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Dueling Peaks Tower: All Nine Shrines

The Dueling Peaks Tower opens up large parts of western Necluda and is one of the first towers after the for most players Great Plateau. If you follow the main story towards Kakariko Village after receiving the Paraglider, the natural path will take you directly through the huge gorge between the two twin mountains. In the map section there are a total of 9 regular shrines: Hila Rao, Bosh Kala, Ha Dahamar, Shee Venath, Shee Vaneer, Ree Dahee, Toto Sah, Ta’loh Naeg and Lakna Rokee. Most of them can be reached easily early on, but you should plan on having enough stamina and some protection from the cold for the two shrines high up on the twin mountains.

The region is particularly important to our 100% walkthrough of Breath of the Wild because it introduces several core gameplay mechanics. Ta’loh Naeg teaches you perfect evasion maneuvers and shield blocks, Ha Dahamar deepens your use of cryonis, Bosh Kala requires the Paraglider and in Ree Dahee you get one of the most useful early pieces of armor with the climbing headscarf. Lakna Rokee finally completes several tasks in Kakariko Village and can only be unlocked after you have helped the residents of the village.


All 9 shrines at the Dueling Peaks Tower

# Shrine Location / Special feature Treasure Chests
1 Hila Rao flower sandbank; “Please do not enter!” Opal, 5 Ice Arrows
2 Bosh Kala East of the Great Plateau; Wind and Paraglider Amber, soldier’s two-handed sword
3 Ha Dahamar Directly at the Dueling Peaks Stable; Cryonis puzzle Purple Rupee
4 Shee Venath Below the northern peak; associated with Shee Vaneer Sanda Lance
5 Shee Vaneer Just before the southern summit; associated with Shee Venath Zanshin longsword / later Mushin greatsword
6 Ree Dahee Rock outcrop in the gorge between the twin mountains Climber’s Bandanna
7 Toto Sah Hickori forests; Cave behind brittle rocks Goshin Shield
8 Ta’loh Naeg Northeast of Kakariko Village; Combat training Zanshin Short Sword, Goshin Shield, Opal
9 Lakna Rokee East of Kakariko Village; “The Stolen Jewel” Mushin Greatsword

Preparation for the Dueling Peaks Shrines

You hardly need any special preparation for seven of the nine shrines. Only Shee Venath and Shee Vaneer are more difficult at high altitude. Take at least one level of protection against the cold with you, such as a winter jacket, a spicy dish or, later, part of the Rito set. You also need enough stamina to climb the long rock faces. If you already have additional endurance containers or carry endurance meals with you, you will save yourself numerous stops.

Hila Rao and Ha Dahamar require the Cryo Module, Toto Sah uses motion control, and Lakna Rokee requires multiple tasks in Kakariko Village. By the way, there are no additional DLC shrines in this map section; Even with the expansion pass installed, these nine regular tests remain.


1. Hila Rao Shrine – Please do not enter!

The Hila Rao Shrine is located on the Flower Sandbar in the Hylia River on the northern edge of the Tower Region. The entire island has been planted with flowers by Magda, and that is exactly what the first challenge is. As soon as you step on a flower, Magda will stop Link and reset him. So follow the narrow path between the flower beds around the shrine. The slimes and other small enemies don’t change anything: avoid them without crushing the flowers. Alternatively, if you come from a sufficiently high position, you can land directly on the open area near the shrine with the Paraglider.

Inside begins the test “Follow the flow”. In the first section you let a raft carry you across the water. In the second room there is a Treasure Chest underwater, which you pull out with the magnetic module; A opal is waiting inside. In the final area, several objects flow along a circular waterway. You can lift the second Treasure Chest out of the water with Cryonis and get 5 Ice Arrows. To then clear the path to the priest, position a remote bomb using a Cryonis pillar on the fragile rock wall and blow away the obstacle.


2. Bosh Kala Shrine – Gone with the Wind

Bosh Kala Shrine is located immediately east of the Great Plateau between the Prologia Bridge and Panora Mountain. When you head towards Kakariko Village for the first time after the prologue, you will pass him almost automatically. In the shrine you will learn to exploit air currents with the Paraglider.

Stand in front of the strong airflow in the first room, jump off and immediately open the Paraglider. The wind carries you to the opposite platform. The first Treasure Chest with a amber is already there. In the large second room you repeat the principle several times and let one air current carry you to the next. Shortly before the altar you will see another platform with a chest over the abyss. Sprint from the edge, immediately open the Paraglider and let yourself be carried over. Inside is a soldier’s two-handed sword.


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3. Ha Dahamar Shrine – Trailblazing Water

The Ha Dahamar Shrine stands directly west of the Stable of the Dueling Peaks in a shallow pond. Thorns block direct access, but with Cryonis this isn’t a problem: create an ice column in the water, climb up and from there jump over the thorns to the entrance. Be sure to activate the shrine early as it provides an excellent fast travel point to the stable and the road to Kakariko Village.

In the first area, create Cryonis pillars in the waterfalls on the wall and use them like steps. Then turn around and build more ice blocks upwards until you reach the elevated Treasure Chest. It contains a purple Rupee worth 50 Rupees.

In the final room, a large ball periodically rolls down a series of sloping platforms. She would fall into the abyss without your help. First, create a block of ice in the gap between the ramps so that the ball can continue rolling safely. You then block the lower end of the seesaw with another Cryonis column and finally build a third block so that the ball is guided to the target well. As soon as she lands there, the path to the priest opens.


4. Shee Venath Shrine – Double Remembrance on the North Peak

Shee Venath Shrine is located in a hollow below the northern peak of the Dueling Peaks. The climb is much more strenuous than at the shrines in the valley, so you should have enough stamina and protection from the cold. Conveniently, you can combine the visit with several Koroks and the local Stone Talus.

Inside you can see five spheres and a grid of 25 troughs. The balls are already in a certain arrangement. Initially changes nothing at all. Take a screenshot or write down the five starting positions, because this exact pattern is the solution to the Shee Vaneer Shrine on the southern mountain.

You can find the right solution for Shee Venath in the other shrine. It is therefore best to visit both tests one after the other: note the starting position of Shee Venath, move to the southern shrine and note its starting position there, then transfer both patterns to each other. As soon as all five balls are in the correct position, the gate to the priest opens.

Before leaving the shrine, take the elevator up. From the raised platform you can glide with the Paraglider behind or to the side of the wall to a hidden elevation. There is the Treasure Chest with a Sanda lance.


5. Shee Vaneer Shrine – Double Remembrance on the South Peak

Shee Vaneer Shrine lies just below the higher southern peak of the Dueling Peaks. As with Shee Venath, you should definitely record the starting position of the five balls before moving any of them. In fact, this pattern is the solution of the northern Shee Venath Shrine.

Then transfer the pattern you saw in the northern shrine to the five orbs in Shee Vaneer. As soon as each ball is in the correct hollow, the grid opens to the altar. This completes both parts of “Double Memory”.

Here too there is a hidden Treasure Chest behind or next to the high wall by the elevator. Drive up and glide with the Paraglider onto the side elevation. The chest initially contains a Zanshin Longsword; When the game is advanced, the weapon can be upgraded to a Mushin Greatsword.


Shee Vaneer and Shee Venath – simplest solution

Shrine What do you have to do?
Shee Venath Photograph the initial pattern and later recreate the initial pattern from Shee Vaneer
Shee Vaneer Photograph the initial pattern and recreate the previously noted pattern from Shee Venath

So you don’t have to memorize a complicated number combination. A screenshot of the two initial patterns is sufficient. Since the two shrines are only a few minutes apart, this variant is much less error-prone than copying coordinates.


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6. Ree Dahee Shrine – In Beat

The Ree Dahee Shrine is located in the middle of the gorge between the Dueling Peaks on a slightly raised ledge on the northern wall. If you travel through the gorge towards the Stable of the Dueling Peaks, the short climb is definitely worth it, because the climbing headscarf is waiting here.

In the shrine you control several large rockers via Floor Switch. For the first puzzle, you stand on the plate, which causes the opposite platform to tilt and the ball to roll towards the hollow. As soon as it reaches its destination, the transport platform starts moving to the next section.

For the second puzzle, you should only briefly load the Floor Switch and then leave it again so that the ball is slowly guided over both platforms. The third section requires more precise timing: stand on the switch, wait until the ball almost reaches the end of the seesaw, then step down. The platform snaps back and throws the ball over the abyss directly into the target hole.

The most important optional reward awaits in front of the altar. Bring one of the metal barrels with the magnetic module and place it on the last Floor Switch. This means that the seesaw remains permanently tilted and you can get to the raised platform with the Treasure Chest. Inside is the climbing headscarf. Together with climbing gloves and climbing boots, it forms the complete climbing set.


7. Toto Sah Shrine – Motion Control Device

The Toto Sah Shrine is hidden on the southern edge of the Tower Region in the Hickori Forests. From the area south of the Dueling Peaks Stable, follow the stream towards the small waterfall. On the rock wall you can see a cave blocked by brittle stones. Blast the rocks with a remote bomb or a bomb arrow and the shrine entrance will become visible.

The complete test “Toto Sah’s apparatus” is solved using the motion control of the controller. At the first control panel you turn a long platform so that it forms a walkable bridge. Before you move on, turn the construction to the side or to the back: There you will find the optional Treasure Chest with a Goshin shield.

The next apparatus consists of several staircase sections. Rotate the structure so that all stairs form a continuous connection and Link can safely walk up. For the last mechanism, you should first turn the entire construction over. On the bottom there is a small Treasure Chest with the Small Key. Then position the staircase construction so that you can reach the opposite side, open the last gate with the key and reach Toto Sah.


8. Ta’loh Naeg Shrine – learn perfect evasion maneuvers

The Ta’loh Naeg Shrine is located on a hill northeast of Kakariko Village and should be visited as early as possible. Unlike normal shrines, Ta’loh Naeg’s teachings are not a puzzle, but rather a combat tutorial. Here you will learn several techniques that you will later use in particular Lynels, guards and bosses become indispensable.

There are two Treasure Chests right after the entrance. Inside you will find a Goshin Shield and a Zanshin Short Sword. Equip yourself and approach the Nano Guardian in the middle of the room. The game first requires a sideways jump at the right moment, then a backflip. Both perfect dodges trigger a Flurry Rush, allowing Link to land multiple quick hits in a row.

Then you learn the perfect shield block: Hold ZL and press A immediately before the enemy hits. Finally, perform a charged attack by holding down Y. Once you have demonstrated all the techniques, the last door opens. A third Treasure Chest with a opal is waiting in front of the priest.

You should remember perfect evasive maneuvers and shield blocks. The same techniques will later become decisive against the game’s strongest opponents and are one of the most important combat strategies, especially in our Lynel guide.


9. Lakna Rokee Shrine – The Stolen Jewel

The Lakna Rokee Shrine is by far the most complex shrine in this tower region and, to a certain extent, represents the conclusion of the early tasks in Kakariko Village. It lies east of the village in a forest south of the source of the Great Fairy Cotura, but initially remains completely hidden underground. In order to unlock the shrine task “The Stolen Jewel”, you must first complete three tasks in Kakariko Village: “Escaped Chickens”, “Dancing Lights” and “The Legendary Fairy Spring”.

In the last task you visit Cotura’s spring at the same time. If you haven’t freed the Great Fairy yet, you should do this straight away; You can find all four Locations, costs and armor improvements in our guide to the Great Fairies in Breath of the Wild.

When the three tasks are completed, the large ancient ball disappears from Impa’s house. Speak to the residents and then wait until approximately 10:00 p.m.. Dorian, one of the guards outside Impa’s house, leaves his post and heads towards the eastern forest. Follow him at a sufficient distance and don’t let yourself be discovered.

In the forest, Dorian finally confronts the thief: an officer of the Yiga clan. The fight begins immediately afterwards. Dodge the strong attacks and strike back when the Yiga is briefly open after his attacks. After the victory, Link gets the stolen jewel back. Place the orb in the glowing base in the forest and the Lakna Rokee Shrine will rise from the ground.

The long external inspection was the real challenge. Lakna Rokee is a blessing shrine and only contains a Treasure Chest with a Mushin Greatsword before receiving the Spirit Orb.


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Which Dueling Peaks shrines are most overlooked?

Most likely missing at the end is Shee Venath, Shee Vaneer, Toto Sah and Lakna Rokee. The two mountain shrines are located far above the normal travel route and are difficult to see from the valley. Toto Sah hides completely behind a fragile rock wall, while Lakna Rokee only appears after several tasks in Kakariko Village. If you only follow the main story, you can easily miss all four.

Hila Rao, on the other hand, is visible from afar, but the direct route is prevented by Magda’s flowers. Ha Dahamar, Bosh Kala and Ta’loh Naeg lie virtually directly on the main early travel routes.


Collect the climbing headscarf early

Of all the rewards of this tower region, the climbing headscarf made of Ree Dahee is particularly valuable in the long term. Even the single piece of armor increases Link’s climbing speed and saves you a huge amount of time when exploring. Later you combine it with the climbing gloves made of Chaas Qeta and the climbing boots made of Tahno O’ah. If all three parts of the Great Fairies are improved to at least two stars, climbing jumps also use less stamina.

For a 100% pass with 900 Koroks, numerous mountain peaks and hidden places, the climbing set is therefore much more valuable than its comparatively low early defense values suggest.


Kill Ta’loh Naeg early – understand the combat system

While Ta’loh Naeg is not a difficult shrine, it should not be missed. Many later opponents are much easier if you have mastered the mechanics taught there. Perfect dodges open up large attack windows, while a perfect shield block can even reflect sentinel beams. Anyone who already practices these techniques in Kakariko Village will be much better prepared for the much more difficult fights in the later regions.


Are there DLC shrines at Dueling Peaks Tower?

No. The Expansion Pass does not add additional shrines to the Tower of Dueling Peaks map section. Even with DLC 2 “The Champions’ Ballad”, the nine regular tests Hila Rao, Bosh Kala, Ha Dahamar, Shee Venath, Shee Vaneer, Ree Dahee, Toto Sah, Ta’loh Naeg and Lakna Rokee remain.


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Dueling Peaks Tower – 100% Shrine Checklist

# Shrine For full score
1 Hila Rao Flower Path + Opal + 5 Ice Arrows
2 Bosh Kala Amber + Soldier’s Two-Handed Sword
3 Ha Dahamar Cryonis Puzzle + Violet Rupee
4 Shee Venath Photograph initial pattern + Sanda lance
5 Shee Vaneer Photograph exit pattern + hidden weapon chest
6 Ree Dahee Collect climbing headscarf
7 Toto Sah Blast Cave + Goshin Shield
8 Ta’loh Naeg combat training + all three Treasure Chests
9 Lakna Rokee Kakariko Village Tasks + Yiga Officer + Mushin Greatsword

Completed all 9 Twin Mountain Tower Shrines

If you have mastered Hila Rao, Bosh Kala, Ha Dahamar, Shee Venath, Shee Vaneer, Ree Dahee, Toto Sah, Ta’loh Naeg and Lakna Rokee, they are all Nine regular shrines in the Dueling Peaks Tower map section completed. You have already collected a valuable piece of armor with the climbing headscarf, learned the most important advanced combat techniques and completed one of the most extensive early shrine task lines with Lakna Rokee.

For our complete Breath of the Wild Walkthrough then stay in West Necluda, among other things, the Koroks, map locations, Side Quests around Kakariko Village, Coturas Fairy Spring, the two Stone Talus on the twin mountains and other collection targets along the roads to Hateno Village and Lanayru. With the nine activated shrines, you already have excellent fast travel points across the entire region.

Continue the walkthrough