ZeldaCollection

Kakariko Village, the Graveyard and the Hookshot

Hyrule seven years later

Leave the Temple of Time , run past the undead in the devastated marketplace and go through the city gate into Hyrule Field. Take the path to Kakariko Village in the northeast.


In Kakariko Village, go to the Windmill .


The Song of Storms

There is an angry musician inside the windmill. Talk to him. He remembers a little boy with an ocarina who is said to have played a certain song seven years ago and thereby disturbed the windmill. Then get out your ocarina. The musician teaches you the Song of Storms . The anthem opens secret caves and drains the well of Kakariko Village as a child.


The Graveyard of Kakariko Village

Leave the windmill and go to the Graveyard. Since we have already planted a Magic Bean here as a young Link, the first new find is now waiting.


Piece of Heart about the Magic Bean

Go to the back of the cemetery and look for the spot with the full-grown Magic Bean. Climb onto the big leaf. The plant lifts Link to an elevated ledge that we couldn’t reach as a child. There is a wooden box there. Roll against it and collect the Piece of Heart hidden inside.


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The Hookshot

Return to the tombs. On the left side of the cemetery, look for the gravestone with fresh flowers growing in front of it. Pull the tombstone backwards and jump into the revealed hole. The ghost of the deceased gravedigger Dampé is waiting in the underground crypt. Talk to him. He challenges Link to a race through the winding corridors.


First race against Dampé

Follow Dampé to the destination and stay in sight. If you lose connection for too long, the run ends. Dampé regularly leaves flames on the ground along the way. If Link touches one of them, he will be thrown back and lose time. On long straight sections you can gain some time by rolling. In tight corners, however, you should walk normally so that Link doesn’t hit a wall. Also memorize Dampé’s junctions. We need the route a second time. At the end of the race, Dampé disappears and a large treasure chest appears. Open it. Inside lies the Hookshot . Equip the Hookshot.


Piece of Heart in the windmill

After the race, go through the door behind Dampé. In the next hallway, a large blue time block blocks the path. Stand in front of it and play the Song of Time . The block disappears. Follow the hallway and stairs up. You end up in the upper area of the windmill. Carefully jump onto the rotating beams or platforms and let yourself be carried to the ledge with the Piece of Heart . Collect it and leave the windmill.


Second race against Dampé – Piece of Heart

Return to Dampé’s tomb with the shovel sign and challenge him again. The second track differs from the first. Hold the sprint button on the straightaways and cut the corners without running over his braziers. Towards the end, undead await, whose gaze will briefly stop you. Run alongside them and follow Dampé’s new paths. If you reach the goal in under one minute , you’ll get the Piece of Heart. If you fail, you can immediately start a new run.


Pocket Cucco – the egg of Cucco Lady

Return to Kakariko Village and speak to Cucco Lady . She gives you the Pocket Egg . Wait until the next morning or speed up the change of day with Sun’s Song. Once Pocket Cucco hatches, take it to Lon Lon Ranch. After dark, also visit the southern house in Kakariko Village. Use the Hookshot to pull yourself onto the high vines next to it, jump from there to the roof and get the Gold Skulltula on the wall behind the house.


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Epona at Lon Lon Ranch win

Ride or walk to Lon Lon Ranch. Ingo stands at the entrance to the paddock during the day. Take 40 Rupees with you, of which 20 Rupees will be used for the practice ride. Play Epona’s Song in the paddock and level up as soon as Epona comes to you. Try a few short sprints at the fence until you get a feel for the carrots.


First race against Ingo

Ride Epona to Ingo and talk to him during the practice ride. He suggests a race with 20 rupees stake . After the start, stick to the inner fence and accelerate as soon as there is space next to Ingo. Always leave at least one carrot left. Once another one has recovered, you can pick up the pace again. This means Epona stays fast enough on the inside lane without you running out of breath at the end.


Second race – Epona as prize

After your first victory, Ingo immediately demands revenge. This time he sets Epona herself as the prize. He rides faster and tries to push Link away more often. Nevertheless, stay on the inner fence and use the carrots specifically on the straights. After the second victory, Epona is yours. However, Ingo refuses to let Link go and closes the farm gate.


Escape from the farm with Epona

Turn around in the paddock and take Epona straight towards the closed gate or a low spot in the outer fence. Accelerate just before the obstacle, then Epona will jump with you onto Hyrule Field. From now on you can call her in many open areas with Epona’s Song.

Now return to Kakariko Village. In the house near the Death Mountain Trail stairs, wake up Talon with Pocket Cucco and talk to him to return to Lon Lon Ranch. If you woke him up before freeing Epona, talk to him again now. Then show Pocket Cucco Cucco Lady. She trades it for the blue chicken Cojiro .

On the way to Lake Hylia, stop at the swampy depression between the lake and Kokiri Forest. Blast the ground there and destroy the wobbly crate below. Defeat the emerging Gold Skulltula of Hyrule Field and collect its token.


Piece of Heart on the laboratory at Lake Hylia

Ride to Lake Hylia and first speak to Bonooru . Play exactly the eight notes you taught him as a child. This activates the Scarecrow Song for the adult Link. Afterwards, climb onto the pea plant next to the laboratory and jump onto the roof while driving. You can reach the Piece of Heart on the tower via the ladder. You will need the Scarecrow Song for later Skulltulas.

Biggoron Exchange Quest – Cojiro

Now we continue the exchange quest. Travel to the Lost Woods and from the entrance go left . Anju’s brother is now sitting on the tree stump where the Skull Kid stood as a child. Show him the blue chicken Cojiro . Cojiro immediately starts crowing. The weakened man then gives you a Odd Mushroom . This must be brought to Witch Granny in Kakariko Village as quickly as possible.


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Odd Mushroom – four minutes time

For the Odd Mushroom you have four minutes . Leave the Lost Woods, call Epona in Hyrule Field, and ride straight to Kakariko Village. Go through the front potion shop into the back yard and continue to Granny’s back shop. Hand over the mushroom on time. Do not use Warp Song on this delivery.

Odd Poultice

Granny processes the mushroom into a Odd Poultice . You should bring this back to Anju’s brother. There is no time limit for the return journey. Granny also now sells the Blue Potion , which completely replenishes both life energy and magic. Return to the Lost Woods and go left again. Anju’s brother has disappeared. Instead, there is a Kokiri girl waiting there. Hand her the Odd Poultice. In return you will receive the Poacher’s Saw .


The path to the Forest Temple

From the Lost Woods, first go back to the Kokiri Forest . Find the twins’ treehouse in the southeast of the village. The Gold Skulltula sits high on the back. Defeat her with the Hookshot and use it to get her Token from the ground. Then go back to the entrance to the Lost Woods.


Get Mido out of the way

From the entrance, follow the path:

right → left → right → left

Mido is blocking the passage there. He doesn’t recognize the adult link and initially refuses to go to the side. Stand in front of him and play Saria’s song . Mido recognizes from the melody that Link is a friend of Saria and lets you pass. Then go briefly from the last junction to the forest stage. Climb onto the Magic Bean Platform, grown from the pea you planted as a child. She will carry you to the elevated spot with the third Gold Skulltula of the Lost Woods . Defeat her and collect her token . Then return to the main route.


Route to Sacred Grove

After Mido it continues with:

straight ahead → left → right


The labyrinth has changed. Instead of the Mad Scrubs, there are now several large Moblins patrolling here. Use the stone walls for cover. Wait until a Moblin has its back to you, then attack it from behind. You can use the Master Sword or the Hookshot. Avoid running directly at an opponent head-on.


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Great Moblin at the end

A particularly large Moblin is waiting just before the stairs. He hits the ground with his massive club, creating shockwaves that travel through the entire hallway. Dodge sideways and approach him immediately after an attack. If possible, run past him and attack from behind. Repeat the process until the opponent is defeated.


Shortcut with the Scarecrow song

At Sacred Grove, play the Scarecrow Song as soon as Navi lights up green on the raised ledge. Pull yourself up to Pierre with the hookshot. At night, search for the Gold Skulltula on the high east wall above the stone labyrinth. Defeat her and get her token with the Hookshot .


The Minuet of the Forest

Climb the large stairs at the end of Sacred Grove. Sheik appears at the spot where Saria used to sit on her tree stump. After the conversation, he teaches Link the Minuet of the Forest . The song is one of the adult Link’s new Warp songs. If you play the Minuet of the Forest, you will be transported directly to the Sacred Grove in front of the Forest Temple.


Enter the Forest Temple

After speaking with Sheik, you’ll be standing in front of the tall entrance to the Forest Temple. Aim the Hookshot at the designated anchor point above the entrance and pull yourself up onto the ledge. Go through the door. In Forest Temple , first find the Small Key in the entrance area.

Continue the walkthrough