ZeldaCollection

All 14 Chamber Stones

The Chamber Dungeons are one of the biggest innovations in the Nintendo Switch remake of The Legend of Zelda: Link’s Awakening. After the Bottle Grotto you can visit Dampé in his hut west of the slime swamp and put together your own dungeons from rooms from dungeons you have already mastered. First you follow Dampé’ given challenges, later you can build your own labyrinths with the unlocked chambers. For a complete score, the 14 special Chamber Stones are particularly interesting, which you can get outside of the normal dungeon rooms via mini-games, collecting tasks and the Mövendorfer shop.

The distinction is important: The numerous normal chambers are unlocked primarily by completing the eight main dungeons, the optional labyrinth of the color and Dampé’ challenges. The 14 Chamber Stones discussed here are additional finds or rewards. If you bring such a stone to Dampé, he will transform it into a special chamber or an additional effect for the dungeon editor.


Unlock Chamber Dungeons at Dampé

After completing Bottle Grotto, Dampé’ Chamber Dungeon mode becomes fully relevant. His hut is located west of the Slime Swamp at the foot of Tamaranch Mountain. Dampé first explains the basics: Each chamber corresponds to a room from a dungeon that Link has already seen or unlocked. The entrance and boss room must be connected to each other, doors must not lead into nowhere and there must be enough accessible key rooms for locked doors.

As the game progresses, Dampé unlocks increasingly challenging tasks. These challenges are also important for a 100% score, because they reward you with, among other things, Pieces of Heart, one of the three bottles of and at the end even a complete Heart Container. However, they cannot be equated with the 14 freely collectible Chamber Stones on this page.


All 14 Chamber Stones at a glance

Source number Prerequisite
Trendy Game 2 Bottle Grotto / all ten figures
Mom and Pop Shop 7 Color Dungeon, Face Shrine and Turtle Rock
Seashell Mansion 2 30 and 50 Secret Seashells
Fishing pond 2 Ol’ Baron / Fish over 150 cm
rapids race 1 Time under 30 seconds

All seven Chamber Stones from the Mabe Village store cost 1,280 each Rupees. For this alone you need a total of 8,960 Rupees. So don’t buy them at the expense of important equipment like a bow or shovel. The stones do not disappear and can be purchased at any time later. The rapids and Dampé Chamber Dungeons in particular are ideal for earning larger amounts of Rupees in the later game.


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Chamber Stone 1: Trendy Game after the Bottle Grotto

You can get the first Chamber Stone relatively early. After completing the Bottle Grotto or after Dampé’s Chamber Dungeons become available, a Chamber Stone appears as a prize in the Trendy Game of Mabe Village. Revisit the mini-game and check the platforms. Depending on which one-off prizes you haven’t won before, it may make sense to first remove the Yoshi doll, Piece of Heart or Secret Seashell from the machine and then enter the Trendy Game again.

Positions the gripper arm as centrally as possible over the stone. The shape of the Chamber Stone typically makes it easier to grip than some of the later figures. Then take it to Dampé when you get the chance. It automatically converts the stone into an additional chamber for the editor.


Chamber Stones 2 and 3: After Color Dungeon buy

The next two Chamber Stones will be unlocked in the Mom and Pop Shop of Mabe Village after completing the optional Color Dungeon. Since you need the Pegasus Boots from the Key Cavern for regular access to the color labyrinth, the optimal time is immediately after the third dungeon. Solve the tombstone puzzle in the cemetery, complete the Color Dungeon and then return to Mabe Village.

two Chamber Stones are now offered in the store. Each one costs 1,280 Rupees. You don’t have to buy both immediately. At this point, the bow is much more important in terms of gameplay for 980 Rupees if you don’t already own it. For our 100% route, we note the two stones and buy them as soon as enough Rupees are available.


Chamber Stone 4: Under 30 seconds on the

rapids

After the Catfish’s Maw you have the Hookshot and can control the rapids much more precisely. Visit the raft rental shop in the northeast of the island and choose the fast speed race. The Chamber Stone is the most demanding of the three unique time rewards: you must reach the goal in less than 30 seconds.

Uses the Hookshot aggressively. Aim at trees and vines in front of or next to the raft and pull yourself in the desired direction before the curves. This means you have to rely much less on the current. Ignore all Rupees and other objects during the race – only time counts for the Chamber Stone.

Also note that the one-time time rewards are awarded one after the other. For under 40 seconds there is first a Piece of Heart, for under 35 seconds there is a Secret Seashell and finally for under 30 seconds the Chamber Stone. So plan several quick trips if you haven’t picked up the previous prizes yet.


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Chamber Stone 5:30 Secret Seashells collect

The fifth stone is one of the rewards from the Seashell Mansion in the Ukuku Prairie. As soon as you have found 30 Secret Seashells, stand on the large pedestal and get a Chamber Stone. If you follow our optimal Walkthrough and always collect the shells at the earliest sensible time, you will reach this mark around the middle half of the game.

You can find all Locations in our detailed guide to the 50 Secret Seashells in Link’s Awakening. On the way to 30 shells you get a Piece of Heart at five shells and the extremely useful shell detector at 15.


Chamber Stone 6: After Face Shrine buy

After completing the Mask Temple, another Chamber Stone will appear in the corner shop of Mabe Village for 1,280 Rupees. At this point, the store is offering a total of three of the seven stones that can be purchased, provided you have already purchased the two after the Color Dungeon.

Right now it’s worth taking the stone with you if your wallet is well filled. There are now plenty of opportunities to earn back Rupees through rapids, fishing ponds and the increasingly extensive Chamber Dungeons. If you don’t have enough money, the stone will remain in the shop permanently and can still be purchased after the next dungeon.


Chamber Stones 7 and 8: Ol’ Baron at the fishing pond

After the Face Shrine, another visit to the fishing pond in Mabe Village is worth it. Now the rare blue fish Ol’ Baron can appear. For the first captured Ol’ Baron you get a Chamber Stone. The fish is significantly stronger than the normal specimens. Use the heavy bait, only reel in the line in short intervals and release the button as soon as the fish swims strongly against the direction of pull or jumps out of the water.

The second Chamber Stone depends on the size of your catch. Catch a fish with at least 150 centimeters. In practice, a particularly large Ol’ Baron is suitable for this. You may be able to fulfill both conditions in quick succession with appropriately large catches, but you should control which reward Fisherman has just handed out.

The fishing pond has numerous other unique prizes in the Switch remake, including a bottle, Pieces of Heart, Secret Seashells and various baits. To get a 100% score, you should work through our complete fishing pond guide anyway.


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Chamber Stones 9 to 12: Four stones after the Turtle Rock

After completing the Turtle Rock The largest block of purchasable Chamber Stones is unlocked. Appear at the corner store four more stones, each for 1,280 Rupees. Together with the two stones after the Color Dungeon and the single stone after the Face Shrine That’s exactly what it means seven Chamber Stones from the store.

For all seven you pay a total of 8,960 Rupees. Of course, you don’t have to own this amount at the same time. Buy a stone, leave the shop and return or buy the other stones as soon as you have enough money again. If you need Rupees, you can equip self-built Chamber Dungeons with as many chests as possible or collect money specifically from the rapids. After 50 Secret Seashells you also get the +Ruby effect for Dampé’ labyrinths, which can be used to earn additional money.

You can theoretically steal the stones like other store goods. However, we don’t recommend this for a regular 100% pass: Link will then be labeled a thief and a return visit to the store can end in extremely unpleasant ways. Since money can be earned virtually unlimited in the later game, there is no gaming reason to take the risk.


Chamber Stone 13: All 50 Secret Seashells

For the complete collection of 50 Secret Seashells you can get another Chamber Stone in the Seashell Mansion. At the same time, the +Ruby effect will be unlocked for Dampé’ labyrinths. If you place this effect on a suitable chamber, it will rain there for a limited time Rupees – extremely practical if you are still missing some of the expensive shop stones.

If you follow our Walkthrough to the 50 Secret Seashells, you can complete the collection on the way to the Turtle Rock. This makes it a great idea to visit the Seashell Mansion afterwards before you buy the last shop stones.


Chamber Stone 14: Collect all ten figures

The last regular Chamber Stone is also the only one that you can only get after the actual end of the game. A total of ten characters appear in the Trendy Game over the course of the adventure. Each figure won must first be placed on its designated base in a Mabe Village house before the next one can appear.

Nine figures can be collected during the normal adventure. The tenth and final figure is BowWow/BowWow. It only appears after you have defeated the nightmares in the Wind Fish’s Egg, watched the credits and then saved the game. A star appears on the corresponding save file. Reload this save and visit the Trendy Game. Win the shaggy figure and place it on its base at Madam MeowMeow.

If you have collected all ten figures, the owner of the Trendy Game will reward you with the last Chamber Stone. At the same time, the price for further rounds in the crane game is reduced. The stone also unlocks the +Monster Effect for Dampé’ Chamber Labyrinths, which allows additional enemies to appear in an appropriate chamber.

This makes it clear: A completely completed score with 14 of 14 regular Chamber Stones is only possible in the postgame. Anyone who tries to tick off all the Chamber Stones directly in front of the Wind Fish’s Egg will inevitably miss this last stone.


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What does Chamber Stones actually unlock?

Bring one found Chamber Stone to Dampé. It converts it into an additional chamber or – for certain special rewards – into an effect for your self-built dungeons. These rooms often come from already known dungeons, including intermediate boss and special rooms. The more dungeons you complete, challenges you solve and Chamber Stones finds, the larger the construction kit becomes.

Some special rewards are so-called +effects. For example, the +Ruby effect from the 50 Shell reward causes Rupees to appear in a chamber, while the +Monster effect creates additional enemies for all ten figures. You can get further effects directly from Dampé’ challenges: Among other things, there are +bomb, +heart and +wallmaster effects. These are not among the 14 freely collectable Chamber Stones and should therefore not be confused with the collection listed here.


Dampé’ challenges are still worth it

Even though the 14 Chamber Stones are mostly found outside his hut, you should play Dampé’ challenges parallel to the main adventure. New quests unlock after certain dungeons, and several of them have permanent 100% rewards. After the four challenges of the first level you will receive, among other things, a Secret Seashell and a Piece of Heart. In the second stage another Piece of Heart is waiting, in the third one of the three bottles of. After the last important three shovel challenge, Link even gets a full Heart Container and can therefore reach a maximum of 20 hearts along with all other health upgrades.

For the optimal solution, we therefore do not recommend postponing all Dampé tasks until the end of the game. Complete the newly unlocked challenges after the corresponding dungeons. This means you can get the Pieces of Heart and bottle much earlier and don’t have to catch up on several hours of Chamber Dungeons in a row later.


Amiibo Chambers do not count towards the 14 Chamber Stones

If you own Princess Zelda Amiibo, you can further expand Dampé’s Chamber Dungeons. Various figures from the Zelda series unlock bonus chambers, while the special Link’s Awakening -Link Amiibo activates the Black Link effect or Shadow Link effect. The dark doppelganger then pursues Link through the self-made labyrinth and can be defeated for additional Rupees.

However, this amiibo content is bonus material. They do not count as one of the 14 regular Chamber Stones and are not required for normal collection statistics or for a complete game without additional accessories. So you don’t have to own Amiibo to collect all the Chamber Stones included in the game.


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