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EX Champion Revali’s Song

After the trial on the Great Plateau, the four parts of the destroyer spread across Hyrule. Each of them points to the tests of one of the four Champions. We start in the northwest with Revali, because his improved stretching ability is particularly valuable for further 100% game status. After completing this chapter, Revali’s Gale recharges significantly faster, making virtually every remaining climb, Korok search, and mountain exploration easier.

[DLC] This chapter requires your DLC pack 2 “The Champions’ Ballad”. In addition, all four Titans must be freed and the trial on the Great Plateau must be completed. The three new shrines for this test are called Shira Gomar Shrine, Kiah Toza Shrine and Noe Rajee Shrine. They belong to the Shrines of the Ballad of the Champions.


Revalis Monument on Cuho Mountain

First teleport you to the Akh Va’quot Shrine near the Rito village. From there you glide south or southwest to Cuho Mountain. Even from a distance you can see three huge stone pillars that rose out of the ground after completing the trial. Approach the monument and examine the three pictures. Each shows a section of the region and thus the approximate location of a test.

Kass is also waiting at the monument and recites the still incomplete verse about Revali. The three clues describe a shot at the fire dragon’s horn, a descent through glowing rings and four targets that must be hit within a very short time. The order is not prescribed. For our route we start at Dinraal, then move to the Hebra summit and finish the three tests at the Rito airfield. There we can pick up three collectibles at the same time that were still open during our first visit to Medoh.

The three images of the monument do not disappear. You can always go back and watch them again. Since the Locations are described in detail below, this is not necessary.


Optional: Revali’s diary in the Rito

village

Optional – DLC story: Through the Champions’ Ballad, a new document is available in the village of Rito. If you are traveling from the village to the monument or later back to Vah Medoh anyway, stop by Teba’s house. There lies Revali’s diary.

The diary contains Revali’s personal thoughts about his abilities, the development of his flying technique, his appointment as Champions and, most importantly, his relationship with Link. Reading is not necessary for the game mechanics 100% rating, but for the most complete game status and understanding of the DLC memory it is one of the most important optional texts in the expansion pass.

You don’t have to collect any items or start a quest. Simply interact with the book and read the entries. We will also include comparable diaries from Mipha, Daruk and Urbosa in their ballads where our route passes anyway.


First test: Hit the horn of the fire dragon Dinraal

Teleports you to Hebra Tower. From the tower you glide southwest to the large Kukudja Gorge. The Rito Mazli is sitting by a campfire on a ledge on the northern or northeastern edge of the canyon. He observes the fire dragon Dinraal and provides the crucial clue: the dragon moves through the gorge at night and its horns begin to glow noticeably.

If it is still day, sit by Mazli’s fire and wait until night. Dinraal does not appear immediately at the moment the clock changes. Stay on the edge of the ravine for a while. Around midnight or early in the night, the dragon approaches through the canyon.

Dinraal creates strong updrafts around his body. As soon as it passes below your position, jump off the cliff and open the Paraglider. The updrafts carry Link back up. Keep enough distance from the dragon’s body: the fireballs and intense heat can injure Link. Complete flame protection like on the Death Mountain is not necessary, but a few hearts in reserve doesn’t hurt.

Wait until Dinraal’s horns glow blue. Then draw the bow while flying. Thanks to the slow motion, you can easily aim at one of the two horns. A normal arrow is enough. Really hits the horn and not the head or body.

If the shot was correct, the hit location lights up brightly and the Shira Gomar Shrine appears on the southern edge of the gorge.

Optional: Collect Dinraal Horn Shards

Optional – Dragon Part: The hit on Dinraal’s horn simultaneously releases a Dinraal Horn Shard from the dragon. After the hit, look for the bright beam of light that marks the material’s landing site and glide/run there before entering the shrine.

Don’t leave this find behind. Horn shards are among the most valuable dragon parts. They are required for some of the highest armor upgrades and can produce particularly long additional effects when cooking. For example, the warrior’s robe requires Dinraal Horn Shards for its final upgrade. Further information about the routes of the three dragons can be found in the guide to Dinraal, Naydra and Farosh.

Since we had to hit the horn for the DLC exam anyway, this rare item costs us virtually no additional effort.


Shira Gomar Shrine – Aim With Calm

[DLC] Shrine: Activate and enter the Shira Gomar Shrine. The entire puzzle is based on updrafts, long-range bombs and the right timing. Three fans are already generating strong air currents in front of you. Open the Paraglider and let yourself be carried to the next platform.

There, brittle stone blocks block the next path. Throw a Remote Bomb at the fan. The airflow throws them upwards. Wait until the bomb is level with the crumbling wall and detonate it. The explosion destroys the blocks. Bomb darts also work, but would be unnecessary wasted ammunition here.

Slide to the exposed platform. There, a funnel-shaped tube leads to another fan. Place a round remote bomb in the funnel. It rolls into the airstream and is thrown towards the nearest fragile wall. Blow it up at the right moment and follow the newly opened path.

The following fans will take you to a large rotating structure. Here lies the crucial mechanics of the shrine: a stream of air hits a switch, which in turn closes a grate in front of the next section. You have to prevent the switch from being triggered at the wrong moment.

Treasure Chest in Shira Gomar Shrine

Optional – Treasure Chest: Before you finish the shrine, look for a higher platform in the area of ​​the large rotating structure. The only chest in the shrine is there. Use the fans and the Paraglider to get to the platform. Lying in the chest 10 bomb arrows.

This ammunition is not necessary for the later memory fight because Link receives a set of equipment there, but it remains in your inventory as normal afterwards and is worth the short detour.

Then returns to the rotating mechanism. Use Stasis to freeze either the wind switch or the rotating structure at the right moment. What is crucial is that the path behind the grille remains open while the airflow is pointing in the right direction. Send another remote bomb through the mechanism and use it to blow up the last fragile wall.

As soon as the passage is clear, you glide over with the next updraft. A series of other fans finally carry you to the priest. As a reward you won’t receive the usual Spirit Orb, but a token from Medoh. For Revali’s final test we need a total of three of them.


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Second test: Ring race from the Hebra summit

Now teleport to Goma Asaagh Shrine near Hebra Peak. Put on your full Rito set or sufficient protection against the cold. It’s extremely cold at this altitude, and we don’t want to constantly search for food in our inventory during a quick shield run.

Leave the shrine cave and head a little south or southeast of the summit. A large blue light ring appears in the snow. As soon as Link crosses it, the second test begins and the next ring appears further down the slope.

Immediately draw a shield: Hold ZL, jump and press the action button while jumping to land on the shield. Link then surfs down the mountain. If possible, don’t use a particularly valuable shield like the Hylian Shield; the journey consumes durability. A knight’s shield or another sturdy replacement is sufficient.

The rings disappear after a short time. Small corrections on the stick are enough. Large, hectic steering movements make the sign difficult to control and cost more time than a slightly wider arc.

Early on the route leads over a larger gorge. Jump off the edge and open the Paraglider. Several updrafts carry you to the other side. Don’t stay in the updraft unnecessarily long, otherwise you’ll fly over the next ring. As soon as you have enough height, the Paraglider closes or glides flat and lands back in the snow.

Then continue shield surfing. There are rocks, snowballs and sometimes echsalfos on the route. Don’t fight. Avoid obstacles only as much as is necessary for the next ring. If you miss a ring or take too long, the track disappears and you have to return to the first ring.

After the final ring, the Kiah Toza Shrine emerges from the snowy ground.


Kiah Toza Shrine – Ball Guide

[DLC] Shrine: In this shrine, a large ball continuously rolls downward from the top of a complex structure. Our job is to prepare your entire route so that it reaches the designated depression at the end without falling.

First run to the strong updraft at the beginning of the room and let the Paraglider carry you all the way up. Keep there to the right or to the back of the construction. You will find a small pool of water and a large stone block.

Treasure Chest in Kiah Toza Shrine

Optional – Treasure Chest: First create a block of ice next to the large stone block with the cryo module and climb on it. Then destroy the first ice block again and create a new directly under the stone block. The cryoblock lifts the heavy stone and brings Link high enough to reach the ladder above.

Climb up and follow the steps. The shrine’s only Treasure Chest contains a Falcon Bow. This Rito bow has a very high firing speed and long range. If you still have the Falcon Bow from the earlier Medoh chapter, you now have a welcome replacement.

Then return to the actual marble run.

Prepare the marble run

On one of the upper levels there are several metal plates or metal blocks on rails. Without intervention, the ball would roll off the path at this point. Use the magnetic module and first move the two plates so that they come together as one continuous bridge form.

There are also other metal parts that function like side boundaries. Push them closer together so that the ball doesn’t fall off the side of the structure the next time you change direction.

Then go back to the lower area to the waterfall. There is another gap in the ball track here. Use the cryomodule to create two ice blocks, which lie like a sloping ramp between the upper end and the lower track. If possible, place the second block a little lower than the first. The ball should retain its momentum and not get caught on an edge that is too high.

This means that most of the route is prepared.

Timing the conveyor belt and rocker correctly

Return to the upper platform with the Floor Switch. Wait until a new ball rolls down the prepared path and reaches the conveyor belt. Enter the Floor Switch. This changes the running direction of the conveyor belt and the ball is transported in the correct direction.

There is a large rocker beneath the conveyor belt. Without help, she tips over under the weight of the ball and lets it fall into the abyss. As soon as the ball leaves the conveyor belt and approaches the seesaw, you freeze the seesaw with Stasis.

The ball now rolls over the designated area, further over the two prepared cryoblocks and finally reaches the lower launcher.

Jumps or slides immediately down to the last Floor Switch. As soon as the ball is correctly on the launch plate, step on the switch. The device catapults the ball into its cavity and the gate to the priest opens.

You will receive the second character from Medoh.


Third test: Hit four targets at the airfield

Teleport you to the Sha Warvo Shrine and from there go north to the already known Rito airfield. Teba now trains here with his son Tulin. During the DLC task, the targets in the canyon will have clearly visible blue markings.

The notice requires four goals in very short succession to meet. The easiest way to do this is in one long case.

Jump from the high stand into the gorge and open the Paraglider. Let one of the updrafts carry you up, adjust yourself so that you have several targets in your field of vision at the same time, and short-circuit the Paraglider. Immediately draw the bow. Time slows down in the air.

Hit four different targets before ending slow motion. The Gerudo bow with its zoom function works well, but it is not necessary. The eagle bow or a falcon bow are even more comfortable because of their fast arrow speed. With more than two endurance rings you have enough time; If your stamina is still low, you can eat a stamina dish beforehand.

After the fourth hit, the Noe Rajee Shrine emerges from the ground at the bottom of the gorge.


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Optional: Korok at the airport, get

Optional – Korok: During our original attack on Vah Medoh, we only needed the airfield for Teba’s training and have not yet collected the Korok there. Since we’re here now anyway, let’s catch up with him.

Climb onto the roof of the wooden high stand at the edge of the airfield. Little leaves sparkle there. Examine the sparkles and the Korok appears.

This seed costs practically no detour and should therefore not be left behind for a later round of Hebra collection.

Optional: Two sunken chests at the airfield

Optional – Treasure Chests: There is water at the lowest point of the airfield. Activate the magnetic module there. Beneath the surface lie two metal chests, which also remained open during our first visit.

Drag both to an accessible location and open them. One contains a Knight’s Sword, the other contains a Golden Rupee worth 300 Rupees.

The ruby chests in the open area in particular are easily overlooked in a pure main story route. Since Noe Rajee appears right at the bottom of the gorge, the Location is literally under our noses this time.


Noe Rajee Shrine – Guiding Winds

[DLC] Shrine: The Noe Rajee Shrine consists of a large rotating column. Four hidden Crystal Switch gradually activate four additional updrafts. Only when all four are running can you reach the upper area.

Stand on the first fan right at the entrance and shoot the orange Crystal Switch in front of you with a normal arrow. The fan starts. Open the Paraglider and let yourself be carried to the first raised platform.

Now observe the lower part of the rotating central column. One of the sides has a large open chamber with several fans. Wait until the opening passes you, slide in and let the airflow carry you upwards. Behind or above Link is the next Crystal Switch. Shoot him. This activates another outside fan.

Leave the pillar again and land on one of the safe platforms at the edge.

The switch behind the wind turbine

Another side of the rotating structure has a small wind turbine in front of a closed grille. The grille only opens when the airflow from an outdoor fan hits the wind turbine directly.

Hover over one of the fans and wait for that side of the column to rotate into the correct position. As soon as the wind drives the wheel, the grille opens. Slide through the opening and hit the Crystal Switch inside.

Don’t stand in the door. As soon as the column continues to rotate and the wind turbine loses airflow, the grille closes again. The next time you open the chamber, exit back outwards.

Brittle wall and third switch

The next page has an area of brittle stone blocks. The easiest way is to use a remote bomb. Place or throw a square bomb onto a fan as the fragile surface approaches. The updraft carries the bomb upwards. Ignite it as soon as it reaches the level of the stones.

Alternatively, a bomb arrow is sufficient. Behind the destroyed wall lies the third Crystal Switch. Shoot him and another fan will become active.

Last Crystal Switch behind the grille

The fourth switch is located behind metal bars near the top of the rotating column. You can’t just hit him head on. Let an outside fan carry you upstairs and watch the barred side.

While you are hovering at the level or slightly below the switch, draw the bow. The slow motion gives you plenty of opportunity to place an arrow between the bars and onto the crystal.

After the hit, all four main fans are active. Use the now significantly stronger updrafts to carry you to the top of the central pillar.


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Treasure Chest at Noe Rajee Shrine

Optional – Treasure Chest: Don’t immediately fly to the priest at the top. Look outward from the top of the pillar. On a high platform slightly away stands a single Treasure Chest.

Slides towards them. On the back or underside of the platform there is another hidden updraft that carries you the last few meters up. Open the chest and take the Sheikah Shield with you.

Then glides back or uses the central updrafts and reaches the altar. Noe Rajee gives you the third Token of Medoh.

This completes all three tests of Revalis Monument.


Preparation for the illusion world of Vah Medoh

After the third sign, the priest tells you to return to the titan Vah Medoh. Before you do this, it’s worth a little preparation, although your normal inventory will largely be replaced in the coming battle.

If necessary, first teleport yourself to the Rito village or to a cooking fire and prepare a dish or medicine with attack power level 3. A long-lasting bonus is particularly effective. Active effects remain when Link enters the illusion world, even though weapons, armor and food are exchanged there.

An attack boost is ideal for Windblight Ganon because Link primarily fights with a bow in the Memory Battle. If you prefer to play defensively, you can use a strong defense bonus instead.

Fully heals Link before starting. The combat skills should also be as charged as possible. Unlike the normal inventory, Mipha’s Grace, Daruk’s Protection, Urbosa’s Fury, and Revali’s Gale remain available in the Illusion World.

Then go to Vah Medoh. You don’t have to enter the Titan again. As soon as you approach the designated area, the next test begins automatically.


Windblight Ganon in the Illusion World

The priest accepts the three signs from Medoh and transports Link to a world created from his own memories. You stand on Vah Medoh again and Windblight Ganon appears.

Your usual inventory has disappeared. Link only receives a set set of equipment for this fight: a Rito Blade, a Falcon Bow, a Double Shot Bow, a Focus Bow, 100 normal arrows and 5 bomb arrows. He also wears the Rito set, which has been improved to level 2. The only food available is a wild berry, a perseverant and a raw leg of poultry.

You don’t have a normal shield. So don’t waste time with a classic melee strategy. As in the first fight, Windblight Ganon is an opponent for the bow.

Windblight Ganon – first phase

Immediately use one of the updrafts on the arena. Open the Paraglider, let yourself be carried upwards and draw your bow as you fly. The slow motion gives you enough opportunity for precise shots at the big blue eye.

The double shot bow is extremely efficient for this fight. He shoots two projectiles, but only uses one arrow from Link’s supply. Since 100 normal arrows are available, you don’t have to be overly economical with ammunition.

Multiple hits to the eye will cause Windblight Ganon to crash. Once he’s on the ground, you can either keep shooting the eye or switch to the Rito Blade and land some melee hits. Don’t overdo it. The blade is your only melee weapon and does not need to be subjected to unnecessary wear and tear when the bow does the job more safely.

The boss also fires explosive energy shots and creates wind pants. Keep moving. No ordinary block helps against the tornadoes; runs or slides sideways out of its path. The central structure of the arena can serve as cover against some projectiles.

You hardly need Revali’s Gale here because there are natural updrafts everywhere. It’s better to save the charges in case you need to gain altitude quickly and are poorly positioned.


Use Urbosa’s Fury against Windblight Ganon

If Windblight Ganon is on the ground within range after being stunned, you can also speed up the memory fight with Urbosa’s Fury. Prepare a charged attack with the Rito Blade and release the lightning while the boss is within the area of ​​effect.

The ability deals high damage and can save you another long arrow phase. Since we haven’t completed Urbosa’s Ballad yet, the ability has its normal recharge time. Three charges are still more than enough for this fight.

Mipha’s Grace is your insurance against failure. But don’t rely on it: if the ability is still charging, there is very little healing in the Illusion World.


Windblight Ganon – second phase

At approximately half health, Windblight Ganon summons four small flying cannons. These satellites can relay its projectiles, making trajectories much more difficult to predict.

You can destroy the small units individually with normal arrows. This makes the fight easier, but they will appear again later. If you feel safe, ignore them and concentrate all damage on the boss’s eye.

You should save the five bomb arrows for this second phase. Use an updraft, draw your bow in the air and shoot bomb arrows directly into the eye. With explosion and headshot damage, just a few precise hits are enough to bring Ganon’s wind curse out of the sky again.

When he falls, run to him and use Rito Blade or Urbosa’s Fury. An active attack power bonus that you ate before entering the illusionary world is now clearly noticeable.

Later, Windblight Ganon also uses his red aiming beam. Once the Laser Link locks in place, move sideways and use the central structure for cover. If Daruk’s shield is available, the ability can also absorb a poorly dodged hit.

The safest basic rule remains the same as in the first Medoh fight: gain altitude, activate slow motion, hit the eye, take advantage of the fall and create distance again.

With the last hit the illusion dissolves.


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Reminder: Revali’s Ballad

After the fight, Link finds himself with Vah Medoh again. Kass is already waiting nearby. His research into the Rito Warrior is complete and he now recites the complete Ballad of Revali.

The music evokes a new memory of 100 years ago. Zelda visits Revali at his training site. The Rito perfects the technology that will later become known as Revalis Sturm. At the same time, it becomes even clearer how ambitious Revali was and how much Link’s role as a chosen knight preoccupied him.

This scene is one of the five additional DLC memories and therefore also belongs in the overview of memories in Breath of the Wild.

After the memory, Revali’s spirit speaks up. Reluctantly impressed by Link’s performance, he increases his stretching ability.


Obtain Revalis Sturm+

Revalis Sturm becomes Revalis Sturm+. The way it works remains the same: hold down the jump button until the updraft has built up, and then let Link shoot vertically into the air.

The big difference is the charging time. After using all three charges, Revali’s Sturm needed so far about six minutes for complete regeneration. With Revalis Sturm+ this time drops to just two minutes.

This is extremely valuable for our further 100% route. Three updrafts are still available in a row, but the entire supply now regenerates so quickly that we can safely use the ability on almost every major cliff, every tower and many Korok puzzles.

This makes the still open Gerudo plateau, Hebra, Akkala and numerous hard-to-reach Korok locations in particular much more pleasant. That’s exactly why we chose Revali’s Ballade as the first of the four sections.


Optional: Complete the airfield

If you have not yet collected the Korok and the two underwater chests at the Noe Rajee Shrine, do so now at the latest. According to our route, the following contents that have already been received before or now should be ticked off at the airfield: the normal training area, Sha Warvo as a fast travel point, the original falcon arch of Teba, the Korok on the roof as well as the knight’s sword and the golden Rupee from the water.

Teba and Tulin stay at the airfield after Vah Medoh or use it regularly for training. You can still complete the archery mini-game there. A perfect record is not required for normal card 100% scoring, which is why we do not enforce our own replay round.


Revali’s Ballad completed

With Revalis Sturm+ the first of the four warrior ballads is completed. We obtained all three characters of Medoh, fully solved the three associated DLC shrines and opened their Treasure Chests. In addition, we have integrated an Dinraal Horn Shard, the previously omitted Korok at the airfield and both underwater chests there into the route.

The next ballad should not be chosen based on geographical proximity, but rather based on the usefulness of its reward for the rest of the game. So next we travel to [DLC] Mipha’s Ballad. Mipha’s Grace+ greatly reduces the long auto-revive recharge time, making it the most valuable backup for the later Lynels, Maze Castles, Heavy Shrines, and Hyrule Castle.

After Mipha follow Daruk and Urbosa. Once all four combat skills are improved, we return to the Shrine of Resurrection for the final test and finally unlock the Master Cycle Zero.

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