave. Warm Pepper with Rocktato is a suitable combination. Check the duration of the effect in the preview and take several portions with you. In the particularly cold areas, Water Block echoes freeze; for the outer rock walls, Crawltula, solid treads and later clouds are more reliable. Zelda’s Bed can heal lost hearts, but does not prevent cold damage.

Hebra Mountain Passage

The access is north of Hyrule Castle Town between the Eternal Forest and the Northern Sanctuary. Enter the Hebra Mountain Passage and follow the cave. Blast brittle rocks with Bombfish or Bombs of Might.

Chest with 9 Warm Pepper

Behind a destructible wall lies a chest with 9 Warm Pepper. Take them with you for later smoothies.

First Hebra Stamp

After exiting the cave you reach the snowy mountain region. First go south. The first regional Stamp Stand is there.

New ice echoes

On the climb you should learn, among other things:

  • Ice Keese
  • Freeze Slug
  • Ice Octorok
  • Snomaul
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Get to know Condé

Continue following the mountain path until a snowstorm makes the path difficult. Finally you meet Condé. Follow him to his house. Examine the items there and talk to Condé again. After the scene, the storm subsides and the further mountain path becomes accessible.

Echo: Ice Block

In the following caves you will find ice blocks. Learn the echo. It costs little and is suitable for switches, barriers and several puzzles in the Lanayru Temple.

Echo: Snowball

Near Condé’s next area of operation you will also find Snowballs. Learn this echo too. It will be needed later for a Side Quest.

Hebra Mountain in the Still World

Condé is trying to uncover a buried area when the next crack appears. Enter it and find the groups of Tri’s friends. The area combines ice surfaces, caves and floating islands. Fire echoes from Eldin melt ice blocks and frozen obstacles particularly quickly. After closing the rift you will get 2 Might Crystals.

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Continue to the summit

Back in the normal world, the ascent continues. Behind or above Condé’s house you will find more collectibles.

Energy Belt

Enter the cave east of Condé’s house, past the Moblin camp. Defeat the Sword Moblin Lv. 3 to reveal the chest containing the Energy Belt. Its Extra Energy Appearance Up + effect increases the energy dropped by dark monsters.

Ice Spikes / anti-slip protection

West of the large frozen lake you reach a cave over a chasm. Defeat all enemies there and open the chest with the Ice Spikes. They prevent or reduce slipping on ice and are particularly pleasant in the Lanayru Temple.

Other Pieces of Heart

There are three freely accessible Pieces of Heart on the mountain:

  • on a high rock in the eastern mountain range,
  • on a small island in frozen or cold water,
  • on a high rocky peak near the route to the summit.

You can get the fourth regional Piece of Heart later via “Snowball Magic”.

Stamp Stand Swallowed!

In the eastern area just before the summit there is a small crack at a Stamp Stand. The Side Quest is called “Stamp Stand Swallowed!”. Close the crack “Stilled Hebra Mountain Passage”. You will receive 2 Might Crystals and can then use the Stamp Stand.

Echo: Cloud

As you continue through the large crack towards Lanayru Temple you will find the cloud echo. Clouds stay in the air for a short time and can be placed freely. They are some of the best movement echoes in the game. Summon a cloud, jump on it and place the next one in the desired direction. This way you can overcome great abysses and even gain heights.

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Lanayru Temple – Fire and Ice

Activate the Waypoint at the entrance. The entire dungeon is based on alternating between fire and ice.

Fire and ice orbs

Several balls must be brought to matching colored bases. A ball changes its element when it is hit by fire or icy air. You not only have to transport the ball, but you also have to prevent it from taking on the wrong element along the way. Block ice blowers with rocks or ice blocks. If necessary, grab the ball with Bind and pull it behind you.

Small Key

In the temple, follow the pipes on the floor to the bases of the glowing balls. Their color controls the connected heat or cold fans. If the ice in the room with the two rocks lying on top of each other melts, you will see sparkles in the water: Dive down and pick up the Small Key. Then place a blue ball on the corresponding base again so that the area freezes. This way you can safely pile up the obstacles before the next stream of cold and reach the locked door.

Falling icicles

In a side room you can grab an icicle with Bind. Use it as mobile protection from the strong ice blasts and use it to work your way up.

Golden Egg

In the deeper area of the temple there is a chest with a Golden Egg. Clouds can greatly shorten several ice platform puzzles here.

Ice-block switches

In the room with the two floor tiles, push the ice block along its path. Place yourself on the second plate at the exact moment the sliding block touches the first. Both must be active at the same time. This will cause the key chest to appear. If the timing fails, realign the block and start the attempt from the same point; You don’t have to leave a second block anywhere.

Dungeon Map

After more fragile obstacles and enemies you reach the chest with the Dungeon Map.

Miniboss

In front of the arena you can heal yourself at the hot spring. The most reliable way to attack the big green slime is to first freeze it . Summon Freezard and hit the frozen body in Swordfighter Form. It breaks up into smaller pieces. Freeze these again and destroy them quickly before the remaining slimes thaw them with their warm water jets. After the last part is defeated, the northern path opens.

100 Rupees

In a later temperature room you will find a chest with 100 Rupees.

White Wolfos

On the way to Big Key you will meet White Wolfos. Learn the echo. It is expensive but very strong and fast.

Big Key

Follow the pipes south from the large floor-switch room to the orb pedestals. Heat the orb at the brazier and place the red orb on the connected pedestal to melt the hanging icicles. Change the orb back to blue and return it to the pedestal to freeze the floor again. The icicles remain gone. Return north and press the yellow switch: the Snowball can now roll across the ice onto the large switch, revealing the Big Key chest. Take the ladder on the right to the final Waypoint and hot spring before Skorchill.

Boss: defeat Skorchill

Skorchill’s helmet has different element states.

Phase 1 – Fight Ice with Fire

When the horns or helmet glow icy, attack with Fire Echoes. Fire Wizzrobe is particularly convenient because it automatically tracks the boss. Once the helmet breaks, Skorchill is stunned. Switch to the Swordfighter Form and attack straight away.

Phase 2 – Fight Fire with Ice

In the second phase, the helmet changes to fire. Now summon Ice Keese, Ice Wizzrobe or other Ice Echoes. Dodge the fireballs that are spat out in a ring.

Phase 3

In the final section, the helmet combines fire and ice. Pay attention to the color or element of the horns:

  • Ice → Use Fire
  • Fire → Use Ice

After each destroyed protection phase, attack the stunned boss.

Reward

  • 1 Heart Container
  • 5 Might Crystals
  • experience for Tri
  • Nayru’s Sanction
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Snowball Magic

After completing the Lanayru rift, return to Condé’s house. “Snowball Magic” starts there. Nearby is a particularly sparkling Snowball. Grab it with Bind and transport it to the designated base in the northwest. Avoid obstacles that could destroy the ball.

Reward: Piece of Heart.

Climb safely on the mountain

On the way back, look for accessible ledges and the entrances that were obscured by the storm on the first visit. Use the Ice Spikes on icy ground. Solid echoes work as treads, while with Water Blocks you have to take the cold into account.

If Eldin is already completed, the recommended route continues into Faron Wetlands. If you already have all three blessings, return to the king and follow Rescuing the Hero Link.

Continue the walkthrough