ZeldaCollection

Song of the Hero and the Hylian Shield

Collect the three dragons’ parts of the Song of the Hero, then return to Levias. This route also covers the final Goddess Cubes, the Lightning Round rewards and Skyloft’s Silent Realm before Sky Keep.

The first voice of the hero’s song – back to Faron


Climb into the Sky and fly through the green Column of Light to Faron Woods. When you approach, you immediately notice something unusual: the usual bird statues within the forest cannot be selected. Only the landing sites around the Sealed Grounds are available. Therefore choose the Sealed Grounds.

As soon as Link landed, Groose came running towards him excitedly. The Cloud Barrier has fallen again and The Imprisoned is about to make its third breakout. So before we can get to the water dragon, we have one last duel against the huge monster.

The Imprisoned – third and final fight


Jump along the spiral paths to the center of the crater and approach the Cloud Barrier. The Imprisoned erupts from the ground again. In addition to his arms, this time he has a long tail, which makes it much more difficult to approach his feet from behind. The well-known toe strategy still works, but it is not the most efficient method.

If you want to fight the classic way, attack his toes first. Once ready, use Groose’s catapult and fire a bomb at the Exile. You can safely destroy several toes during the anesthesia. If possible, remove all toes of one foot first, as this will make The Imprisoned significantly slower. If both feet are completely damaged, he will tip over and you can drive the seal stone into his forehead deeper with several blows.

The strategy using air flows once again works significantly faster. Allow yourself to be carried to higher ground, wait for Groose’s catapult to charge, and stun the Imprisoned with a bomb. Then jump directly onto his head or slide the Sailcloth to his forehead. While he’s dazed, he can’t immediately shake Link off. Drive the seal stone in with strong downward strokes.

The Imprisoned starts flying


After the first successful attack, The Imprisoned shows his new ability. A massive wreath of energy appears above his head and the monster lifts off the ground. His target is the Sealed Temple. If you don’t stop him now, he will fly to the top of the crater within a very short time.

Immediately switch to Groose and aim his catapult at the flying exile. A direct bomb hit interrupts the flight and sends the monster plummeting back into the center of the crater. Jump down and hit the seal stone into his forehead again with several powerful blows.

On the third pass, The Imprisoned tries to take off again, but this time a problem occurs: Groose’s bomb supply is no longer accessible from its current position. Groose calls Link over. Use the air currents around the crater and get to his cannon as quickly as possible.

Get into the Groose firecracker. This time it’s not a bomb that’s being fired, but Link himself. Direct the trajectory towards the Exile’s head. Make sure that the line shown does not run through the middle of his body, but ends on his forehead or just above it. After landing, hit the seal stone one last time with downward blows.

The Imprisoned collapses and is pulled into the Cloud Barrier again. Jump into the middle of the crater, load the Master Sword with a Skyward Strike and hit the seal stone. Then trace the symbol shown with the corresponding sword movements. This means that The Imprisoned is banned again for the time being.

The Faron Woods is completely submerged in water


Return to Sealed Temple. The old woman explains that the water dragon took a drastic measure: the entire Faron Woods was flooded. You can therefore no longer enter the area normally.

Groose of course has a solution. Leave the temple and go to his cannon. Climb in and let yourself be shot straight into the flooded forest. Link lands in the middle of a vast watery landscape. Trees, ruins and familiar paths are now deep beneath the surface of the water.

First swim to Bucha. The Great Kikwi floats on a lotus leaf and explains that the water comes from the Great Tree. The water dragon is apparently inside.

To the Water Dragon in the Great Tree


The upper entrance to the Great Tree cannot be reached due to the water masses. Therefore, dive deep down to the point southeast of the trunk where you have already swum through an underwater tunnel into the tree after Farores Silent Realm.

Follow the tunnel and swim all the way up inside the Great Tree. This time, due to the enormous flooding, you can swim up almost the entire trunk. The water dragon Faron is waiting at the top.

He knows Link’s task and actually has part of the hero’s song. However, he doesn’t want to just hand it over. Faron breaks his voice into numerous small melodies and distributes them throughout the flooded forest. These floating notes are called Meldinen. In total you have to collect 17 melody groups completely.

A group can consist of a single note or many consecutive notes. As soon as you touch the first note of a multi-part melody, a short period of time begins. If you don’t collect the remaining notes quickly enough, the entire group will appear again. Therefore, use the Spin maneuver often: it not only accelerates Link, but also very reliably pulls in nearby waters as they swim past.

The easily overlooked Tadtone beneath the lily pad


Before you jump from the Great Tree back into the water, let’s get the most overlooked find. Climb a little way up the tree from the water dragon and defeat the Bokoblins. Several Blessed Butterfly buzz on a protruding tongue or platform.

Look down. Two large lotus leaves float beneath you. Jump deliberately onto the leaf that is further away. Link’s weight turns it around. A single yellow orach tree appears under the leaf. Jump into the water and collect them. If you get them now, you won’t have to climb the Great Tree again later.

Collect the Tadtones around Bucha and the Viewing Platform


First swim back to Bucha. Just south of the Great Tree, a group of eight yellow notes move through the water. Position yourself a little in front of their path and run a Spin maneuver through the entire row. The next report is now complete.

From here you dive deeper to the southwest. At the bottom, a group of four turquoise notes move in a circle around the area below an elevated platform. Swim cleanly through the circle and collect all four in a row.

Then turn southeast towards the well-known underwater entrance to the Great Tree. Near the bottom, a single turquoise note floats among several Froaks. Approach carefully or first use water screws to clear the explosive enemies out of the way and take the single note with you.

Now swim east to the position where the Gate used to be to Farores Silent Realm. There, a single red note moves in a circle through a small area. Catch them and then swim further northeast to the sunken viewing platform.

Around the stone ruins you will find four purple notes in a row, some of which swim between dangerous Froaks. Use a Spin maneuver as soon as a clear line appears. Also floating slightly higher in the same northeastern area is a larger ring of eight turquoise notes. Align Link in front of the ring and use a Spin maneuver to shoot through as many notes as possible at once.

The Tadtones west of the Great Tree


Swim counterclockwise around the Great Tree to the northwest side. There a boulder blocks a small opening in the wall. A Froak swims in front of the rock. Ram the explosive enemy into the pile of rocks with a Spin maneuver. After the explosion, a single green annunciator is revealed.

A little further southwest, a group of four red notes moves along a wide underwater path. Follow their circular movement and collect the group in one go.

To the west of the Great Tree, larger areas of grass grow on the ground. There are two blue notes hidden inside, each on one side of the narrow path. Swim deep enough and, if necessary, mow the grass with water screws. As soon as you touch the first note, you have to quickly reach the second.

A little further west, a Jellyf or Parella swims near a narrow passage. Nearby, a group of eight green notes runs through a tunnel. Follow the row to the end without major changes in direction.

Collect the Long Purple Tadtone Group in the Southwest


One of the longest messages of the entire search awaits in the extreme southwest of the forest. Lying in a narrow underwater passage 16 violet notes one after the other. At the same time, several purple poison bubbles float there, which at first glance can hardly be distinguished from the notes.

Line up Link in front of the tunnel and swim through it as straight as possible. A Spin maneuver helps to carry several notes at the same time. If you touch a poison bubble, you lose some of your air. However, in the middle of the tunnel there is an air bubble that you can use to refill your meter.

To the north, two red notes lie deep in the grass. Swim close to the bottom and, if necessary, remove any plants with water screws until you can see them both clearly. Collect them one after the other.

The southern and eastern Tadtones


Continue swimming to the southern tip of the forest towards the former entrance to Lake Floria. A group of four purple notes moves in a circular area. Swim against their path and collect them one by one.

Further to the southeast there is a tunnel under a smaller tree. Four yellow notes are waiting inside. Follow the tunnel completely and take the entire group with you.

In the same southeastern section of the forest there is also a small enclosed area slightly above the ground. You can swim in through several gaps. A single purple melody is hiding there.

In the far east of the forest lies a large circular area. Here eight violet notes move relatively far apart from each other. Don’t swim comfortably after them, but consistently use water screws and cut off their circular path. This will allow you to reach all the notes before the ones you have already collected appear again.

If you have already completed twelve message groups, Bucha will call for Link. It reminds you that the Dowsing can also be set to the missing messages. Since the Dowsing only works as long as Link is not swimming underwater, you have to surface regularly or stand on a solid surface. For the last one or two groups, this feature is very helpful.

Find the last notes


If you are still missing a group, pay particular attention to the areas directly under the Great Tree and around the viewing platform. A single blue or turquoise note under the southeastern root of the Great Tree is easily overlooked. Dive deep under the root and swim close to the bottom.

After a total of 17 completely collected message groups, the assembled melody sounds automatically. You have now passed Faron’s test.

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The voice of the water dragon


Swim through the underwater tunnel into the Great Tree again and all the way to the top. Speak to Faron. The water dragon keeps his promise and sings his voice of the hero song to Link.

Faron then allows the huge masses of water to drain away again. The Faron Woods returns to its normal state and all bird statues can be used again.

Owlan is looking for a rare plant


Completing Faron’s part of the Hero’s Song makes another Side Quest fully solvable. If you haven’t collected all the Gratitude Crystals yet, you should do them now.

Fly to Skyloft and talk to Master Owlan at the Knight School. He now knows almost all the plants in the Sea of ​​Clouds and would like to examine a truly extraordinary specimen from Earth. Fi complements the Dowsing with the rare plant.

Return to Faron Woods and land at the viewing platform. The Dowsing leads into the eastern forest section to the Kikwi Olo. Little Kikwi lives in constant fear of the monsters of the forest and would be willing to move to a safe place.

Shout Scrapper. The robot transports Olo into Skyloft. Then return to Owlan. For him, the plant-like Kikwi actually counts as an extraordinary research object. As a reward you will receive five Gratitude Crystals.

The second voice of the hero’s song – Eldin Volcano


Get back into the Sky and fly through the red Column of Light to Eldin. This time you can’t choose a landing spot. Even as Link falls towards the volcano, a huge eruption occurs. Link is hit by the blast wave and loses consciousness.

When he comes to, he is sitting in a Bokoblins cell – and almost all of his equipment has been stolen. Neither Master Sword nor bow, Bomb Bag, Clawshots or Adventure Pouch are in your possession.

Try to lift the barrel in the cell. The Mogma Platio, which you know from the Fire Sanctuary, appears and helps Link. He first gives him back the Mogma Mitts. At least you have a chance to escape.

Escape from Bokoblin Prison


Dig through the only hole in the ground in your cell. Follow the underground tunnel and emerge at the other end. There is a stool in a nearby hut where Link can rest and fill up all the hearts. After the violent volcanic eruption, this makes perfect sense.

Then follow the path east and jump to the lower level. Platio appears again and marks on your map the various chests in which the Bokoblins have hidden Link’s equipment.

From now on the volcano resembles a large secret passage. Numerous Bokoblins patrol with lamps. If Link comes into a beam of light, an alarm is triggered. If the enemies catch you, you lose a few hearts and are reset to a nearby starting point – the entire section does not have to be started again.

Retrieve Gust Bellows


First climb a little to the west again to the higher level. A single Bokoblin patrols the narrow path. Wait until his back is turned, follow him a little and then move left into the niche. There is a grave site there.

Dig in. Below the ground, several rocks block the path. Destroy smaller stones with the Mogma Mitts and hit the Bomb Flowers towards the larger obstacles. At the top of the tunnel you dig yourself back to the surface.

In front of you stands a large watchtower with a bright beam of light. Stay out of the light and look for the nearest grave site. A moldorm moves underground. You can defeat him, but you don’t necessarily have to. Work your way to the light exit in the northwest or top corner.

After emerging, climb the steps. The first large chest is right next to you. Inside is the Gust Bellows.

Use it to blow away the lava ash and deposits on the further path and follow the route to the south or east.

Retrieve Clawshots


In the next area you have to sneak past two Bokoblins. Watch their patrol paths and move forward whenever they both look away from Link. Near the next watchtower you will find another grave site.

Dig in and make your way underground through the rocks. There is also a Moldorm waiting here that you can either fight or avoid. Dig back to the surface at the light exit in the upper left corner.

You will land immediately at the next equipment chest. Open it and Link will get the Clawshot back.

Looking north. Several killer anas or flying plants hover over the gorge. Use the Clawshots to pull yourself from plant to plant and finally to the climbing vines on the rock wall.

Retrieve whip


Follow the rock wall and jump onto one of the stone platforms floating on the lava. Let the stream take you along and jump off at the platform with the torch on the right.

Another Bokoblin is patrolling the area. Hide behind the small protective wall and wait until the path is clear. Then pull yourself up using the climbing vines on the east side.

Two Bomb Flowers grow there. Pick one up and throw it at the base of the watchtower. The explosion brings down the entire tower and the path to the next chest becomes clear.

Open it and take back the Whip.

Retrieve the Slingshot


Use the whip on the nearby plant behind the grate. This will pull a Killerana out of the ground. Pull yourself over with the Clawshots.

The western path is still blocked, so examine the eastern tunnel. Several boulders block it. Use the existing Bomb Flowers and blast your way through, little by little. At the end you reach a large stream of air that carries Link to a higher level.

At the top the path leads towards the former Bokoblin settlement. Several stone platforms float on the lava flow. Jump on one of them and ride down the stream. As soon as you see a platform with Bomb Flowers on the right, jump off.

Wait for the next floating platform, take a Thunder Flower and jump with it onto the stone slab. While driving you throw the bomb at the next surveillance tower. It tips over, revealing another chest.

There lies your Slingshot. Then use the Killeranas and Clawshots to return to the upper route.

Retrieve Bomb Bag


Head towards the Earth Temple. Several Bokoblins guard the paths. Without a sword, direct fights are still unfavorable, but with the sling you can briefly stun the opponents.

For the first Bokoblin, wait until he looks the other way, hit him with a Deku Seed and sprint past him. Repeat with the next guard.

At the following watchtower there is a Bokoblin directly at the top of the lamp. Hit him with the Slingshot. The light cone goes out for a few seconds. Run into the normally lit area and quickly dig into the grave site there.

Underground, clear the stones out of the way and use a Bomb to destroy the large boulder. Dig your way back up at the other light exit.

The next chest is right next to Link. Inside is your Bomb Bag.

Then dig up the nearby dirt area. A current of air emerges and carries you to the higher level.

Retrieve the Master Sword


With the bombs, further escape will be much easier. Blast the rocks near Platio and work your way to the hot Volcano Summit. Thanks to the Fireshield Earrings, you can enter the area without any problems.

Immediately after the climb you see your Master Sword stuck in the ground in front of you. Pull it out. With the return of the sword, Fi also appears again and reports that the fire dragon is probably nearby.

You should still collect all of the remaining equipment first. In addition, one of the most important collectibles in this section is now waiting.

Goddess Cube No. 26 – prepare the fifth Empty Bottle


After getting the Master Sword, turn right and go to the eastern lava room. Several cursed fire enemies or Cursed Spume swim in the lava. You can ignore them for now.

Large stone platforms are now floating on the lava flow. Jump on one of them and let yourself take a piece with you. On the right side of the room, on a low platform, is the 26. Goddess Cube.

Position yourself on the floating platform so that you have a clear view of the cube, load the Master Sword in time with a Skyward Strike and hit the artifact as it passes by.

This activates a Goddess Chest in the Thunderhead, which later contains the fifth and final Empty Bottle. If you have followed our route completely, no bottle will be missing.

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Retrieve the remaining equipment


Let the platform carry you to the opposite side of the lava lake and go up the small stairs. Jump to the ledge to the north and enter the side cave.

Water fruits grow there. Impale one of them on the tip of the sword and follow the course of the cave. Throw the water fruit into the lava to create a solid platform. Jump over it to the other side.

Several Bokoblins are waiting below. With the Master Sword you can finally fight them directly again. Defeat all enemies and then open the large chest. Link receives his Adventure Pouch back along with all of the missing equipment.

This ends the stealth game. Bombs, bows, shields, bottles, medals and all bag items are now fully available again.

To the fire dragon Eldin


Go south and blow up the blocking rock. Then return to the lava lake, cross it again on a stone platform and enter the eastern cave.

There is a drawbridge blocking the way. Three ropes hold her up. You can cut one directly with your sword, you can reach the other two with a bow or Beetle and the corresponding switches or ropes on the sides.

As soon as all three fastenings have been released, the bridge will fall down. Cross it and enter the large room behind it.

The fire dragon Eldin is waiting here. Unlike Faron, it does not impose any additional check on Link. After a short conversation, he sings his voice of the hero’s song.

You now have the second of the three required parts. The volcano then returns to normal and Link can leave the region as usual.

The third voice of the hero’s song – after Lanayru


Get into the Sky and fly through the yellow Column of Light to Lanayru. Select the bird statue Lanayru Desert – West. In contrast to Faron and Eldin, the region has hardly changed externally.

Use the Clawshots to pull yourself up along the large sandfall and enter the Lanayru Caves. There you will meet the Goron Golo again. He reports that he has discovered a new narrow passage that appears to lead towards the Thunder Dragon.

However, the tunnel is blocked by boulders. Roll a bomb into it or let a thunder flower roll through the narrow corridor. After the explosion you can crawl through.

On the other hand, a completely new range begins: the Lanayru Gorge.

Lanayru Gorge – get the Small Key


Activate the bird statue right at the entrance. Then go south. In front of you lies a massive dragon skeleton – a somewhat reassuring sight considering that we are specifically looking for the Thunder Dragon.

To the west the path is blocked by rocks. A thunderflower grows on a nearby cactus. Start the Hook Beetle, pick up the bomb and drop it on the rock.

Behind the blasted area you will reach a locked door. The key is not in a chest. Walk left along the rock wall and look into the deep gorge. A small object glitters on a distant pillar.

Send the Hook Beetle down and collect the glitter. It is a Small Key. The Beetle automatically transports it to Link. Use it to open the locked door.

Bring the Timeshift Stone minecart to the Thunder Dragon


Use the Clawshots to pull yourself over the killeranas or grab points to the other side of the gorge. In the small mine shaft there is a cart with a Timeshift Stone.

Activate the Crystal Ball. Within its radius, the dead desert transforms back into its past and an ancient robot awakens. Talk to him. He sets the cart in motion.

From now on you have to follow the cart through the entire gorge. Stay within their time field if possible, because only there are many bridges, climbing vines and mechanisms.

In the first section you step on the Floor Switch so that the gate for the minecart opens. Defeat the activated Teknobokblins and follow the wagon into the next room.

Follow the lore through the Lanayru Gorge


In the following section of the gorge the cart stops in front of a locked door. The associated switch is nearby. Activate it and move on.

In the next section, the lore creates an old bridge within its time radius. Cross it quickly before the car drives too far ahead and the construction disappears again. At the end, climbing vines appear on the rock face. Climb up and hit the next switch.

In the following area, the cart moves on one side of the ravine while Link has to follow across platforms on the other side. First stay to the left and pull yourself up to the higher level using the vines. Defeat the Deku Baba and cross the temporary bridge.

More climbing vines appear on the opposite wall. Pull yourself over with the Clawshots. The cart waits automatically as long as the next switch has not been activated. Step on the floor plate and continue on your way.

The next rock wall will be covered with vines again within the time field. Pull yourself over and keep climbing. Several air vents will knock Link off the wall if you climb right in front of them. Wait for a break each time and then move quickly to the next safe section.

Further up you can see a gripping point on a rocky outcrop or stalactite. Pull yourself up and hit the next switch. You then work your way across the gorge using several gripping points.

Whip, quicksand and Beamos


At the end of a narrow corridor the cart stops again in front of a grille. A red lever hangs behind the bars. Pull him down with the whip and follow the wagon.

Several spike traps emerge from the ground or walls. Watch their rhythm and only pass them when they are fully retracted. You swing over smaller gorges with the whip.

Later the minecart stands again. The corresponding lever is on the other side of an area of ​​quicksand. Sprint across, pull it, and return to the time field before your stamina runs out.

Several enemies from the past awaken in the large round room. Stay as close to the cart as possible so that the ground around Link remains solid. If you move too far away from the Timeshift Stone, the area will turn back into quicksand.

Shortly before the exit, a Beamos blocks the path to the last lever. Thanks to the bow, which has now been completely improved, you can turn it off particularly easily: a precise arrow into the eye saves long close combat maneuvers. Then pull the lever and open the door outside.

Escort the Minecart through the Final Stretch


Follow the bridge that makes the time radius of the lore visible. As soon as the car stops again, the rail in front of it is blocked by a boulder.

Launch the Hook Beetle and fly to the thunder flower on the northeast pillar. Pick up the bomb and drop it on the blocked rails. After the explosion, the minecart continues its journey.

Follow her through the last section. Once she reaches her destination, the Timeshift Stone’s radius expands across the central area – and the massive skeleton becomes the living Thunder Dragon Lanayru.

The Sick Thunder Dragon


The joy is only short-lived, however. Lanayru is seriously ill and does not have enough strength to sing his voice of the hero’s song to Link. He tells about a special tree whose fruits can cure any illness: the Tree of Life.

Go northeast across the bridge. There stands a dry tree in the middle of the sand. Use the Gust Bellows to remove the pile of sand nearby. Beneath it lies a Timeshift Stone.

Activate it. In the past, the dried tree is just a small, healthy seedling. However, the robots explain that it will never grow into a large tree in the dry region.

Dig up the arborvitae seedling. We will plant it in a place where millennia can pass between past and present.

Goddess Cube #27 – the final artifact


Don’t leave the Lanayru Gorge yet. Near the Tree of Life Seedling is the 27th and final Goddess Cube of the entire game.

The cube is in the northeast area of the ravine near where you found the seedling. Activate it with a Skyward Strike.

If you have followed our route since the beginning, you have activated all 27 Goddess Cubes. The corresponding final Goddess Chest contains a small quiver. Together with artifact number 26 from Eldin, there are now only two Goddess Chests waiting on the same island within the Thunderhead.

Plant the Tree of Life in the Temple of Hylia


Return to Sky via the bird statue and fly to Sealed Grounds. Fortunately, this time The Imprisoned remains in the ground.

Enter the Sealed Temple and go back in time through the Gate of Time. In a side area of ​​the Hylia Temple you will find a suitable soft area of ​​earth. Plant the tree of life seedling there.

Return to the present through the Gate of Time. While only a few seconds have passed for Link, the tree of life has now had thousands of years to grow. In the place of the small seedling there is a mighty full-grown tree.

Roll against the trunk. A large arborvitae fruit falls to the ground. Pick it up and return to the Lanayru Gorge.

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The Voice of the Thunder Dragon


Talk to the sick Lanayru and give him the Tree of Life Fruit. The effect sets in immediately. The Thunder Dragon regains all of its strength and appears as if it had never been sick.

As a thank you, he sings his voice of the hero song to Link. You now have all three dragon voices.

Before we return to Levias, however, let’s stay with Lanayru. Healing him unlocks one of Skyward Sword’s most important optional challenges – and there awaits the final Piece of Heart and the game’s strongest shield.

Thunder Dragon Lanayru – Boss Challenge


Speak to Lanayru again. He offers his so-called lightning round. You can either repeat previous Silent Realm tests for a time or fight bosses you have already defeated again.

The boss challenge is particularly important for a real 100% score. You start a fight against an already known boss. After each victory, Lanayru randomly decides on the next boss. Your health will not be fully restored between battles and Adventure Pouch items will generally not be available during the challenge. However, your equipped shield remains.

The reward system is important: you only receive the prize for the number of fights after which you voluntarily stop. If you continue playing, you forego the previously offered reward.

The last Piece of Heart – stop after four bosses


First start a boss challenge and defeat four bosses in a row. As soon as Lanayru asks you if you want to continue after the fourth win, you must complete the challenge.

As a one-time reward you will receive the last regular Piece of Heart of the game. If you followed our 100% route completely, you will now own all 24 Pieces of Heart in Skyward Sword.

If you accidentally continue playing after the fourth boss, you will not get the Piece of Heart retroactively. You have to play the blitz round again later and cancel exactly after four wins.

The Hylian Shield – eight bosses in a row


Then start a second boss challenge. This time you keep fighting until you eight bosses in a row you defeated.

Complete the challenge immediately after the eighth victory. As a reward, Link will receive the Hylian Shield. It is by far the best shield in Skyward Sword: It has unlimited durability, cannot be broken, and protects against both fire and electrical attacks.

For the upcoming Sky Keep and the final battles, the Hylian Shield is the optimal choice. Store your current shield at Peatrice and permanently take the Hylian Shield into the Adventure Pouch.

If you want to continue the full boss challenge for fun, you can do so at any time. However, no additional unique items are required for 100% collection progress after Piece of Heart and Hylian Shield.

Return to Levias to Complete the Song of the Hero


Get back into the Sky and fly into the big Thunderhead. Land directly on Levias’s back and speak to the Great Celestial Spirit.

Link now owns the votes of Faron, Eldin and Lanayru. Levias adds his own part and the four voices combine to form the full Song of the Hero.

The long search for the three dragons is now over. The Song of the Hero opens the Gate for the final Silent Realm test – and this Gate is not in the Surface, but in the middle of Skyloft.

Open the last two Goddess Chests


Before you leave the Thunderhead, we collect the rewards from the last two artifacts. Both Goddess Chests are located on the same small island southwest of Isle of Songs.

Land on the only accessible area on the island. There is a grave site there. Use the Mogma Mitts and dig into the underground tunnel system.

A Moldorm is moving in the tunnel. You can defeat him for peace in the area. There are two different exits in opposite corners. Both lead to a Goddess Chest.

Goddess Chest #26 – fifth Empty Bottle


First work your way to the exit behind the destructible rocks. Dig your way to the surface and climb the vines to the Goddess Chest.

There is one in there Empty Bottle. If you have followed our route completely, this is it fifth and final bottle in the game. This means Link has the maximum number of containers for heart potions, fairies, stamina potions and other liquids.

The Empty Bottle is the reward of the artifact that we activated while reclaiming our equipment at the volcano peak.

Goddess Chest No. 27 – Small Quiver


Dig into the tunnel again and this time take the second exit. The Goddess Chest of the last artifact from the Lanayru Gorge is waiting there.

Open it and you will receive a small quiver. It increases your maximum arrow supply as long as it is in your Adventure Pouch. If you already have a fully upgraded quiver, you can store the additional one at Peatrice or upgrade it later at Gondo.

This not only activates all 27 Goddess Cubes, but also opens all of the associated Goddess Chests.

Play the Song of the Hero in Skyloft


Leave the Thunderhead and fly to Skyloft. Go to the large village square near the Light Tower. There again Blessed Butterfly hover over a conspicuous spot.

Stand in the middle and take out the Goddess’s Harp. Play the full Song of the Hero to the rhythm of the glowing marker. After a successful performance, the symbol of the fourth and final Silent Realm test appears.

Place Link in the middle and push the Master Sword into the ground.

You enter the Goddess Silent Realm, a ghostly version of the Skyloft.

The last Silent Realm test in Skyloft


The rules correspond to the three previous tests. Link has no weapons or common equipment and has to 15 holy tears collect. As soon as you leave the starting circle, the Guardians awaken. Each tear calms her for about 90 seconds. Do you touch? Waking Water or are caught by a guardian’s beam of light, the guardians awaken immediately.

Here you will find Dusk Relics again. Since these materials do not belong to a limited collection and you can even play all of the Silent Realm again later using the Thunder Dragon’s Lightning Round, you do not necessarily have to collect every single one. However, take all the specimens that are directly on our route with you.

Tears 1 to 4 – Village Square and Light Tower


Leave the safe starting circle and first run straight ahead to the first tear . It is located just a few meters away from the Gate and immediately gives you protection for the first 90 seconds.

Then turn around and climb the Light Tower. Work your way up to the top. tear number 2 floats there. The elevated position is also ideal for recognizing several of the later light points.

Jump back down and go north. Take the stairs on the left. At the bench in the immediate vicinity of a resting Guardian lies Tear Number 3.

Further west there is another Guardian on a small wooden platform. tear number 4 is waiting right next to him. Approach quickly while the protection from the previous tear is still active.

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Tears 5 and 6 – on and in the Knight Academy


Carefully let yourself down from the platform or hang on the edge first so as not to walk unnecessarily. Then go north and up the stairs to the Knight Academy.

There are several boxes on the right in front of the school building. Climb over it to the wall, shimmy along the ledge and run over the canopy to the climbing vines. Climb to the roof of the Knight Academy. There you will find teardrop number 5.

Then go through the opening below the large school bell. In the area below there is a movable crate with a Guardian of Light patrolling above it.

Wait until his beam of light moves away from the box. Pull the box away from the entrance to the Knight Academy and use it as a step. This will take you to the tear number 6 that is floating in the air.

Tears 7 to 10 – Eastern Skyloft and Waterfall


Continue east and follow the stairs down. On the steps lies teardrop number 7.

At the bottom of the stairs you can already see the next tear below the normal walking level. Hang on the edge on the left and let yourself fall in a controlled manner. You’ll end up straight at tear number 8.

A guard with a beam of light patrols this area. Wait for him to move away to the west, then walk east along the long wooden walkway. There is teardrop number 9.

Then jump over the familiar stone platforms towards the cave behind the waterfall. teardrop number 10 is waiting right at the entrance.

Tears 11 to 13 – Bazaar and Eastern Bridge


Return via the stone platforms towards the main island and go to the bazaar. Climb the steps east of the building. On the upper level you will find teardrop number 11.

Looking east towards the large bridge that leads to the eastern residential area. teardrop number 12 floats directly on the bridge.

Cross the bridge and go all the way up the other side. In the northern part of this area is teardrop number 13. Several Guardians of the Light are circling around the teardrop. Watch their movements from a safe distance and only start running when a gap opens between the beams of light.

Tears 14 and 15 – eastern slope and cemetery


From the upper level, go south and drop down to the 14th tear. Don’t open the Sailcloth unnecessarily early, but steer Link directly to the safe area.

Then go north again and go under the small bridge. Waking Water appears in this area. Pay close attention to the glowing liquid and do not touch it unless you have a direct path to the next tear.

Keep left and follow the path to the cemetery. There lies the 15th and final tear.

Once collected, the normal protection timer will no longer expire. All you have to do is return safely to the starting portal. Nevertheless, avoid the light cones of the guards, as they still pose an immediate danger on the way back.

Obtain the Stone of Trials


Return to the glowing exit circle in the village square with all 15 tears. The last Silent Realm test has been passed.

As a reward, Link will receive the Stone of Trials. Fi explains that this item is a pair and is intended to open access to the Triforce’s hideout.

The second half of the insignia has been clearly visible in Skyloft since the beginning of the game.

Find the counterpart of the insignia


Remember the large bird statue in the northeast area of Skyloft, not far from the entrance to the Waterfall Cave. One of her eyes already has a prominent stone, while the other eye socket is empty.

Go to this statue and use the Stone of Trials in the empty eye.

The two stones react with each other. The bird statue spins and begins firing massive missiles at the underside of the goddess’s island. After several hits, a large part of the rock breaks away and falls into the depths.

A previously completely hidden entrance is revealed beneath the statue of the goddess.

With the Clawshots to the Sky Keep


By destroying the rock wall, several grapple points appear on the underside of the island. Jump off the nearby platform and use the Clawshots to pull yourself to the first anchor point.

Work your way from point to point along the underside of the island. The final grapple point puts Link on a narrow platform directly in front of the newly uncovered entrance.

Behind this door lies the Sky Keep, the last regular dungeon of Skyward Sword. Inside is the Triforce.

Go to Sky Keep


Now enter the newly uncovered entrance below the statue of the goddess. The Sky Keep works completely differently than the previous dungeons. Its rooms can be rearranged using a large sliding puzzle and once again use mechanics from almost all previous temples.

Our next section takes us completely through the dungeon again: We get the Dungeon Map, move the individual rooms in the optimal order, collect the Small Key and finally reach the Triforce of Courage, wisdom and strength.

Continue the walkthrough