In the map section around the Woodland Tower are located in The Legend of Zelda: Breath of the Wild in total 8 regular shrines. The region is one of the most unusual areas Hyrule’s, because only three trials can be easily entered: Monya Toma, Mirro Shaz and Keo Ruug. For Rona Kachta you have to cross the Forgotten Temple, which is guarded by numerous guards, Ketoh Wawai is hiding in the permanent darkness of the Deubran ruins and three other shrines are among the famous trials of the Koroks within the Lost Woods.
For our 100% walkthrough for Breath of the Wild, this tower region is particularly important because here you can also see the forest of the Koroks, the Master Sword, the three Korok trials, the Deubran ruins and the Complete Forgotten Temple. The latter even becomes relevant again after you have mastered all 120 regular shrines Hyrule’s: Then a special reward awaits Link there with the wilderness set.
All 8 shrines at the Woodland Tower at a glance
| # | Shrine | Location / Special feature | Important Treasure Chest |
|---|---|---|---|
| 1 | Rona Kachta | At the back of the Forgotten Temple | Fire Greatsword |
| 2 | Monya Toma | Maritta Hill; Send ball over multiple catapults | electric sword |
| 3 | Mirro Shaz | Directly at the forest stable; two Stasis golf exams | 2 Iron Hammer, Giant Ancient Core |
| 4 | Ketoh Wawai | Deubran Ruins; “Trial in the Darkness” | Ancient Core |
| 5 | Maag Halan | Korok Trial “The Trial by Fire” | Giant Ancient Core |
| 6 | Keo Ruug | Directly at Great Deku Tree; Constellations count | Knight or king’s two-handed sword |
| 7 | Daag Chokah | Korok Exam “The Pilgrim’s Way” | Ancient Core |
| 8 | Kuhn Sidajj | Korok Exam “The Power of Attraction” | Giant Ancient Core |
Preparation for the shrines in Hyrule Forest
For most trials you don’t need any special armor, but you should have a torch, fire source and some good weapons ready. In the Deubran Ruins there is complete darkness, while in the Forgotten Temple multiple active Guardians can target Link at the same time. A good shield, Guardian Defense or some Ancient Arrows make this section much more relaxing. At the Mirro Shaz Shrine you can get the iron hammers suitable for the Stasis puzzle directly on site.
In order to easily reach the four shrines within or behind the Lost Woods, you should first follow our guide to the forest of the Koroks, the Lost Woods and the Master Sword Follow. First, activate Keo Ruug there so that you can teleport directly to Great Deku Tree.
1. Rona Kachta Shrine – through the Forgotten Temple
The Rona Kachta Shrine is located at the very back of the Forgotten Temple at the northern end of the Kukudja Gorge. The entrance to the massive structure is located high in the rock face and leads into several gigantic halls filled with numerous Guardian wrecks. Many of them still work and will immediately target Link with their lasers as soon as you slide through the temple.
The simplest method is to consistently exploit the strong updrafts within the halls with the Paraglider. Stay on the move as much as possible and fly from airstream to airstream instead of fighting each guard individually. If several red aiming beams are aimed at Link, constantly change your altitude and direction. If you already have Ancient Arrows, you can take out particularly annoying guards with a hit in the eye.
At the very back of the temple you finally reach a huge goddess statue. Right in front of it is the Rona Kachta Shrine. Crossing the Forgotten Temple is already the real test, which is why it is a blessing shrine. Open the only Treasure Chest for a Fire Greatsword and then get the Spirit Orb.
Visit Rona Kachta later – Wilderness Set
The Forgotten Temple becomes particularly important again at the end of the shrine search. If you have mastered all 120 regular shrines from Breath of the Wild, the Side Quest “A Gift from the Priests” will automatically start. The priest of the most recently completed shrine will then send you back to the Forgotten Temple.
There are now three Treasure Chests in front of the large goddess statue behind Rona Kachta. They include Wilderness Hat, Wilderness Robe and Wilderness Pants – the complete Breath of the Wild classic green hero robe. For a truly complete game, you have to consider the Forgotten Temple twice: once for Rona Kachta and later after completing all shrines for the wilderness set.
2. Monya Toma Shrine – Parabolic Flight
The Monya Toma Shrine is located on Maritta Hill south of Maritta Stables and is freely accessible. Inside you will find three large platforms with catapults that throw balls and Link himself diagonally upwards. The goal is to transport the ancient ball from the first catapult over the following two platforms to the depression in front of the priest.
On the third platform there is a Crystal Switch with an arrow symbol. Each hit rotates the entire platform 90 degrees. First destroy the wooden crates in front of the target hole with a bomb, a weapon or fire. Then turn the third platform so that its catapult points directly towards the depression. Then place the ball on the first catapult; it is automatically thrown over the second and third catapults and finally lands on the target.
Before you finish the puzzle, you should get the optional Treasure Chest. Rotate the third platform so that the raised chest faces the second catapult. First let yourself be thrown from the first to the second platform and then be carried to the raised platform with the Paraglider open. The chest contains a Electric Sword.
3. Mirro Shaz Shrine – Stasis Golf at the Woodland Stable
The Mirro Shaz Shrine is located immediately northeast of the stable of the forest on Lake Minsh and is therefore one of the most important fast travel points in the region. The test “Moderation” is best known among players as Stasis Golf: You have to freeze a ball with Stasis and then use several weapon hits to store enough kinetic energy to send it flying over an abyss directly into a distant hollow.
First opens the freely accessible Treasure Chest with a iron hammer. Place the ball in the intended position, activate Stasis and hit it several times in the direction of the target. Pay attention to the direction of the displayed energy arrow: small deviations are enough for the ball to land next to the platform. If it hits the hollow, the path to the next area opens.
Then you move a cube on a rail over a pool of water and thereby change the position of a large seesaw. This is how you reach the priest – but for 100% you should first go to the right to the optional second golf test.
Mirro Shaz – Get Giant Ancient Core
A significantly more difficult variant of the first ball puzzle awaits in the optional side room. Again there is a Treasure Chest right at the start with a second iron hammer. This time the ball has to overcome a much greater distance and land precisely on the small target platform between several obstacles.
Use Stasis and dose your hits as evenly as possible. A one-handed weapon allows for finer corrections than a heavy hammer if you already know approximately the optimal strength of the blow. It’s best to save before attempting so that you don’t lose weapon durability unnecessarily if you miss. If the ball finally lands in the depression, the final treasure chamber opens with a particularly valuable Giant Ancient Core.
4. Ketoh Wawai Shrine – Trial in the Darkness
The Ketoh Wawai Shrine is hidden in the middle of the Deubran Ruins in the north of the Tower Region. As you approach the entrance, the shrine task “Trial in the Darkness” will automatically start. Inside the ruins there is almost complete darkness, even in broad daylight, so you can only see a few meters ahead.
Take the torch with you at the entrance and light every fire bowl you can reach along the way. The bird-like stone statues are particularly important: their beaks point in the direction in which you should continue. In this way you can work your way from light source to light source into the center of the ruins. If your torch goes out, simply return to an already lit bowl.
Waiting in the central area is a sleeping blue Hinox with an antique orb around its neck. For the shrine task, theoretically all you need to do is climb onto his body, steal the orb and disappear. However, for our 100% walkthrough, you should defeat him directly, as this individual specimen is one of the 40 Hinoxes and Stalnoxes for Kilton’s Hinox Order.
Take the ball to the nearby orange pedestal and insert it. Ketoh Wawai then rises from the ground. The shrine itself contains no further mystery; In the Treasure Chest there is a Ancient Core.
Complete Deubran Ruins for 100%
When you visit Ketoh Wawai, you should fully explore the Deubran Ruins. In addition to the Hinox there are several Treasure Chests, opponents and Koroks. In our regional route Woodland Tower, Deubran Ruins and Forgotten Temple, we therefore connect the dark ruins directly with the other collection destinations in this region.
5. Maag Halan Shrine – The Trial by Fire
Three of the eight shrines in this tower region belong to the trials of the Koroks. For Maag Halan, take the eastern path in the Korok Forest and talk to Damia. He starts the shrine task “The Trial by Fire” and gives Link a forest sword, a forest bow and a forest shield.
You must travel the entire way to the shrine while keeping these three items equipped and not destroyed. Therefore, under no circumstances should you exchange them for other weapons. The path leads through fog, past thorns and finally through Mihdo Swamp. Several enemies attack along the way, including slimes and Stal monsters. Bombs are particularly useful here because you can use them to eliminate enemies without using up the durability of the prescribed forest weapons.
Always stays on the clearly visible path. If you leave it too far, the fog will swallow you up and the test will have to be started again. If you reach the Maag Halan Shrine with your equipment intact, “The Trial by Fire” has been passed. A Treasure Chest with a Giant Ancient Core is waiting in the blessing shrine.
6. Keo Ruug Shrine – It’s written in the stars
The Keo Ruug Shrine is located directly at Great Deku Tree in the center of the Korok Forest. Activate it immediately after your first arrival, because in the future you can teleport directly to Master Sword and to the three Korok exams.
In the shrine there are four balls in front of four rows of five hollows each. Each sphere belongs to a specific constellation. The large murals opposite show the same constellations in different numbers, while the blue lamps on the hollows represent the numbers one to five. So all you have to do is count how often each of the four symbols appears on the large mural.
Viewed from the entrance, the solution from left to right is:
| Constellation | trough |
|---|---|
| 1st ball from the left | 5 |
| 2nd ball from the left | 3 |
| 3rd ball from the left | 1 |
| 4th ball from left | 2 |
So the combination is 5 – 3 – 1 – 2. As soon as all four balls are in the correct position, the large gate to the priest opens.
Keo Ruug – hidden Treasure Chest open
Don’t go straight to the priest after opening the main gate. In the back area you will discover a second star pattern above a locked treasure chamber. The same principle applies again, only this time the number of constellations is different.
For the treasury, the combination from left to right is 4 – 2 – 2 – 1. Bring the four balls from the main room into these new hollows accordingly. The main gate, which is already open, remains open, so you can’t break anything. As soon as the second combination is correct, the side door opens.
The Treasure Chest usually contains a knight’s two-handed sword; With higher internal game progress, this can become a king’s two-hander. The old table information is basically correct, but should be supplemented with the scaling, stronger variant.
Master Sword directly from Keo Ruug
Just a few steps away from the shrine, the Master Sword is in front of the Great Deku Tree. Link requires 13 permanent Heart Container to be able to pull it out of its socket; yellow bonus hearts from dishes do not count towards this. If you have fewer hearts, you can still fully explore the forest and later return directly to the sword via Keo Ruug.
The Master Sword is not only one of the most important weapons in the game, but also unlocks another memory. Owners of DLC 1 can later also begin the trial of the sword and permanently upgrade the weapon to its maximum attack power.
7. Daag Chokah Shrine – The Pilgrimage Route
For the Daag Chokah Shrine, take the northwest path from the Great Deku Tree and talk to the Korok Tasho. His young friend Oaki wants to complete the pilgrimage all alone. Tasho is worried and asks Link to go behind secretly without Oaki noticing.
This begins the shrine task “The Pilgrim’s Path”. Always keep a sufficient distance from Oaki and use trees, rocks and bushes as privacy screens. The young Korok stops several times, looks around and is so frightened that he suddenly runs back a few meters. So never run directly after him. If Oaki discovers Link, you have to start the pursuit all over again.
Don’t attack enemies too quickly if this could reveal your position. Oaki basically finds the way alone – your only job is to follow him unnoticed. If you stray too far from the intended path, you will also be swallowed by the fog.
In the end, Oaki reaches Daag Chokah Shrine safely. This means that the actual test has already been completed. In the Treasure Chest of the Blessing Shrine you will find a Ancient Core.
8. Kuhn Sidajj Shrine – The Power of Attraction
The third Korok Trial begins southwest of the Deku Tree at Zooki. His shrine task “The Power of Attraction” already has a clear clue in its name: the trees along the path have metal objects in their hollowed trunks, which you can detect with the magnetic module.
Activates Magnesis and follows the conspicuous metal objects from tree to tree through the fog. This way you stay on the safe route. Finally you reach a hollow tree with a stone tablet. A rusted sign should be placed there. Take the shield from a previous tree with the magnetic module and insert it into the opening provided.
The further path leads to Lake Salija. There you will discover a metallic Treasure Chest in another tree. Pull them out with Magnesis and bring them to the lake. Some Korok compartments are nearby; Use one of them to take the raft to the small island in the water. Place the Treasure Chest you brought with you in the hollow tree on the island. The Kuhn Sidajj Shrine then appears on the shore.
The shrine task was already the complete test. Inside there is a particularly valuable Treasure Chest with a Giant Ancient Core.
All three tests of the Koroks
| Shrine | exam | Client | Reward |
|---|---|---|---|
| Maag Halan | The Test of Wood | Damia | Giant Ancient Core |
| Daag Chokah | The Lost Pilgrimage | Tasho | Ancient Core |
| Kuhn Sidajj | Trial of Second Sight | Zooki | Giant Ancient Core |
Once you have completed all three trials, return to the Korok Forest. The tasks are among the most important content related to the Great Deku Tree and should be completed directly together during the full exploration of the Lost Woods. Through Keo Ruug you then have a comfortable fast travel point to the center.
Which shrines at the Woodland Tower are particularly easy to miss?
Most likely missing at the end is Ketoh Wawai, Rona Kachta and the three Korok shrines. Ketoh Wawai is located in an area that at first glance appears almost completely black, Rona Kachta is hidden deep in the Forgotten Temple, and Maag Halan, Daag Chokah and Kuhn Sidajj can only be reached if you consciously follow the three paths from the Korok Forest. Monya Toma and Mirro Shaz, on the other hand, stand openly in the landscape, while Keo Ruug is discovered almost automatically when you visit Master Sword.
Three Ancient Cores from the Korok Trials
The Korok exams are not only interesting for the Spirit Orb. Maag Halan and Kuhn Sidajj each contain a rare Giant Ancient Core, Daag Chokah a Ancient Core. Additionally, there is another reactor core in Ketoh Wawai and a giant core in the optional second golf test of Mirro Shaz.
This makes the Woodland Tower region one of the most interesting areas if you collect materials for ancient equipment. If possible, you should not sell the cores if you later want to improve the antique set or have weapons and equipment manufactured at the Akkala Institute.
Are there DLC shrines at the Woodland Tower?
No. Unlike Hebra, Lanayru, Eldin, Tabantha and the Gerudo Desert, DLC 2 adds “The Champions’ Ballad” does not add an additional shrine to the Woodland Tower map section. Even with the expansion pass installed, the eight regular shrines remain: Rona Kachta, Monya Toma, Mirro Shaz, Ketoh Wawai, Maag Halan, Keo Ruug, Daag Chokah and Kuhn Sidajj.
However,
DLC 1 expands the area around the Master Sword to include Trial of the Sword. This consists of its own arenas and does not count as an additional shrine in the region.
Woodland Tower – 100% Shrine Checklist
| # | Shrine | For full score |
|---|---|---|
| 1 | Rona Kachta | Traverse Forgotten Temple + Fire Greatsword |
| 2 | Monya Toma | Catapult Puzzle + Electric Sword |
| 3 | Mirro Shaz | Both Golf Tests + 2 Iron Hammers + Antique Giant Core |
| 4 | Ketoh Wawai | Deubran Ruins + Defeat Blue Hinox + Ancient Core |
| 5 | Maag Halan | “The Trial by Fire” + Giant Ancient Core |
| 6 | Keo Ruug | 5-3-1-2 + Treasury with 4-2-2-1 |
| 7 | Daag Chokah | Follow Oaki unnoticed + Ancient Core |
| 8 | Kuhn Sidajj | Follow Metal Traces + Giant Ancient Core |
| Extra | Master Sword | With 13 permanent hearts draw |
| Endgame | Forgotten Temple | After all 120 shrines collect wilderness set |
Completed all 8 Woodland Tower Shrines
If you have mastered Rona Kachta, Monya Toma, Mirro Shaz, Ketoh Wawai, Maag Halan, Keo Ruug, Daag Chokah and Kuhn Sidajj, they are all eight regular shrines in the Woodland Tower map section completed. You crossed the Forgotten Temple and the Deubran Ruins, all three trials of the Koroks passed and collected several particularly rare ancient reactor and giant cores.
For our complete Breath of the Wild Walkthrough, the Koroks, map locations, opponents and other collection targets as well as the Master Sword in the forest remain in the region Koroks. You should also remember the Forgotten Temple for the end game: As soon as all 120 shrines have been mastered, you will receive the complete wilderness set as a gift from the priests with a wilderness hat, wilderness robe and wilderness trousers.
