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Temple Boss Rematches in the Depths

After completing the four regional temples, you can fight their scourges again in The Legend of Zelda: Tears of the Kingdom in Depths. Colgera, Marbled Gohma, Mucktorok and the Queen Gibdo each appear in three different locations.

In total there are twelve scourge arenas in the Depths. The first win at each location will unlock a Treasure Chest containing an Enormous Zonai Energy Crystal. The bosses return after a blood moon, but the already emptied Treasure Chest will not be filled again.

The Stolen Construct from the Spirit Temple does not have its own rematch arenas. The twelve Locations are distributed exclusively among the four scourges of the Wind, Fire, Water and Lightning Temple.

Navigation

Requirements for the scourges in Depths

A scourge only appears in Depths after you have defeated him at least once in the associated temple. If you visit his arena beforehand, you will only find the Treasure Chest that is closed or surrounded by the Gloom.

Scourge Previous main quest Temple
Colgera Tulin of Rito Village Wind Temple
Marbled Gohma Yunobo of Goron City Fire Temple
Mucktorok Sidon of the Zora Water Temple
Queen Gibdo Riju of Gerudo Town Lightning Temple

You don’t need to have completed all four regional phenomena. For example, once Colgera is defeated in the Wind Temple, all three Colgera copies will appear in the Depths.

  • Multiple Sundelion meals to recover Gloom hearts
  • Giant Brightbloom Seed for regions that are not yet illuminated
  • Strong bows and at least 50 arrows
  • Keese Eyeballs for auto-tracking arrows
  • Water Fruits and Blue Chuchu Jelly vs Mucktorok
  • fire, ice or electrical materials against the Queen Gibdo
  • Strong melee weapons for stunned bosses
  • Multiple shields and healing dishes
  • An air motorcycle or other underground vehicle

If possible, activate the roots in the area first. This lights up the arena and allows you to quickly return after a defeat. Our underground map with all roots makes orientation easier.

Scourge rewards in Depths

After the first victory at each of the twelve locations, the Gloom disappears from the Treasure Chest in the arena. Each contains a Enormous Zonai Energy Crystal.

One Enormous Zonai Energy Crystal is equivalent to 100 normal Zonai Energy Crystals. If you defeat all twelve scourges, you will receive a total of 1,200 crystals.

Progress Reward
A scourge location 1 Enormous Zonai Energy Crystal
Three locations of a scourge 300 Zonai Energy Crystals
All twelve locations 1,200 Zonai Energy Crystals
Expansion of the Energy Cell 12 energy storage segments or 4 complete batteries

Take the crystals to a battery designer, for example on the Great Sky Island or north of the scout post. Every 100 crystals are exchanged for an additional segment of the Zonai-Energy Cell.

The Treasure Chest can only be opened once at each location. After later Blood Moons, the boss returns, but the Enormous Zonai Energy Crystal will not be awarded again.

Unique boss materials

Colgera, Marbled Gohma and the Queen Gibdo leave behind a special synthesis material after each victory. These items cannot be placed in Link’s regular supplies bag. Therefore, attach it directly to a weapon or shield using the Fuse ability.

Scourge material Fuse-Force Special feature
Colgera Colgera Jaw 36 Large blade or striking jaw shape
Marbled Gohma Marbled Gohma Leg 38 Blunt crusher weapon, good against ore and armor
Queen Gibdo wing of the Queen Gibdo 40 Creates a strong gust of wind on weapons
Mucktorok No unique boss material – Drops common Oktorok materials

Mucktorok can drop Octorok Eyes, Octorok Balloons, and Octorok Tentacle, among others. The loot is significantly less valuable than the unique parts of the other scourges.

Do not leave the arena until you have synthesized Colgera Jaw, Marbled Gohma Leg, or the Queen Gibdo wing. The large boss materials do not remain permanently and cannot be selected from the inventory later.

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All twelve scourge locations at a glance

The coordinates show the Treasure Chests or the center of the respective arena. Minor differences will occur depending on where Link is standing within the arena.

No. Scourge region in Depths coordinates
1 Colgera Northwest Hebra Mountains -4360, 3075, -0839
2 Colgera Northern Hebra Mountains -2256, 3295, -1020
3 Colgera Southern Gerudo subsoil -1130, -3608, -0839
4 Marbled Gohma Depths the Lanayru sumps 1656, -0084, -0460
5 Marbled Gohma Eastern Lanayru 2194, -0649, -0595
6 Marbled Gohma Hyrule Ridge -2744, -0781, -0545
7 Mucktorok Northern Central Hyrule -1192, 2028, -0549
8 Mucktorok Lanayru-underground 2889, 0624, -0791
9 Mucktorok Akkala Highlands 3723, 1694, -0540
10 Queen Gibdo Gerudo Highlands -3594, -0872, -1032
11 Queen Gibdo Hyrule Ridge -2679, -0111, -0652
12 Queen Gibdo Lanayru swamps 0991, -0495, -0470

All three Colgera locations

Colgera 1: Northwest Hebra Mountains

Coordinates: -4360, 3075, -0839

This arena is located in the far northwest of the underground near the Nupisoyuat Lightroot. Follow the edge of the underground to the west and pay attention to the large circular depression.

Colgera is already flying high above the arena and can be seen from some distance due to its size. Activate the nearby root first so you can better target the ice plates on his body.

Colgera 2: Northern Hebra Mountains

Coordinates: -2256, 3295, -1020

The second Location lies southeast of Narusis Lightroot in the northern Hebra subsurface. The terrain slopes steeply towards the arena. Slide down from an elevated root or ledge.

Since the arena is very deep, you should have enough stamina before jumping. Open the Paraglider late to get to the battle site quickly.

Colgera 3: Southern Gerudo subsurface

Coordinates: -1130, -3608, -0839

The third arena is located far to the south between the underground regions of Gerudo and Faron. The long path leads through dark terrain that is heavily covered in places with Gloom.

An air motorcycle makes getting there much easier. Large differences in altitude and deep gorges make the walk unnecessarily long.

Defeat Colgera in Depths

The fight works almost the same as in the Wind Temple. A constant updraft keeps Link in the air. Colgera has three circular body segments, each of whose weak points must be destroyed twice.

Method 1: Attack with arrows from below

Slides under Colgera and draws the bow in free fall. The slow motion makes it easier to aim at the transparent ice on his stomach.

First destroy the ice layer and then hit the purple core. Fire fruits can break through the ice layer more quickly, but normal arrows are also sufficient.

Method 2: Fall through the ice from above

Colgera regularly throws the ice spikes from his back. The corresponding segment is then unprotected from above.

Positions Link over the open space, closes the Paraglider and falls right through the middle. Link breaks through both the ice sheet and the weak point and doesn’t need any arrows to do so.

Avoid portal attack

After destroying a segment, Colgera disappears into a portal. Shortly afterwards he shoots towards Link from below.

Look down and use Tulin’s Gust of Wind sideways as soon as the boss appears. Alternatively, briefly close the Paraglider to lose altitude and fall out of its flight path.

Second phase and tornadoes

After the first three weak points, the second phase begins. Colgera now also produces several large tornadoes.

Glides between two vortices or dives under them. Destroy the three regenerated weak points again.

reward from Colgera

After the battle, the Colgera Jaw appears. Synthesize it with a durable one-handed, two-handed, or lance weapon. Its Fuse power is 36.

All three Marbled Gohma locations

Marbled Gohma 1: Depths the Lanayru sumps

Coordinates: 1656, -0084, -0460

The arena is located near U’asnoj Root beneath the western Lanayru swamps. From the root you reach the circular battlefield after a short path.

The arena is relatively easy to access, making it particularly suitable for repeatedly farming the Marbled Gohma leg.

Marbled Gohma 2: Eastern Lanayru

Coordinates: 2194, -0649, -0595

This location is south or southwest of the Takaruk Lightroot. The battle site is in a large open depression.

Activate the root first and then slide down to the deeper arena. Pay attention to Gloom areas on the edge.

Marbled Gohma 3: Hyrule Ridge

Coordinates: -2744, -0781, -0545

The third arena is located west of the Muzasu Lightroot below the Hyrule Mountains. Several high rock faces make it difficult to get there directly.

Orient yourself on the surface map by rivers and lakes. Bodies of water often form insurmountable walls in Depths. Avoid these obstacles with a vehicle.

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Defeat Marbled Gohma in Depths

Marbled Gohma’s weak point is the large eye on his body. As long as the boss stands on his rocky legs, the eye is difficult to reach with melee weapons.

Legs with Yunobo destroy

Activates Yunobo’s ability and points it at one of the legs. After several hits, enough legs collapse and Marbled Gohma falls to the ground.

Immediately run to the eye and attack it with your strongest weapon. A multi-shot bow can cause additional damage while falling.

Explosive rocks destroy

Marbled Gohma throws groups of explosive rocks. Move away from the red stones or destroy them with Yunobo’s rolling attack.

If you are surrounded by a ring of rocks, use Yunobo to blow up an opening. Alternatively, you can send one of the rocks back with the Recall.

Second phase

In the second half, Marbled Gohma moves faster and attacks more often with explosive rocks. Stay at the edge of the arena and line up Yunobo’s legs early.

After each collapse there is only a limited window of opportunity to attack the eye. Use a two-handed weapon with high attack power or perform a charged spin attack.

reward from Marbled Gohma

The boss drops a Marbled Gohma Leg with a Fuse power of 38. The material turns weapons into heavy breakers and is very suitable for destroying ore deposits, rock walls and armored enemies.

All three Mucktorok locations

Mucktorok 1: Northern Central Hyrule

Coordinates: -1192, 2028, -0549

The arena is located near the Uoyoyuik Lightroot southwest of the Great Forest of Hyrule. The terrain is open and comparatively easy to navigate.

Assemble an automatic car wash before the fight. This means you don’t have to look for hydrants in the construction menu during battle.

Mucktorok 2: Lanayru underground

Coordinates: 2889, 0624, -0791

The second location is near the Uinoj Lightroot below the Zorana Highlands. The arena is in a deep depression.

Glides from the root to the battlefield. Before landing, you can prepare a fire hydrant or several water fruits.

Mucktorok 3: Akkala Highlands

Coordinates: 3723, 1694, -0540

The third arena is located in Depths of Akkala near the Ancient Underground Fortress. Yiga and other strong enemies are patrolling the area.

Bypass the fortress and approach the circular arena from the west or south. The open area can be clearly seen on the underground map.

Defeat Mucktorok in Depths

Mucktorok is significantly more unpleasant in the Depths than in the Water Temple. The arena does not have low gravity. Therefore, Link cannot simply jump over all the mud waves.

mud shark with water hit

Mucktorok surrounds himself with a large mud shark. Hit the shark with Sidon’s Water Blast, Water Fruit, blue Chuchu Jelly, or a fire hydrant.

After the mud is washed off, Mucktorok runs away in his small form. Shoot an arrow at him to stun him, then attack with a melee weapon.

Build automatic car wash

The simplest strategy uses a Homing Cart and a fire hydrant:

  1. Places a Homing Cart on the ground.
  2. Attaches one or two fire hydrants to its top.
  3. Directs the water jets slightly forward.
  4. Activates the construction.
  5. The Cart tracks Mucktorok while removing mud.

A construction consisting of a Stabilizer, a horizontal Big Wheel and several hydrants also works. The rotating water jets clean a large part of the arena.

mud waves bypass

In the second phase, Mucktorok covers almost the entire ground with mud. Sidon’s water shield protects Link from being hit, and the subsequent water strike can create a clear path.

Jump onto a shield with attached rocket or Spring to fly over the mud waves and attack with the bow while free falling.

Mucktorok after washing up meet

The small figure is very fast. Attach a Keese Eyeball to an arrow once the mud shark collapses. The auto-tracking arrow reliably stuns Mucktorok.

Then run to him and use a quick one-handed weapon. Although two-handed weapons cause high damage, they lose valuable time due to their slow strikes.

reward from Mucktorok

Mucktorok does not have a unique large synthetic material. He drops regular Octorok eyes, Octorok balloons, and Octorok tentacles.

The most important reason for the three fights is therefore the Enormous Zonai Energy Crystals from the Treasure Chests.

All three Locations the Queen Gibdo

Queen Gibdo 1: Gerudo Highlands

Coordinates: -3594, -0872, -1032

The arena is very deep beneath the Gerudo Highlands. If possible, use an abyss in the western Gerudo region and activate the surrounding roots.

The large differences in altitude make traveling from the Gerudo Desert difficult. An aircraft with sufficient Energy Cell is recommended.

Queen Gibdo 2: Hyrule Ridge

Coordinates: -2679, -0111, -0652

This Location is located in Depths west of Satori Mountain and Hyrule Mountain. The arena is located in an open depression between high rock formations.

Marks the coordinates on the surface map and then switches to Depths. This makes it easier for you to see which rock faces need to be avoided.

Queen Gibdo 3: Lanayru swamps

Coordinates: 0991, -0495, -0470

The third arena is located in the Depths of the Lanayru swamps between the Korakut Lightroot and the Korom Lightroot. It can be reached relatively quickly from both roots.

This location is best suited for farming the Queen Gibdo wings, as travel and terrain are comparatively straightforward.

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Defeat Queen Gibdo in Depths

Queen Gibdo’s hard shell protects it from common attacks. You first have to hit them with an elemental attack.

Tanks with elements weaken

Uses Riju’s Lightning ability or shoots arrows with Fire Fruits, Ice Fruits, Shiver Fruits, or equivalent Chuchu Jelly.

After the first elemental hit, the queen’s body turns white. In this state, normal weapon damage causes significantly more impact.

A second strong hit will stagger them or knock them to the ground. Immediately run to her and attack with your strongest melee weapon.

Sand blast and dodge tornadoes

The Queen Gibdo spews a concentrated stream of sand, creating multiple whirlwinds. Run sideways as soon as she pulls her head back.

Don’t stop right in front of her. The beam has a long range, but can be avoided sideways comparatively easily.

Gibdo nests destroy

In the second phase, several Gibdo nests appear. Wait for the mushroom-shaped head of a nest to open and hit it with Riju’s Lightning or an Elemental Arrow.

After the destruction, a bright pillar of light appears. Lures normal Gibdos into the light, weakening them and immobilizing them.

Destroy all nests as early as possible. Otherwise, new Gibdos and Lepido-Gibdos will constantly appear, making the actual boss fight much more difficult.

Defeat Queen Gibdo with multi-shot bow

A Lynel bow with elemental materials is particularly effective. Multiple arrows hit at the same time and can very quickly put the queen in her vulnerable state.

Attaches Keese Eyeballs to the arrows as it flies around the arena. The projectiles automatically follow the boss.

Reward the Queen Gibdo

After the victory, a wing of the Queen Gibdo is left with a Fuse power of 40. On a melee weapon, the wing creates strong gusts of wind when struck.

The material has the highest Fuse power of the three unique scourge parts and is particularly suitable for lances and one-handed weapons.

Farm scourges and boss materials

After a blood moon, defeated scourges respawn at their three locations. This allows you to collect Colgera Jaw, Marbled Gohma Legs and Queen Gibdo Wings as often as you like.

The Enormous Zonai Energy Crystals in the Treasure Chests, on the other hand, are only awarded with the first victory at each individual location.

Best Locations to Farm

Material Recommended Arena reason
Colgera Jaw -4360, 3075, -0839 Nearby root and highly visible arena
Marbled Gohma Leg 1656, -0084, -0460 Short route from U’asnoj root
Oktorok materials 2889, 0624, -0791 Easily accessible arena at Uinoj Lightroot
wing of the Queen Gibdo 0991, -0495, -0470 Between two easily accessible roots

Synthesize boss material before exiting

Before combat, place a suitable weapon on the ground or leave a free weapon slot. After the victory, stand next to the large material and activate the Fuse ability.

If Link doesn’t have a free slot, you can still attach the material to an already equipped weapon if it doesn’t already have a Fuse.

Photos for the Hyrule Compendium

If you didn’t take a photo of the first temple fight, you can take photos of the underground versions for the Hyrule Compendium. Before the first attack, open the camera and make sure that the German boss name is displayed.

The Stolen Construct cannot be photographed in a normal rematch arena. If you missed its picture, you can buy it later at Robbie for the Hyrule Compendium.

Why is the Scourge Arena empty?

If you only find a circular arena with a chest surrounded by the Gloom, you have not yet defeated the corresponding boss in the temple.

The arena will remain empty until the corresponding regional main quest has been completed. Then return to the same location. The scourge automatically appears when entering the arena.

If you have already defeated the boss at this location and opened the chest, the arena can remain empty until the next blood moon. After the blood moon, the scourge appears again.

Boss does not appear despite temple completion

  • Leave the arena and re-enter it.
  • Saves the game and reloads the save file.
  • Waiting for the next blood moon.
  • Check whether you are really at the location of the right scourge.
  • Check the journal to see if the main regional quest has been completed.

Checklist of all twelve scourges in Depths

Completed No. Scourge coordinates
☐ 1 Colgera – Northwest Hebra -4360, 3075, -0839
☐ 2 Colgera – Northern Hebra -2256, 3295, -1020
☐ 3 Colgera – South Gerudo -1130, -3608, -0839
☐ 4 Marbled Gohma – Lanayru sumps 1656, -0084, -0460
☐ 5 Marbled Gohma – East Lanayru 2194, -0649, -0595
☐ 6 Marbled Gohma – Hyrule Ridge -2744, -0781, -0545
☐ 7 Mucktorok – Northern Hyrule -1192, 2028, -0549
☐ 8 Mucktorok – Lanayru 2889, 0624, -0791
☐ 9 Mucktorok – Akkala 3723, 1694, -0540
☐ 10 Queen Gibdo – Gerudo Highlands -3594, -0872, -1032
☐ 11 Queen Gibdo – Hyrule Ridge -2679, -0111, -0652
☐ 12 Queen Gibdo – Lanayru sumps 0991, -0495, -0470

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