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Lake Hylia: Lake Tower, Shrines, the Giant Horse and Malanya

After our long stay in the Gerudo region, we move to the Lake Hylia for the next section. The area around the Lake Tower is comparatively compact, but is full of important objectives: six shrines, several shrine tasks, the giant horse, the horse goddess Malanya, a souvenir photo, Farosh and some content from the two DLC packs.

We don’t just complete the region shrine by shrine, but rather connect the destinations into a sensible 100% route. Along the way, we take Koroks with us, kill an Stone Talus that is important for Kilton’s later monster medals and collect several unique horse equipment.

You can also find a compact overview of the six shrines in our guide to the shrines at the Lake Tower. However, for this 100% pass, we go into much more detail.

Preparation for the Lake Hylia

You should be more than adequately equipped by now. Particularly useful are Revali’s Gale+, Urbosa’s Fury+, at least two stamina rings and some stamina dishes. We need significantly more endurance for the giant horse than for a normal horse.

Also take at least 1,000 Rupees. We need these to awaken Malanya. There should also be enough arrows. Anyone who already owns the eagle bow from the village of Rito can later use it excellently for archery on horseback.

For the shrine task at Loone we need the Camera Rune. We also need a Farosh Scale for the Spring of Courage. We’ll get these on the way across the Hylia Bridge.

Owners of the expansion content can also collect the Antique Saddle, Blue Lobster Shirt and Ravio’s Hat in this chapter. The free Xenoblade Chronicles 2 collaboration also takes us to the Hylian Bridge.


From Hylia Bridge to Lake Tower

Teleport to the plateau tower and glide southeast. Our first target is the massive Hylian Bridge, which spans the Lake Hylia from north to south.

Anyone who has already fully explored the route can of course travel directly to the southern end of the bridge. However, for our 100% route we take some easily accessible Koroks.

Optional – Korok at the northern end of Hylia Bridge

There is a larger rock at the northern end of the bridge. In the water below you can see a stone circle.

Axyl up the rock and throw it into the circle. If necessary, you can stand closer to the edge so that the throw doesn’t come up too short.

Optional – Korok under the Hylia Bridge

There is a large metal plate under the northern part of the bridge. Use the stasis module to move them out of the way or throw them away with a few hits.

There is a small stone underneath. Lift it up and take the Korok Seed with you.

Optional – Korok Balloon under the bridge

Just a little further south there is a balloon below the bridge. Shoot him with an arrow.

Optional – Korok at the bridge center

Climb to the large structure in the middle of the Hylian Bridge. At the top you will discover a small swirl of sparkling leaves.

Investigate it to make the next Korok appear.

Optional – Flower Puzzle at Hylia Bridge

South of the center, a single yellow flower begins on one of the pillars. Touch her. The next flower then appears a little further down.

Follow the flowers over the pillar until Korok finally appears.


Farosh on Lake Hylia – save scale for later

Stay on the Hylian Bridge until night if possible. From around midnight, Farosh appears regularly over the Lake Hylia and passes through the air in the immediate vicinity of the bridge.

As soon as the dragon approaches, jump from the bridge and open the Paraglider. The updrafts around Farosh keep Link aloft.

Shoot an arrow at the dragon’s body. A glowing fragment flies away and falls to the ground or into the water.

Land and collect the Farosh Scale. Don’t sell them – we need them in this chapter for the Well of Courage and the Shae Katha Shrine.

We explain in detail how you can specifically farm all the materials from the three dragons in our guide to the locations of Dinraal, Naydra and Farosh.

Optional: Xenoblade Chronicles 2 – first salvage diver treasure

This section is part of a free update for Breath of the Wild and is independent of the paid expansion packs.

Activates the Side Quest “Xenoblade Chronicles 2” if it is still open. One of the three descriptions leads you to the Hylian Bridge.

At night, stand roughly in the middle of the bridge and look south. Watch the sky until a red star falls.

Then go to the impact site and open the special Treasure Chest. Inside is the salvage diving helmet.

The two remaining Xenoblade treasures are at Lake Skull in Akkala and on Hebra Peak. We’ll take them with us later on the respective regional routes.


Lake Tower Activate

Leave the Hylian Bridge at the southern end and head southwest. The Lake Tower is visible from afar in the Balume Plain.

There are several Bokoblins, Lizalfos and Fire Pyromagi around the tower. Based on how we’ve played the game so far, the opponents no longer pose a serious threat.

If you want to complete the climb without fighting, use Revalis Sturm+ and land directly on one of the upper platforms.

Climb to the top and activate the Sheikah Tower. This reveals the map for the entire area around the Lake Hylia, the Poplar Highlands and parts of the southern Faron.

Optional – Korok east of

tower

To the east of the tower there is a large rock above a small depression. Push or roll it into the hole provided. The stasis module can help if the rock remains in an awkward position.

Optional – Sparkling Korok

A little further east, a small vortex of light moves across the ground. Catch or examine him.

Optional – another Felsenkrog

Southeast of there is another puzzle with a large rock. Bring this too into the designated recess.


Ya Naga Shrine on Hylia Island

From the lake tower we glide back towards Lake Hylia. On the largest island in the lake lies the Ya Naga shrine in a depression.

Activate it and enter the Sky Striker Trial.

Ya Naga Shrine – Skystriker

In front of you is a large stone block with a funnel-shaped structure underneath. Above you can see a crumbling ceiling.

First place a square remote bomb on the top of the stone block.

Then switch to the round remote bomb and place it in the funnel below the block.

Detonates the round bomb. The entire stone block is catapulted upwards. As soon as the square bomb is close to the fragile ceiling, detonate it too.

The explosion destroys the stones above the room.

Now place another round bomb under the block. Stand on the top yourself and light it. Link is thrown high up.

Treasure Chest: Zanshin Short Sword

Immediately opens the Paraglider and glides to the side platform. The shrine’s only Treasure Chest is there.

You will find a Zanshin short sword inside.

Then let yourself be catapulted up again and glide to the priest Ya Naga. Accept the Spirit Orb.

Optional – Korok in the Hylian Islands

A noticeably tall tree grows on a small island near the large Hylia Island.

Climb up to its crown and examine the sparkling leaves.


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To the plateau stable

Teleport back to the Lake Tower and glide southeast. Then follow the road to the stable on the plateau.

This stable will be our central starting point for the next few hours. Register him at the nearby shrine and get one of your horses if necessary.

Ka’o Makagh Shrine – New Ways

The Ka’o Makagh Shrine is only a few meters south of the stable and should therefore be activated immediately.

The “New Ways” test begins inside.

Use the magnetic module and open the large metal doors. Two nano guards are waiting behind it. Defeat them and move on.

Treasure Chest: Travel sheet

Behind the next metal door is a Treasure Chest. Open it and take the travel sheet with you.

On the following wall you will see several brittle stone blocks. Blow them up with a remote bomb.

This will reveal another large metal door. Remove it completely from its anchoring and take it with you using the magnetic module. We use it as a movable bridge or ramp.

Treasure Chest: Gold Rupee

At the back of an elevated platform, there is a large metal block stuck in the wall. Pull it out with the magnetic module.

In the niche behind it is a Treasure Chest with a Golden Rupee worth 300 Rupees.

Treasure Chest: Opal

Use the previously removed metal door as a ramp and reach the next elevated level.

From there you can reach another chest between or above the blocks. Inside is a opal.

Then place the metal door so that you reach the last platform. Speak to Ka’o Makagh and receive the Spirit Orb.


Completely clear the plateau stable

Before we move on, we take care of all the important tasks surrounding the stable.

Optional – dog treasure at the stable

A dog is running around at the stable. Feed him several times, for example with apples or Meat.

If Link has gained enough trust, the dog will run and lead you to a buried Treasure Chest north of the stable.

Open it and take the Silver Rupee worth 100 Rupees.

Steeplechase – decorative bridle and decorative saddle

Speak to Blynne at the stable and start the obstacle course. The attempt costs 20 Rupees.

You have to overcome a total of ten obstacles on a registered horse. If possible, use a horse with good speed and complete binding.

Does not attempt to accelerate again immediately before an obstacle. Horses jump more reliably when they run straight towards the hurdle at a controlled speed.

For a time less than approximately 1:30 minutes you will receive the decorative bridle.

If you then complete another run under approximately 1:15 minutes, you will receive the decorative saddle.

Of course we get both parts for our 100% collection.

We also cover other special horses and all equipment in our guide to horses, Epona and the antique horse equipment.

The Horseback Hoodlums

Speak to Perosa at the stable. She reports about a band of mounted Bokoblins who are up to mischief in the prairie northwest of the stable.

This starts the Side Quest “The Bandits of the Prairie”.

Ride northwest into the Fural Plains. Five blue Bokoblins on horses patrol there.

You can fight them the classic way from horseback or shoot them with arrows from the saddle. Urbosa’s Fury+ kills multiple enemies at once if they are close enough together.

Defeat all five bandits and then return to Perosa.

As a reward you will receive a Endura carrot.


Souvenir photo – A dry place

From the plateau stable we take a short detour north to take another souvenir photo.

The picture shows Zelda and Link under a large tree during a thunderstorm. You can find the tree you are looking for between Panora Mountain and the Adeya Village Ruins.

In this area, look for the familiar yellow glow on the ground and examine it.

Link remembers the scene “A Dry Place”.

If you are missing other photos, you can find all the positions in our guide to the memories in Breath of the Wild.


Adeya Village Ruins – Stone Talus and Koroks

Then continue to the Adeya village ruins at Lake Adeya.

100% Target: Stone Stone Talus at Lake Adeya

In the northern part of the lake, a stone Stone Talus disguises itself as an ordinary rock formation.

Approach to awaken the enemy. Climb onto his back and attack the ore vein. A powerful two-handed sword or a rock splitter is ideal.

Defeat the Stone Talus at least once. After defeating Ganon, such individual mini-bosses become relevant for Kilton’s monster medals. That’s why we take every Stone Talus, Hinox and Molduga that is clearly on our route directly with us.

Optional – Korok in hollow tree

West of the ruins lies a stone in a hollow tree stump. Lift it.

Optional – Korok at the well

There is a metal ball in the ruins. Use the magnetic module and place it in the corresponding well.

Optional – Sparkling Korok

A small vortex of light moves in the southern area of the ruins. Catch him or examine him.

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Optional (DLC): Misko’s second diary

Owners of the expansion packs should investigate the Adeya Village Ruins particularly carefully.

You will find Misko’s second EX diary under or near one of the destroyed houses on the east side. Read it completely.

This will give you clues about several special pieces of armor:

the Blue Wind Robe, Ravio’s Cap, Zanto’s Helmet and the Evil Armor.

We do not search for the items in any order, but rather take them along our normal 100% route. Two of them are directly in this chapter.

You can find a complete overview in our overview of the DLC content.


Optional (DLC): EX – Blue Wind Robe

Teleport to Lake Tower and glide south to Kolar Lake.

Misko’s clue speaks of a body of water where the Menoat River is born. This area is meant.

Searches the water with the magnetic module. Below the surface you will see a metal chest labeled “EX”.

Pulls it out of the water and opens it.

Inside is the Blue Lobster Shirt, Link’s well-known item of clothing from The Wind Waker.

The shirt provides heat protection and also increases the speed of a raft when you use a Korok Blade.

Optional – Korok in Kolar Lake

There is a cube puzzle in the center of the lake. Use the magnetic module, get the single metal cube out of the water and complete the existing block structure.

Optional – Korok west of Kolar Lake

On an elevated ledge west of the lake lies a single small stone.

Raise it.


Riding rifle camp – knight’s bridle and knight’s saddle

Return to the plateau stables, take a well-trained horse and follow the road west to the cavalry rifle camp.

There you can start archery on horseback at Jini. One pass costs 20 Rupees and lasts 60 seconds.

There are numerous targets on the route. You have to hit as many of them as possible while galloping.

The eagle bow is ideal for this: it draws quickly and shoots three arrows at the same time. If you don’t want to use it, take a fast bow with a long range.

At least 20 targets hit you will first receive this Knight’s bridle.

Then achieve at least 23 hits to also have that Knight’s saddle to get.

In addition to the jewelry equipment, we have also collected the complete knight’s equipment for our horses.

Optional – Korok at the

cavalry rifle camp

Near the camp you will find several small sacrificial vessels or bowls. Complete the missing fruit according to the pattern of the other bowls.

Optional – Flower Korok

A sequence of flowers begins just north of the camp. Touch the flowers one at a time and follow them up the hill.


Giant traveling companion – find the giant horse

Speak to Straia at the Rifle Camp. He is interested in an unusually large horse that is said to live further west or southwest in the Taobab steppe.

This starts the Side Quest “Giant Travel Companion”.

The animal you are looking for is distinctive: it is significantly larger than normal horses, has a black body and an orange mane.

Ishto Soh Shrine on the way to Taobab Steppe

Before we capture the giant horse, we take the Ishto Soh Shrine to the west. It is located east of Mordaba Mountain.

Activate it and enter the Take It Into Your Hands Trial.

Ishto Soh Shrine – Take it into your own hands

In the shrine, a laser beam is usually directed from a moving device to a Crystal Switch.

The special feature: the entire laser unit can be accommodated.

Treasure Chest: Topaz

First goes behind or into the area of the laser beam. There you will reach the first Treasure Chest with a Topaz.

Then pick up the laser device and place it on the moving platform. Aims the beam so that it repeatedly hits the Crystal Switch as it passes by.

This causes the large platforms in the room to alternately move up and down.

Use this movement to work your way up little by little.

Treasure Chest: Ancient Core

From one of the upper platforms you can slide to a side niche or level.

There is a second chest with a Ancient Core.

Then return to the moving platform, reach the stairs to the priest and get the Spirit Orb.


Taming the giant horse

Now ride or walk further into the Taobab steppe.

The giant horse is grazing together with several normal horses. Direct approach works poorly because the animal quickly notices you.

Sneak up with stealth clothing or stealth food. It’s even easier to land from a high tree or rock with the Paraglider directly on your back.

Immediately press the L button repeatedly after sitting down.

The giant horse requires significantly more endurance than an ordinary horse. Two normal endurance rings are not reliably enough. Therefore, have Endura dishes or other stamina food ready and open the inventory while taming as soon as Link’s power runs out.

Once the horse has calmed down, the journey back to the cavalry rifle camp begins.

Beware of the Lynels

On the direct route back, two Lynels are patrolling the Oseira Plain.

You don’t have to defeat them for this task. Stay as far away as possible and continue riding quickly. The giant horse is strong enough to simply push smaller opponents aside.

Reach Straia with the giant horse and talk to him.

This completes “Giant Traveling Companion”. As a reward you will receive a Silver Rupee.

Then ride to the stable on the plateau and register the giant horse.

The animal has extraordinary strength and can run over practically any smaller opponent. However, it does not have a normal stamina meter and cannot be equipped with other saddles or bridles.

Optional – three Koroks in the Taobab Steppe

Before you finally leave the steppe, we can take three nearby Koroks with you.

There is an acorn or nut hanging near a large tree, which you shoot with an arrow.

A magnetic cube puzzle awaits on an elevated ledge further west. Place the individual cube so that both structures look identical.

Further south there is a balloon on or above a large tree. Shoot this one too.


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Malanya – awakening the horse goddess

Teleport back to the plateau stables and then ride southeast.

Cross the Horse God Bridge. Behind it lies a large closed flower bud, which initially looks like another source of the Great Fairies.

Speak to the flower.

For 1,000 Rupees Malanya, the horse goddess, appears.

Malanya can revive deceased registered horses. She usually asks for an Endura carrot for this – unless Link himself intentionally beat the horse to death.

This unlocks another important permanent feature in Hyrule.

Optional (DLC): Antique Saddle

DLC 2 owners should immediately search the area around Malanya’s Source with the magnetic module.

Behind or immediately next to the source there is a chest marked “EX” hidden in the ground.

Pulls it out.

Inside lies the antique saddle.

If the saddle is equipped on a suitable horse, that horse can be teleported to Link when you whistle – even if it is far away.

The corresponding antique bridle is by the cherry blossom tree on Satori Mountain. If you haven’t collected it on our previous route, we’ll take care of it on the corresponding tour.

Optional – Korok at Malanya’s source

There is a single small stone on a nearby raised rock or mountain. Lift it up and take the Korok Seed with you.


Guardian Slideshow – Loone’s three photos

Our next shrine task takes us to the Pafar Coast.

There the Gerudo Loone sits right next to a shrine base and guards an ancient ball. Talk to her.

Loone is obsessed with Guardians and will only give up her orb if Link shows her photos of three different Guardians.

This starts the shrine task “In the sight of the guardian”.

Required:

a nano guardian, a flying guardian and a walking guardian.

It’s not just important that the respective opponent can be seen in the picture. Make sure the camera recognizes his name and the red exclamation mark appears.

Photo 1: running guard

An active Guardian Runner is patrolling the Komo Coast not far away.

You don’t have to fight him. Approach carefully, use the Camera Rune from a safe distance and wait until the guard is clearly recognized.

Take the photo and leave again.


Pumaag Nitae Shrine – Photo of Nano Guardian

For the second picture we visit the nearby Pumaag Nitae Shrine between Finras Forest and Zuguland Forest.

Save before the fight as a precaution.

Enter the shrine and immediately pull out the Camera Rune. A Guardian Scout II is waiting in front of you.

Take a picture of him before you start the fight.

Once you have the picture, switch to the weapon.

Pumaag Nitae Shrine – A Minor Test of Strength

The Guardian Scout II is hardly a challenge for our now advanced Link.

Dodges his normal attacks sideways and uses perfect dodges. When he starts his whirl attack, stand behind a pillar so that he crashes into it.

Defeat him and collect his Guardian Weapons if you have space.

Treasure Chest: Boomerang

After the fight, the path to the priest opens.

Don’t forget the Treasure Chest first. Inside is a Boomerang.

Then take the Spirit Orb.

Photo 3: flying guardian

We take a short fast travel detour for the flying guardian.

A particularly uncomplicated guard plane can be found in the already explored Tabanta area west of the Tabanta Bridge or near the Great Fairy there.

Teleport to an already activated shrine nearby, photograph the Guardian Flyer from a safe distance, and then return to Pafar Coast.

Alternatively, of course, any other active guardian flyer whose photo is correctly recognized by the Sheikah stone will work.

Unlock Shoqa Tatone Shrine

Shows Loone all three images.

She is thrilled by the photos and finally gives Link the ancient ball.

Take it and place it in the recess of the shrine base.

The Shoqa Tatone Shrine rises from the ground. This concludes “In the Eyes of the Watcher.”

Shoqa Tatone Shrine – Trial of Strength (Medium)

A Guardian Scout III is waiting inside.

His attacks are stronger than the previous opponent, but work on the same principle. Use perfect dodges or parry with your shield.

Urbosa’s Fury+ ends the test of strength particularly quickly based on our progress so far.

Treasure Chest: Royal Sword

After the victory, the gate opens.

Opens the Treasure Chest in front of the priest. Inside lies a royal sword.

You will then receive the Spirit Orb.


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The Serpent’s Jaws – Kass’s next song

From Pumaag Nitae or the Pafar Coast we now move towards Zuguland Forest and Dracoto River.

In the forest we meet Kass again.

Talk to him. He recites an old song to Link:

The clues lead to a stone dragon and a sacred spring deep in the forest.

This begins the shrine task “In the Dragon’s Mouth”.

Follows the course of the Dracoto River. From a bird’s eye view, the ruins and rock faces form a huge dragon.

At the end of the path you will reach the large stone dragon mouth. Therein lies the source of courage.

Optional (DLC): EX – Trader’s Cap

Before you activate the source, let’s take care of another clue from Misko’s diary.

The treasure is sought in the right claw of the dragon that devours the source of courage.

Follow the stone dragon construction to its right claw and activate the magnetic module.

You will see an EX treasure chest in the ground.

Pull it out and open it.

Inside lies Ravio’s hat from A Link Between Worlds.

Ravio’s hat also has a practical additional effect: climbing sideways uses less stamina.

You can find more special armor pieces in our guide to the armor in Breath of the Wild.


Spring of Courage – Sacrifice Farosh Scale

Go back to the Goddess Statue in the Well of Courage.

The voice tells Link to offer a scale of Farosh to the Source.

That’s exactly why we’ve already collected a Farosh Scale at the Hylia Bridge.

Open the inventory, take the scale in your hand and place or throw it into the water directly in front of the statue.

The scale begins to glow.

The large stone gate behind the goddess statue then opens, revealing the path to the Shae Katha Shrine.

This completes the shrine task “In the Dragon’s Mouth”.

Shae Katha Shrine – Shae Katha’s Blessing

The real test was the path to the source of courage. There is therefore no further mystery waiting in the shrine itself.

Treasure Chest: Electric lance

Opens the only Treasure Chest.

Inside is a electric lance.

Then go to Shae Katha and take the Spirit Orb.


Completed all six shrines at Lake Tower

We have now completed all six normal shrines in the Lake Tower map section:

Ya Naga, Ka’o Makagh, Ishto Soh, Pumaag Nitae, Shoqa Tatone and Shae Katha.

The older shrine overview on ZeldaCollection still contains information from an old data version for individual rewards. The finds mentioned here apply to this passage: The Zanshin short sword is in the Ya Naga shrine and Shae Katha is at the source of courage and contains an electric lance.

100% level after the Lake Hylia

The actual map section is largely cleaned up for our route. We activated the Lake Tower and completed all six shrines.

Additionally, we have completed “The Bandits of the Prairie”, “Giant Traveling Companion”, “In the Eyes of the Watcher” and “In the Mouth of the Dragon”.

The giant horse is captured and registered, Malanya has been awakened for 1,000 Rupees, and both jewelry and knight horse equipment have been collected.

We also activated the A Dry Place commemorative photo and defeated the Stone Stone Talus at Adeya Village Ruins for Kilton’s eventual Monster Medals.

With DLC content activated, we now also have the Ancient Saddle, Blue Lobster Shirt and Ravio’s Hat. We collected the first of the three treasures from the Xenoblade Chronicles 2 equipment.

With the Koroks we specifically took those that were directly on our route. The Lake Tower map section contains a large number of Korok puzzles overall, including numerous seeds immediately on the borders of Faron, Western Necluda, and the Hyrule Field. These are not left out: we take them with us on the adjacent tours so that the same mountain ranges, rivers and crossings do not have to be walked over several times.

Next we move further east. The tower from Faron, Lake Floria, the Lakeside Stable, other shrine tasks and finally Lurelin Village are waiting there. This allows us to systematically connect the entire southeastern part Hyrule’s to the just completed Lake Hylia.

Continue the walkthrough