ZeldaCollection

Hebra Tower: All 13 Shrines

The region around the Hebra Tower is one of the coldest and most confusing areas in The Legend of Zelda: Breath of the Wild. Hidden between deep snow-covered mountains, icy lakes, secret caves and the massive northern maze 13 regular shrines. Several of them are initially not visible on the map at all because you have to find cave entrances, melt blocks of ice, break open huge stone gates with snowballs or traverse entire labyrinths. To fully explore, you should arrive with at least two levels of protection against the cold – this is particularly practical Rito set that you in the village of Rito buy and later at the Great Fairies can improve.

In this guide we show you the Locations and solutions for all 13 shrines in the Hebra Tower region, explain the hidden entrances and name all the important Treasure Chests. Anyone who owns the expansion pass will also find the Kiah Toza Shrine from “The Champions’ Ballad” in this area; However, this DLC shrine is not one of the 13 regular shrines and is therefore treated separately at the end.


All 13 shrines at the Hebra Tower at a glance

# Shrine Location / Special feature Important Treasure Chest
1 Hia Miu Far northwest Hebras; big show of strength Sapphire
2 To Quomo In the Hebra giant fossil behind a snowball gate King’s two-handed sword
3 Mozo Shenno Hidden Cave at Bilon Snowfield; big show of strength Diamond
4 Shada Naw Northwest of Selmie’s Hut Ice Greatsword
5 Goma Asaagh Under ice at Hebra Peak; big show of strength King’s two-handed sword
6 Rok Uwog Pikida Stone Grove northwest of Snowland Stable ore drill
7 Sha Gehma North end of North Tabanta Snowfield Royal Sword
8 Qaza Tokki In the center of the northern maze Barbarian Leg Wraps
9 Maka Rah Hidden cave at Lake Hebra 10 Bomb Arrows, Diamond, Antique Reactor Core
10 Rin Oyaa Directly at the Snow Land stable Ancient Core
11 Gee Ha’rah Behind a snowball gate in the Hebra Mountains Diamond
12 Lanno Kooh Hidden Cave at Hebra Falls Golden Rupee
13 Dunba Taag At the bottom of the Kukudja Gorge Falcon Bow, Electric Greatsword

Preparation for the Hebra shrines

In many parts of Hebra, a single level of protection from the cold is not enough. Therefore, wear at least two pieces of the Rito set or combine armor with an appropriate dish or medicine. Firearms are also very helpful: they keep Link a little warmer when carried and are needed for Goma Asaagh and other icy areas. Also take some arrows,Fire Arrows and enough weapons for the three big tests of strength. There are also several patrolling near the Sha Gehma Shrine Lynels, so you should either travel there with particular caution or prepare yourself for difficult fights.


1. Hia Miu Shrine – major showdown in the northwest

The Hia Miu Shrine lies almost at the extreme northwestern edge of the entire world map in the snowy foothills of the Hebra Mountains. It stands open on an icy plain and is therefore much easier to discover than many other shrines in the region. The real problem waits within: Hia Miu is one big test of strength against a Guardian Scout IV. The opponent has Guardian Sword++, Guardian Lance++ and Ancient Battle Ax++ and can deal correspondingly high damage.

During his spin attack, lift the metal pillars out of the ground with the magnetic module and use them as an obstacle for the Guardian to crash into. In his final phase, he fires several powerful energy blasts; stay on the move or kill him as quickly as possible with your strongest weapons. After the fight, you can collect his ancient weapons and open the Treasure Chest with a Sapphire.


2. To Quomo Shrine – Open Hebra Giant Fossil

The To Quomo Shrine is completely hidden in a cave beneath the northern tip of Hebra. This cave also contains the Hebra giant fossil, which you can photograph for another Side Quest. The entrance is at a small rectangular body of water southeast or east of the northern tip of Hebra. In front of the cave there is a huge, locked stone gate that Link cannot destroy with bombs or normal weapons.

First look at the slope above the small lake. There you will find a large snowball. Before you let it roll down, use the cryo module to build several ice blocks in the water so that the snowball doesn’t get stuck in the lake as it rolls down. Then let the big snowball roll down the slope. It continues to grow in size and speed, crossing your Cryonis blocks and finally hitting the stone gate with full force. The door collapses and the path to the Hebra giant fossil is open.

To Quomo itself is a Blessing Shrine. After you have already found the hidden entrance, there is no further puzzle waiting inside. Just open the Treasure Chest with a king two-hander and take the Spirit Orb.


3. Mozo Shenno Shrine – The Bird in the Mountains

The Mozo Shenno Shrine is hidden in a cave at Bilon Snowfield. You can get a clue to his Location in the Rito village: viewed from an elevated position, the snow-covered landscape resembles a huge white bird, whose body and wings are made up of the mountain formations. The shrine lies hidden in the area of ​​this supposed bird.

Glide from the appropriate hill or Talonto Peak towards Bilon Snowfield and look for a cave opening. Another one is waiting inside big test of strength. The Guardian Scout IV uses several powerful ancient weapons and has high health. Use the metal pillars, perfect evasion maneuvers and powerful melee weapons to shorten the fight. The Treasure Chest contains one Diamonds.


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4. Shada Naw Shrine – Guide Orb through the Wind

The Shada Naw Shrine is located just a short distance northwest of Selmie’s Hut and is easily visible from the outside. The actual test is based on a ball that has to be transported over a set distance by several air streams. Before you start, you should first collect the Treasure Chest: It is located in a small raised niche and can be pulled to Link using the magnetic module. Inside lies a Ice Greatsword.

Then examine the wall of the main room with the magnetic module. A conspicuous metal block can be pulled out. Place another metal block on top so that the ball doesn’t fall out of its intended path later. Then wait for the right moment, place or throw the ball onto the track and stand on the platform near the entrance. The air currents transport the ball through the room until it finally lands in the recess. This causes Link’s platform to move up and you reach the priest.


5. Goma Asaagh Shrine – Melt Ice at Hebra Peak

The Goma Asaagh Shrine is located directly at the Hebra peak, but is initially surrounded by huge blocks of ice. Light a campfire, use Fire Arrows, or hold a firearm near the ice to slowly melt it. Some of the surrounding ice blocks hide enemies or additional items; The block in front of the shrine pedestal is crucial.

The third one is waiting inside big test of strength this region. The Guardian Scout IV once again uses high-quality ancient weapons. The floor of the room is partially covered by water, allowing you to create your own ice blocks using Cryonis. Use them as obstacles against the Guardian’s charge. After the victory contains the Treasure Chest a King’s two-handed sword.


6. Rok Uwog Shrine – Use range correctly

Rok Uwog Shrine is located in the Pikida Stone Grove, northwest of the Snowland Stable, beneath the giant rock pillars. Right at the beginning you will see an increased Treasure Chest. Pull it down with the magnetic module and you will get a ore drill.

Dry leaves grow on the wall near the entrance. Light it with the torch there or a fire arrow so that a secret passage becomes visible. In the next area you first defeat the nano guards and then pull out a metal block with the magnetic module. This causes a platform to fall down and form a ramp together with the destroyed wooden crate.

Behind another grate there are barrels on a Floor Switch. Destroy or move the barrels through the bars, for example with the ore drill you just found, a bomb or a fire arrow. As soon as the switch is relieved, the door to the Treasure Chest with the Small Key opens. You can then use this to open the closed path to the priest.


7. Sha Gehma Shrine – Metal Block and Stasis

The Sha Gehma Shrine stands at the far northern end of the North Tabanta Snowfield. The journey can be more dangerous than the actual shrine, as there are several strong ones patrolling the snowfield Lynels. If you don’t want a fight, stay far out of their sight and approach the shrine as directly as possible.

Inside you first climb up the ramps. To the left is a Treasure Chest on a separated ledge; Glide over with the Paraglider and get the King’s Sword. You then have to lift the large metal block over a second Treasure Chest. Pull it up with the magnetic module, place it on the moving platform and freeze the block or platform with stasis at the right moment. Immediately jump down and open the exposed chest with the Small Key. This allows the last door to the altar to be opened.


8. Qaza Tokki Shrine – Northern Maze

The Qaza Tokki Shrine lies in the center of the massive northern maze on the edge of the North Tabanta Snowfield. As soon as you enter the labyrinth, the associated shrine task begins automatically. You can look for the intended path through the winding corridors, but the route over the top of the fool’s castle is much easier.

Climb up a suitable outer wall and move over the walls towards the center. From there you can look for the right entrance or a ladder and skip a large part of the actual labyrinth. If you want to collect everything, you should still explore the corridors, because there are several additional Treasure Chests in the maze.

If you have reached the Qaza Tokki Shrine, the actual test has already been passed. A particularly important Treasure Chest with the Barbarian Pants is waiting in the blessing shrine. It is one of the three parts of the Barbarian Set and increases Link’s attack power.


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9. Maka Rah Shrine – hidden cave at Lake Hebra

The Maka Rah Shrine is one of the best hidden shrines in the region. It is located in a cave on the west side of Lake Hebra. Look for several torches on the high rock wall that mark the actual cave entrance. A good option is to first get to the high island or rock formation in the lake, blow up the brittle rocks there and use the resulting updraft to reach the entrance with the Paraglider.

In the shrine itself you first have to light a torch and overcome several dangerous obstacles. Wait for the right moment by the moving spikes and run through them quickly. In the following room, several small nano-guardians will appear. You can then use the cryomodule to lift yourself up to the first Treasure Chest; it contains 10 bomb arrows.

As you continue, a large spiked ball rolls down the ramp. Blast the brittle rocks above the path and pull the metal chest behind it with the magnetic module towards you – it contains a diamond. Another metal chest is above the lava and contains a Ancient Core. At the last obstacle, grab the rolling metal spiked ball with the magnet module and hold it out of the way as you run to the altar.


10. Rin Oyaa Shrine – Directing the wind correctly

Rin Oyaa Shrine is located immediately west of the Snowland Stable, making it a great fast travel point for exploring Hebra. Inside, you have to get a ball into the depression in the center of the room using several streams of air. However, two lateral wind currents would push the ball out of the desired path.

Therefore, take the two metal blocks with the magnetic module and place them in front of the disturbing air flows. Then place the ball on top of the ramp. It rolls down and is carried by the remaining air currents into the opening, whereupon the platform moves up to the priest.

Before you leave the shrine, you should definitely get the Treasure Chest with the Ancient Core. To do this, use one of the metal blocks as an additional platform. Alternatively, you can use Stasis to freeze the orb right in front of the depression, run to the lifting platform, and buy yourself enough time to reach both the chest and the altar.


11. Gee Ha’rah Shrine – Snowball opens the gate

The Gee Ha’rah Shrine is also initially hidden behind two huge stone doors. On the slope above the doors you will find several snowballs and several natural channels in the ground. Roll a snowball down the right track – the second channel from the left works particularly reliably when you look at the gate. The snowball grows as it travels, gaining speed and eventually hitting the doors hard enough to open them. If the attempt fails, you can alternatively throw a large snowball directly at the gate using Stasis and several hits.

In the first room of the shrine, shoot the rope above the hanging ball with an arrow. The ball falls on the switch and opens the next door. The following ball has two ropes hanging: cut only the left rope so that the ball swings in the direction of the switch. This also opens the door to the Treasure Chest with a diamond.

At the last bullet you need Stasis. Freezes the ball in the air and then cuts both ropes. When stasis ends, the ball falls or swings onto the switch, clearing the path to the priest.


12. Lanno Kooh Shrine – Cave at Hebra Falls

The Lanno Kooh Shrine is located in a small cave right on the icy river of Hebra Falls and is very easy to miss from the outside. The water causes continuous damage due to the extreme cold, which is why simply swimming there only makes sense if you have enough hearts. A safer option is to use Cryonis to create an ice block as close to the cave as possible from the eastern rock wall, climb along the wall and then drop onto the ice block or directly to the shrine.

Anyone who has mastered the access will be rewarded: Lanno Kooh is a blessing shrine without any further puzzles or fights. Open the only Treasure Chest and you will receive a golden Rupee worth 300 Rupees. Then you get the Spirit Orb directly.


13. Dunba Taag Shrine – Stasis in Kukudja Gorge

The Dunba Taag Shrine lies deep down in the Kukudja Gorge. The easiest way to access it is to slide into the gorge from a higher position and descend all the way to the bottom. The shrine itself is entirely designed around the combination of stasis and kinetic energy.

Right at the beginning, a mechanism moves several stone balls. Freeze the gear or mechanism with stasis at the right moment so that the balls hit the switch and open the first gate. In the next section you will find a Treasure Chest behind a grate, several barrels and a hidden switch behind unstable stone blocks. Blast away the blocks with bombs, then freeze a barrel with Stasis and hit it enough times to throw it against the switch. The opened chest contains a Falcon Bow.

On the other side there is a large stone ball in front of a small ramp. Push it into position, freeze it with Stasis and give it enough energy with several hits so that it flies over the ramp onto the Floor Switch. Behind it is another Treasure Chest with a electric greatsword. In the last area you have to use the same principle to set a large bridge or construction in motion so that it activates the final switch and opens the way to the priest.


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Which Hebra shrines are the easiest to miss?

For the completion of all 120 shrines, five Hebra shrines in particular are typical problem cases: To Quomo lies in the completely hidden Hebra giant fossil, Mozo Shenno in a barely visible cave Bilon snowfield, Maka Rah deep in a rock cave near Lake Hebra, Gee Ha’rah behind a gigantic stone gate and Lanno Kooh right on the icy river in a hidden one cave. If your Sheikah sensor seems to be working even though there is no shrine in sight, the entrance in Hebra is often significantly above or below your current position.


Three major tests of strength in Hebra

Three of the 13 shrines contain a Guardian Scout IV: Hia Miu, Mozo Shenno and Goma Asaagh. For these fights, the antique set or good defensive armor is worth it. Defeated Nano Guardians also leave behind high-quality ancient weapons such as Guardian Swords++, Guardian Lances++ and Ancient Battleaxes++, so the shrines remain interesting sources of equipment even after they are discovered.


Qaza Tokki and the Barbarian Pants

The Qaza Tokki Shrine is particularly important for your complete armor collection. The Barbarian Pants is one of three pieces of Barbarian Armor; the other two are also in the large labyrinths Hyrule’s. Each part increases attack power individually and after two improvements to the Great Fairies, the complete set also reduces the stamina consumption of charged attacks. You can find all three Locations and the required materials in our guide to all armor in Breath of the Wild.


DLC: Kiah Toza Shrine in the Hebra Tower Region

If you have the expansion pass and play DLC 2 “The Champions’ Ballad”, the Kiah Toza Shrine will also appear in the Hebra Tower region. It is part of Revali’s Ballade and only becomes accessible during the corresponding DLC ​​main task. This means that there are technically 14 shrines on the map around the Hebra Tower, but only the 13 listed above still count for the base game and the original 120 shrines.

Kiah Toza also doesn’t award a normal Spirit Orb, but rather one of the Medoh symbols that you need for the renewed fight against Windblight Ganon in the Illusion World. You can find out more about all 16 DLC shrines in our overview of the Breath of the Wild expansion pass.


Hebra Shrines Collectibles

# Shrine For full score
1 Hia Miu Complete + Collect Sapphire
2 To Quomo Open Hebra Giant Fossil + King’s Two-Handed Sword
3 Mozo Shenno Complete + Diamond
4 Shada Naw Complete + Ice Greatsword
5 Goma Asaagh Complete + King’s Two-Handed Sword
6 Rok Uwog Complete + Ore Drill
7 Sha Gehma Complete + Royal Sword
8 Qaza Tokki Northern Maze Castle + Barbarian Pants
9 Maka Rah Collect all three Treasure Chests
10 Rin Oyaa Complete + Ancient Core
11 Gee Ha’rah Open Snow Gate + Diamond
12 Lanno Kooh Find Cave + Golden Rupee
13 Dunba Taag Falcon Bow + Electric Greatsword
DLC Kiah Toza Optionally with expansion pass

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Completed all 13 Hebra Tower shrines

If you have finished Hia Miu, To Quomo, Mozo Shenno, Shada Naw, Goma Asaagh, Rok Uwog, Sha Gehma, Qaza Tokki, Maka Rah, Rin Oyaa, Gee Ha’rah, Lanno Kooh and Dunba Taag, all 13 are regular shrines Hebra Tower region completed. Particularly important are the barbarian trousers from Qaza Tokki, the three major tests of strength and the hidden entrances to the Hebra giant fossil and the caves at Lake Hebra and the Hebra Falls.

For our complete Breath of the Wild Walkthrough, Hebra is missing the Koroks, Side Quests, locations for the map register, mini-games as well as several strong opponents – including Frost Taluss and numerous Lynels. Owners of the expansion pass also take Kiah Toza and the other trials from Revali’s Ballad with them.

Continue the walkthrough