Learn Din’s Power at the Isle of Songs and complete the Eldin Silent Realm for the Fireshield Earrings. Reach Volcano Summit, then escort Scrapper with Faron’s water basin to open Fire Sanctuary.
Return to Isle of Songs
After Nayru’s Flame, leave the Sandship and return to the Sky with a bird statue. In our 100% route so far, we have already fully opened the Goddess Chests activated during the Lanayru Sea of Sand. The Heart Medal, Life Medal, Potion Medal, Ruby Medal, the Golden Rupees and the Piece of Heart above the waterfall are therefore already in your possession. The corresponding chests from the old section do not need to be flown to again here.
Fly directly into the large Thunderhead and land on the Isle of Songs. The bridge puzzle in front of the tower has been permanently solved since your first visit. Therefore, go directly to the inner sanctuary, stand in front of the familiar bird symbol and charge your White Goddess Sword with a full Skyward Strike. Hit the coat of arms.
Learn Din’s Power
The statue of the goddess responds again and Fi transmits the third test song to Link: Din’s Power. Link now has the melody that opens the Gate to the last of the three big Silent Realm tests. Fi automatically includes the new destination in the Dowsing. The exam is located in Eldin Volcano, near the bird statue Volcano – Ascent.
However, we are not flying to Eldin immediately. Since the completion of the Sandship, several Side Quests or their final rewards have become available. To get a complete score, it’s worth taking a final tour of Skyloft.
Improve Bow and quiver at Gondo
First go to Gondo in the bazaar. The Bow obtained on the Sandship can now be improved to the iron bow and with the corresponding rare materials even further improved to the holy bow. Any additional damage is helpful, especially for the upcoming climb through Eldin, because numerous Bokoblins and Moblins can be eliminated from a safe distance.
You can find out which materials and Rupees you need for all levels in our guide to all upgrades at Tinkerer Gondo. Thanks to the Sandship, the Silent Realm and our previous treasuries, you should already have many monster horns, Dusk Relics, Evil Crystals and rare treasures. If you are still missing a random material, don’t force yourself to farm for a long time. All upgrades remain available later.
You can also buy the small quiver from the equipment dealer. Although it occupies a place in the Adventure Pouch, it increases your maximum arrow capacity. Gondo can later upgrade it to a medium and finally a large quiver. A larger supply of arrows is extremely practical for the route to the Fire Sanctuary, but not absolutely necessary.
New possibilities of the Dowsing
The white Goddess Sword not only expands the number of aura search locations. From this point on, additional search targets can also be unlocked. If you talk to Gondo about item improvements and then decide against an upgrade, Fi can supplement the search for treasures. With Batreaux, the Dowsing can also be unlocked for individual gems of quality.
If you have followed our route completely, you already own all the individual jewels that are freely available in the world. This search function is therefore primarily of interest to you as a security measure. For a complete overview, see our guide to all 80 Gratitude Crystals.
Complete Fledge’s Training
Then go to the Knight Academy and sleep until night. In Fledge’ room there is hardly any sign of the weak boy to whom we brought a Stamina Potion twice in the previous sections. He now completes thousands of push-ups and sees several thousand repetitions as just a warm-up program.
Talk to him and confirm that his progress is impressive. Fledge thanks Link for supporting and motivating him throughout his training. As a reward you will receive five Gratitude Crystals.
If you followed our previous route, your level will increase from 50 55 jewels. Batreaux does not have its own new reward level at 60 jewels; The next big reward isn’t until 70. Nevertheless, we still need all 80 jewels to fully complete the game Side Quest.
Piece of Heart during pumpkin shooting
Then sleep again until daylight and go to Sparring Hall next to the Knight Academy. Fledge is now standing outside and offers a new mini-game. He throws pumpkins into the air, which Link has to hit with his bow.
For the one-time main reward you need at least 600 points. At the beginning, each hit only brings a few points. The series of hits is more important: If you hit several pumpkins in a row, the multiplier and thus the value of each subsequent hit increases. A missed shot resets this streak. That’s why a controlled single arrow is much more valuable than hectic continuous fire.
Watch Fledge closely. Just before he throws a pumpkin, he crouches slightly. Keep your bow already cocked and shoot immediately after the throwing motion. After a few successful hits, Fledge changes distance and throwing angle, so you have to adjust your crosshairs slightly. If possible, stick to a fixed basic position and only correct as much as necessary.
If you reach at least 600 points, you will receive another Piece of Heart on the first successful round. Further runs can yield Rupees and rare treasures, but are not necessary for our 100% progress.
Difference in Skyward Sword HD: With button control, the crosshairs can be moved using the analog stick. With motion control, you aim like on the Wii or with the Joy-Con directly via the controller movement. For long series of hits, many players find the stick control to be quieter, but the process and the required 600 points are identical.
Bertie’s Lost Rattle
Another Side Quest has been possible since we received the Clawshots, but it has deliberately not yet been completed in our previous route. At night, go to the house of the potion master Bertie in the eastern residential area of the Skyloft. His baby has been keeping the family awake for some time because his favorite rattle has disappeared. Promise to look for the toy.
Then sleep until morning and go to the waterfall cave. Don’t enter it, but look above the entrance for the floating islands with climbing vines. Use the Clawshots to pull yourself first to the small island and then to the large plateau above the waterfall.
If you have followed our route so far, the Goddess Chest with the Piece of Heart and the single Gratitude Crystal on this plateau have already been collected. They will not be counted again here. This time our goal is the large bird’s nest on the windmill tower further down.
Get the rattle from the bird’s nest
On the waterfall plateau, go as far as possible towards the windmill tower. From here you can glide down to the top. Run and jump off, carefully steer Link to the large bird’s nest as he falls and only open the Sailcloth late enough so that you don’t lose too much height. The jump may take one or two attempts, but can be achieved with small directional corrections.
There are several Rupees in the nest and a large amount of dust. Take the Magic Jug and blow the dirt away completely. The sought-after Rattle appears underneath.
Return to Bertie at night and give him the toy. The baby finally calms down and Bertie thanks five jewels of kindness. If you follow our previous path, you now have 60 jewels. You can also check all Side Quests and rewards at any time in our Gratitude Crystals Complete Guide.
Preparation for the volcano summit
Before you do that Skyloft If you leave, you should prepare your inventory for the next section. At least one bottle must remain empty. For the volcano summit you need ordinary water. Two empty bottles are even more convenient because two smaller fire barriers have to be extinguished one after the other, meaning you can save yourself a trip back to the source. However, you only need one free bottle, as you can refill water at any time.
A good shield, heart potions and enough arrows are also recommended. If you like using the Life Medal, you can take it with you in the Adventure Pouch and get an additional heart. We explain in detail which medals are most worthwhile for your playing style in our guide to all medals.
Enter Din’s Silent Realm on Eldin Volcano
Fly through the red Column of Light to Eldin and select the bird statue Volcano – Rise. Just a few steps from the landing site, the familiar Blessed Butterfly hover above the ground. Stand in their midst and play Din’s Power on the Goddess’s Harp.
The third test symbol appears. Thrust your sword into it and Link enters Dins Silent Realm. As with Farore’s and Nayru’s Trial, all weapons and normal items disappear. You will receive the Spirit Vessel again and have to collect a total of 15 tears.
Again, each tear calms the Guardians for approximately 90 seconds. However, Waking Water or the light circle of a flying guardian activates it immediately. At first glance, Din’s trial seems more dangerous than the previous two Silent Realm because many tears are located on steep slopes, over lava and in areas with numerous guards. However, with a sensible route it can be easily controlled.
Collect Dusk Relics in Din’s Silent Realm
Also in the third Silent Realm there are several Dusk Relics. They will later be used, among other things, for quiver, shield and other high-quality items Equipment improvements needed. Since Dusk Relics do not represent a limited collection and the Silent Realm can be re-entered, you don’t have to obsessively collect every copy in a single run. Our route still leads past numerous safe locations.
Tears 1 to 5 – Western Cave and Bokoblin Village
From the starting point you first go through the western or left cave. At the end lies behind a narrow section of lava Din’s first tear. Use the safe platforms and collect them before the nearby Guardian gets to you.
Then return to the large sandy slope and sprint up. Several flying sentinels patrol the slope. Watch their circles of light and start your sprint whenever they move away from your route. There is a stamina fruit on the intermediate platform that you should definitely take with you. At the top you turn right into the former Bokoblin settlement. Wait in one of the open areas Tear number 2.
There is also a Dusk Relic in the southernmost hut in the village. Take him with you and return to the sand slope. Run back down and this time stay more firmly on the right side. Near a resting Guardian you will find Tear Number 3. Collect them quickly and then go back towards the starting area.
At the small lava flow you can roll against one of the walls. The shock causes another Dusk Relic to fall down. A flying guard patrols near the starting point. Outside its beam is teardrop number 4.
Then take the eastern cave. Stay left and use the large airflow to get to the higher level. There is another Dusk Relic. Follow the passage with the glowing rock walls. On the left is teardrop number 5.
Tears 6 to 9 – the long slide
Now go south to the large sand slide. While driving, you not only have to choose your route, but also pay attention to Waking Water. If you touch the glowing areas, all Guardians will be activated immediately. At the first junction you take the middle path, at the second you keep left.
While sliding you will immediately pass teardrop number 6. Steer Link in their direction early so you don’t overshoot them. Once at the bottom, go west and collect tear number 7.
From there you should already see the green beam of light from the next tear. Climb or hang down on the vines and secure teardrop number 8. Then return north and use the airflow again to reach the higher slide passage.
This time you stay further to the right on the sand slide. On the left you can switch to a single platform. Use the air currents there and let yourself be carried from platform to platform. On the raised surface lies teardrop number 9.
Tears 10 to 12 – over lava and rock formations
Then slide all the way back down and go west. As soon as the normal path ends, you look south. A large bony spine protrudes from the lava like a natural bridge. Sprint across it and use a second spine at the other end leading east.
On the opposite side you first go north and climb up several hills. Further ahead, solid stone platforms float on the lava. Use them to get to a large skull. On its top is teardrop number 10.
Then return and climb further up. Next to a single tree, you can bring down another Dusk Relic by rolling against the trunk. Then follow the path south. To your right, a tear floats in the air. There is a rope hanging right next to it. Swing across it and collect tear number 11.
Then swing back and follow the path near the hut to the end. There is teardrop number 12. In the normal world, one of the early Pieces of Heart on the Eldin Volcano was already in the same position.
Tears 13 to 15 – through the crawl tunnel to the goal
Jump down to the west and follow the path further south. At the end tear number 13 awaits. Then go back a little and take the side passage. You can crawl through a low opening into a narrow tunnel.
On the other side there is a rope leading up. Balance or climb up and secure teardrop number 14. If you want to take an additional Dusk Relic with you, you can then jump onto the stone platform in the lava and collect the find there. The way back is via the crawl tunnel.
At the next junction a short path leads north to another Dusk Relic. Afterwards, return and follow the eastern route until you reach the large spine again. Sprint across the bone bridge and climb up the east side. There lies the 15th and last tear of Dins.
With all 15 tears in the Spirit Vessel, the protection timer no longer expires. On the way back to the starting circle, you can take a Dusk Relic with you near the climbing vines in a much more relaxed way, provided you have skipped it beforehand.
Obtain the Fireshield Earrings
Enter the exit circle with all 15 tears. Link passes the third major Silent Realm test and receives the Fireshield Earrings as divine treasure. They are applied automatically and permanently protect Link from extreme heat.
This allows you to enter areas of the Eldin Volcano for the first time where Link would previously have taken damage after just a few seconds. The Fireshield Earrings do not take up any space in the Adventure Pouch and do not need to be activated manually.
Difference in Skyward Sword HD: The actual Silent Realm has not been changed in terms of content compared to the Wii version. The only difference between running and balancing is the freely selectable button or motion control.
To the volcano peak
After the test, go east from the starting area and use the large wind current to be carried further upwards. In the southeastern or northeastern higher part of the volcano area, a path now leads through a zone that Link could not survive without the Fireshield Earrings.
As soon as you enter the hot area, you will briefly hear the characteristic noise of the Fireshield Earrings. Keep running and enter the Volcanic Peak. Inside you will find Fire Keese, large slimes and, for the first time, enemies whose attacks can temporarily curse Link. With the bow you can take out many of these enemies from a safe distance.
Get water for the frog statues
First follow the middle or western path to the bird statue. From there, jump to the lower level and head west to the exit. You get back outside. There is a small, clear water source right next to you.
Fill at least one Empty Bottle with water. If you have prepared two empty bottles, fill both. This saves you an additional walk because we need ordinary water for two separate fire barriers.
Goddess Cube No. 24
Stay at the water source and look towards the large gorge. A rocky edge invites you to jump off. Behind it stands a tall stone pillar. The next Goddess Cube is barely visible from the starting point because it stands on a small platform behind this pillar.
Jump off and glide forward with the Sailcloth. Steer Link sideways around the pillar and land on the small ledge behind it. There you will find Goddess Cube No. 24. Activate it with a full Skyward Strike.
The Goddess Chest unlocked by this is located on Beetle Island within the Thunderhead and contains another Piece of Heart. After activation, pull yourself back to the water source using the climbing vines and grab points.
Gorko and the Dowsing after artifacts
Go back into the volcano peak and stay directly left. After a short walk you will meet Gorko again. The Goron investigates the ancient legends surrounding the sanctuary and the symbols of the goddess.
When you talk to him, Fi adds the Goddess Cubes to your Dowsing . This function is hardly necessary for our route because we collect all the cubes at their earliest possible location, but it is extremely helpful if you have missed a find from an earlier section. For a complete cross-check, see our guide to all 27 Goddess Cubes.
Extinguish the first fire barrier
There is a Ancient Tablet near Gorko. She points out a frog statue that can be appeased with water. In front of you, a high wall of fire blocks the further path. To the right or next to the flames, the head of a stone frog protrudes from the wall.
Stand directly in front of the mouth and pour the water from your Empty Bottle into it. The statue reacts and the wall of fire disappears completely.
Once you have filled two bottles, you can continue straight away. With just one Empty Bottle you first return to the source and get water again.
Reach the second frog statue
The next flame obstacle follows behind the first barrier. This time the corresponding frog statue hangs high on the wall and cannot be reached directly with water from the ground.
Look up on the west wall. Climbing vines grow there. Use the Clawshots to pull yourself up and climb onto the small platform directly above the frog’s head. Place Link on the edge so that you are looking straight down at the open mouth.
Select the Empty Bottle with water and pour its contents in from above. The second fire wall also goes out.
The Fire Sanctuary appears
Follow the path that has now opened. A little later you leave the cave and stand in front of a gigantic structure: the Fire Sanctuary. However, access is blocked by a third fire wall, which is significantly larger than the two previous barriers.
In front of her is a correspondingly huge frog statue. Ordinary Empty Bottle water is obviously no longer enough. Link’s thoughts or Fi’s analysis quickly lead to a known solution: In the Lake Floria, the water dragon Faron still has the enormous water basin in which it recovered after Ghirahim’s attack.
First activate the bird statue in front of the Fire Sanctuary. However, before we fly to the water dragon, there is another important collectible right next to the temple.
Goddess Cube No. 25
Stand facing the entrance to the Fire Sanctuary and go left to the western tower. Climb onto the window sill and look for the grab points or climbing vines on the high pillars.
Pull yourself onto the first pillar with the Clawshots, then onto the next platform and defeat the Lizalfos there. From this position you will reach another grapple point to the southeast. Pull yourself over.
On the remote platform is Goddess Cube No. 25. Also activate this cube with a Skyward Strike.
The corresponding Goddess Chest is located directly on the tower of the Isle of Songs within the Thunderhead and contains a small Bomb Bag. If you already have a fully upgraded bomb supply, the bag may not be permanently part of your preferred loadout, but of course the chest will still be opened for a 100% save game.
Open the two new Goddess Chests immediately
Since we have to return to Sky anyway, we clear away the two newly activated Goddess Chests immediately. This means there is no unnecessary backlog in our 100% route.
First fly into the Thunderhead to Beetle Island. There is a lower wooden platform on the western or southwestern side of the island. Drop down in a controlled manner from the central area and open the Goddess Chest of artifact number 24. Inside there is another Piece of Heart.
Then fly to Isle of Songs. You don’t have to enter the building this time. Control your Loftwing directly over the large tower, jump off and land on the roof with the Sailcloth. There is the chest of artifact number 25. Open it and take the small Bomb Bag with you.
This means that all currently activated Goddess Chests on our route have been processed again. The next and final artifact at the volcano peak can only be reached within or after progressing in the Fire Sanctuary with the Mogma Mitts.
To the water dragon Faron
Leave the Thunderhead and fly through the green Column of Light to Faron. Select the bird statue Floria Waterfall. If you have followed our route so far, the two artifacts accessible with the Clawshots at the Skyview Temple and at the Floria Waterfall have long since been activated and their Goddess Chests have been opened. The corresponding detour from the old solution is therefore completely eliminated.
Walk or swim directly to the water dragon Faron. Talk to him and explain that you need the large water container to put out the flames at the Fire Sanctuary. Faron gives Link the vessel without any problems.
Fi calls Scrapper. The small transport robot lifts the huge water container and carries it into the Sky.
With Scrapper back to the Eldin Volcano
Return to the bird statue and fly towards it with Scrapper Eldin. As soon as you go through the red Column of Light If you jump, the unpleasant surprise follows: you cannot choose any landing spot. Link and Scrapper land automatically on Foot of the volcano.
The container must therefore be transported through almost the entire Eldin area to the volcano summit. Scrapper follows Link independently, but is sensitive to enemy attacks. If he is hit too often, you will have to repeat parts of the section. Therefore, clear all enemies from a safe distance if possible before the robot reaches them.
Guide Scrapper safely through the lower volcano
From the starting point, first choose the northern or left path. A Bokoblin is blocking the route. If possible, shoot him from a distance with your bow. Then follow the path to the first large sand drop.
Several Bokoblins are standing along the sprint route. Stay low at first and use arrows to eliminate every enemy you can reach. Only when the slope is clear do you sprint up. Scrapper follows much more slowly and cannot take the same wind shortcuts as Link.
The former Bokoblin settlement on the upper level is largely empty. However, there is a Moblin waiting on the fallen observation tower. With your now improved bow, it is much safer to take him out from a long distance with several charged arrows rather than leading Scrapper right past him.
From Earth Temple to Upper Village
Follow the eastern path and climb up the vines. Several archers are waiting again at the next large sand drop. Stay as low as possible and target enemies one at a time with your bow. When the slope is completely clear, sprint up.
You reach the area in front of the Earth Temple. From here, go east into the former Bokoblin Village. Unlike previous visits, this time there are once again numerous opponents between the huts.
Systematically eliminate them before Scrapper catches up. The Moblin with an Iron Shield on or near the observation tower is particularly dangerous. Arrows from a long distance are also the safest solution here. Thanks to the improved bow, you don’t have to risk jumping over the shield.
The last route to the volcano summit
Climb over the fallen tower or the familiar ledges. In the following tunnel, three Bokoblins with bows are waiting. Stay at the entrance and take them out one by one so that no arrow hits Scrapper.
On the next narrow bridge there is another Moblin with an Iron Shield. If possible, you should also eliminate this enemy with arrows before Scrapper enters the bridge. The well-known path then leads east to the hot volcanic summit.
Take the left fork there and sprint up the sand slope. Two Koppas or Spume block the upper area. Eliminate them from a safe distance and then jump to the lower platform. Two Lizalfos attack. Defeat them before continuing Scrapper.
Now cross the area near the lava lake, follow the path to the west or north and finally walk to the entrance to the Fire Sanctuary. Scrapper floats behind Link with the enormous water container.
Extinguish the huge fire barrier
As soon as Scrapper arrives at the entrance, he takes the last step. The robot flies over the large frog statue with Faron’s water container and dumps all the water into its mouth.
The massive fire wall goes out completely. Access to Skyward Sword’s sixth major dungeon is finally free.
Continue to the Fire Sanctuary
Behind the now extinguished fire barrier begins the Fire Sanctuary. The third and final sacred flame awaits there. The dungeon combines lava, water, Clawshot puzzles and underground Mogma tunnels and contains the last major expansion of the Digging Mitts, the Mogma Mitts.
For our 100% pass, we will also open all the fixed Treasure Chests there, collect the Dungeon Map and all the Small Key, get the Piece of Heart of the sanctuary, the additional Take Empty Bottle with you and, after receiving the Mogma Mitts, also collect the now unattainable collectibles around the Volcano Summit. At the end, Demon Lord Ghirahim awaits again and then Din’s flame – the last necessary reinforcement on the way to Master Sword.
