In the map section around the Gerudo Tower are located in The Legend of Zelda: Breath of the Wild in total 6 regular shrines. The region covers large parts of the Gerudo Plateau and is one of the more demanding areas due to its extreme elevation differences and temperatures Hyrule’s: On the snowy peaks you need two levels of cold protection, while Joloo Nah’s shrine task presents you with two extreme heat tests. You’ll also need to uncover a completely frozen shrine, activate a mural with an electric arrow, sacrifice a glowstone, and solve Kass’s puzzle with the shadow of Gerudo Tower.
For our 100% walkthrough for Breath of the Wild, the shrine round can be easily combined with other goals on the Gerudo plateau. Around the Gerudo Peak you will find, among other things, a Lynels, the statue of the eighth warrior and numerous rare materials, while Sho Dantu is practically on the way to the Yiga’s hideout. With the Expansion Pass installed, no additional DLC shrines will be added to this map section; the three trials from Urbosa’s Ballad are instead located in the Wasteland Tower region.
Overview of all 6 shrines at the Gerudo Tower
| # | Shrine | Location / Special feature | Important Treasure Chests |
|---|---|---|---|
| 1 | Kuh Takkar | At the foot of the Olpa plateau under a large block of ice; Transporting ice blocks through fire obstacles | Ice Sword |
| 2 | Kema Kosassa | Beryl Snowfield; big show of strength | Silver Rupee |
| 3 | Sho Dantu | Kalzer Valley; Sacrifice lightstone on the base | Silver Rupee |
| 4 | Keeha Yoog | Gerudo Peak; Shrine Quest “Mural” | Diamond |
| 5 | June Shi | Naboru Mountain; two-stage “endurance hardness test” | Gerudo two-handed sword, Gerudo lance |
| 6 | Sasa Kai | Directly at Gerudo Tower; “Where the Shadow Points” and medium test of strength | Ice Sword |
Preparation for the Gerudo Plateau
The northern and western part of the Gerudo plateau is permanently extremely cold, which is why you should take at least two-stage cold protection for Kuh Takkar, Kema Kosassa and Keeha Yoog. Two parts of the Rito set or correspondingly strong dishes and medicine are suitable for this. Joloo Nah has exactly the opposite requirement: There you first need heat protection and for the second round it is best to have fire protection with fire protection medicine. You should have an electric arrow ready for Keeha Yoog, while Sho Dantu asks for a glow stone. You can find glowstones right near the shrine, so you don’t have to bring one from another region.
1. Kuh Takkar Shrine – Melting Ice
The Kuh Takkar Shrine is located at the foot of the Olpa Plateau in the snowy part of the Gerudo Plateau. The entrance is initially not visible at all because the entire shrine is surrounded by a huge block of ice. Light a campfire nearby, use Fire Arrows, or hold a firearm next to the ice until it melts completely. Make sure that Link is adequately protected against the extreme cold here.
Inside begins the trial “Melting Ice”. Your goal is to transport a large block of ice from the beginning of the shrine to the priest without it melting completely on the way. That’s exactly why you shouldn’t carry a firearm on your back during this test, because the heat from it causes the ice block to slowly shrink. On the way you first have to get under or past several pillars of fire and later overcome a long wall of flames emerging from the side.
Uses the large metal cube with the magnet module as a movable heat shield. Hold it between the ice block and the fire or place it directly over individual jets of flame so that you can pass safely. The area with several fire pillars on the ground is particularly important: behind them is the optional Treasure Chest with a ice sword. Shield the flames with the metal cube, open the chest and then bring the ice block further to the gate. As soon as you approach the block with a sufficiently large remainder, the path to Kuh Takkar opens.
2. Kema Kosassa Shrine – big test of strength in the beryl snowfield
The Kema Kosassa Shrine stands open in the central Beryl Snowfield at the foot of Agaat Mountain. The real challenge is therefore not in finding them, but in the extreme cold of the Gerudo plateau and the fight inside. Bring two-tier cold protection and activate the shrine as a useful fast travel point for the western mountains.
There’s one waiting in the shrine big showdown against a Guardian Scout IV. He carries high-quality ++ guard weapons and has a correspondingly high amount of health. Use the pillars in the room as he prepares his spinning charge attack, or dodge his normal attacks at the right moment to trigger a Flurry Rush. In the later phase, the Guardian creates a circular laser and thus an updraft; opens the Paraglider, rises and then attacks from the air or immediately after landing.
After the victory you can collect the guardian weapons. The actual Treasure Chest in front of the priest contains a Silver Rupee worth 100 Rupees.
3. Sho Dantu Shrine – sacrifice a luminous stone
The Sho Dantu Shrine is located in the Kalzer Valley northwest of the Gerudo Tower and therefore practically on the way to the Yiga’s hideout. At first all you see is an orange Sheikah base with a stone monument. The inscription essentially calls for a bright blue stone. What is meant is a luminous stone. If you don’t have one in your inventory, you will find glowing ore deposits in the immediate area from which you can extract one.
Place a glowstone on the base and Sho Dantu rises out of the ground. The test “Two Kinds of Bombs” awaits inside, in which you have to combine the round and the cube-shaped remote bomb with each other. First go left and blow up the wooden crates in front of the passage. Behind it there is a catapult in front of an elevated Crystal Switch. Place the cube-shaped bomb on the catapult and detonate it exactly at the height of the switch.
In the following room the principle is expanded: One bomb activates the switch that triggers the catapult, while the second bomb is thrown upwards and detonated at the next Crystal Switch. In the last section you have to coordinate both bombs so that first a switch and then the mechanism in front of the priest are activated. Behind the pillar in the first bomb room is also the shrine’s only Treasure Chest; it contains a Silver Rupee worth 100 Rupees. The older information with five ice arrows does not belong to Sho Dantu.
4. Keeha Yoog Shrine – Mural at Gerudo Peak
Located in the northeast of Gerudo Peak, Keeha Yoog Shrine is one of the best-hidden shrines in the region. You can get a clue from Geggle at the stable at the Tabanta Bridge. During the day he looks from an elevated position towards the Gerudo plateau and reports a strange pattern on a distant rock face. This begins the shrine task “Mural”.
Travel to the Gerudo Plateau and look for the giant lightning symbol carved into it on the steep rock face northeast of the peak. At its center is a small orange base. You don’t have to climb to the middle of the wall: Find an elevated position opposite, open the Paraglider or use a favorable updraft and shoot a electric arrow directly at the center of the mural.
If you hit the base, the huge symbol reacts and the Keeha Yoog shrine appears at the foot of the rock wall. The long search has already been a complete test, which is why a blessing shrine awaits you inside. Open the only Treasure Chest and you will get a diamond.
Keeha Yoog with Gerudo Peak and Lynel connect
If you’re heading to Gerudo Peak anyway, it’s worth exploring more extensively. A strong Lynel patrols the high plateau, and there is also the huge sword of the eighth warrior, which must be photographed for a Gerudo side quest. This allows you to combine several destinations from our 100% walkthrough during the same mountain tour.
June 5th Shi Shrine Endurance Endurance Test
The June Shi Shrine appears at the northern end of Naboru Mountain after you complete the shrine task “Endurance Endurance Test”. There, the three Goron brothers Bayge, Heehl and Kabetta train on extremely hot stone platforms and challenge Link to last longer than they can on the glowing surface.
The first round requires normal level 2 heat protection. The complete or sufficiently combined desert set or a corresponding dish makes the challenge almost harmless. Just stay on the platform until the three Gorons give up one by one.
This is followed by the actual hardness test on an even hotter surface. The Gorons require Link to remove his armor, so you can’t rely on the anti-fire set. Before starting, drink a fire protection medicine, like the one you use on the Death Mountain. With at least one level of fire protection, you can survive the second test much more safely. Alternatively, you can heal the damage with enough hearts and food. Last this round longer than the Gorons and the Joloo Nah Shrine appears.
Solve June Shi Shrine – all devices
In the first room there is a large cube that is rotated using the motion controls. There is an electrical contact on each of its six sides. Rotate the cube until all six sides are energized at the same time; The path then opens to the next section.
In the second room you control several air flows using another device. Rotate the construction so that the fans link to the side platform with the Treasure Chest. Inside is a Gerudo two-handed sword. Four wind turbines then have to run at the same time. A metal cube initially weighs down a Floor Switch; Place it with the magnetic module on the other switch and stand on the now free pressure plate. If necessary, fix the mechanism with Stasis and run through the opened door.
The final room again combines motion controls with fire and water. Above you is a cube with several torches that must burn at the same time, while two jets of water constantly extinguish the flames. First destroy or burn the wooden platform under the second Treasure Chest. This will cause it to fall down and you can collect a Gerudo Lance. Then place the empty metal chest on the Floor Switch of a water fountain so that a jet is lowered and turn the torch cube so that the remaining flames are no longer extinguished by the water. Fire Arrows can easily light the last torches.
6. Sasa Kai Shrine – What the Shadow Points to
The Sasa Kai Shrine is located just a few meters southeast of the Gerudo Tower, but is initially completely hidden underground. At the top of the tower you will meet Kass, who will play you the song for the shrine task “What the Shadow Points to”. His riddle describes the light from the northwest and the shadow of the tower.
Jump from the Gerudo Tower and glide to the round orange platform southeast of the tower. Wait there until approximately 3:00 p.m.. When the sun is in the northwest, the tower’s shadow falls on the base and the platform begins to glow. The appropriate phase is approximately from 3:00 p.m. to just before 4:00 p.m. Alternatively, the puzzle also works at night around 1:00 a.m. when the moon is at the right position.
Stand on the glowing pedestal and shoot a normal arrow towards the skylight or just over the top of the Gerudo Tower. If you have caught the right time, the platform reacts and the Sasa Kai Shrine appears right next to it.
Sasa Kai – medium test of strength
Unlike many shrines with extensive external inspection, Sasa Kai doesn’t just give you the Spirit Orb. Inside, a medium test of strength awaits against a Guardian Scout III with Guardian Sword+ and Guardian Lance+. Use the pillars against his spin attack, counter normal hits with perfect dodges, and stay moving during his laser phase.
After the fight, the gate opens. The Treasure Chest in front of the priest contains a ice sword. This means that the region has two shrines with the same elemental weapon reward: Kuh Takkar and Sasa Kai.
Which shrines at the Gerudo Tower are particularly easy to miss?
Most likely Sho Dantu, Keeha Yoog and Sasa Kai are missing at the end because none of these shrines are initially visible. Sho Dantu only appears after sacrificing a glowstone, Keeha Yoog only appears after the electric arrow on the giant mural, and Sasa Kai only appears during a relatively small window of time when the Gerudo Tower’s shadow falls correctly on the platform. Kuh Takkar is also easy to miss because the entrance is completely buried in ice.
Kema Kosassa, on the other hand, is openly visible, but lies deep in the extremely cold plateau. Joloo Nah is missed due to its unusual two-stage field test rather than where it was found.
Three shrine tasks in the Gerudo Plateau
| Shrine | Shrine task | Client |
|---|---|---|
| Keeha Yoog | Cliffside Etchings | Geggle |
| June-Shi | Test of Will | Bayge and the Goron Brothers |
| Sasa Kai | Sign of the Shadow | Kass |
Sho Dantu also has a large outdoor puzzle, but is simply spawned directly by the glowstone on the base. Anyone who already knows the solutions does not necessarily have to have had discussions with Geggle or Kass beforehand; For a complete quest progression, we still recommend recording the respective tasks regularly in your diary.
Climb Gerudo Tower – the highest Sheikah Tower
The Gerudo Tower itself is extraordinary because it rises from a seemingly bottomless gorge and cannot be meaningfully climbed from the very bottom. The best way is to climb one of the surrounding mountains and then Paraglider to one of the tower’s upper platforms. Revali’s Gale makes access even easier later. Activate the tower as early as possible, because the snowy Gerudo plateau is much more difficult to navigate without a map view.
At the same time, Kass is waiting at the top with “What the Shadow Points to”, so that you can go straight to the Sasa Kai Shrine after activating the card.
Kema Kosassa and Sasa Kai – two tests of strength
Two of the six shrines consist of classic tests of strength. Sasa Kai contains a Guardian Scout III and is therefore suitable as preparation for Kema Kosassa, where the significantly stronger 4.0 version awaits you. If you have difficulty with the fights, you should complete Ta’loh Naeg’s combat training beforehand and practice perfect dodging and shield blocking.
| Shrine | Difficulty | opponent | Reward |
|---|---|---|---|
| Sasa Kai | means | Guardian Scout III | Ice Sword |
| Kema Kosassa | Difficult | Guardian Scout IV | Silver Rupee |
Are there DLC shrines at Gerudo Tower?
No. The Expansion Pass does not add additional shrines to the Gerudo Tower map section. The three trials from Urbosa’s Ballad are further south in the Wasteland Tower map region. Even with DLC 2 “The Champions’ Ballad” installed, the Gerudo Tower remains Kuh Takkar, Kema Kosassa, Sho Dantu, Keeha Yoog, Joloo Nah and Sasa Kai.
Gerudo Tower 100% Shrine Checklist
| # | Shrine | For full score |
|---|---|---|
| 1 | Kuh Takkar | Melt ice at the entrance + Transport ice block + Ice sword |
| 2 | Kema Kosassa | Great Test of Strength + Silver Rupee |
| 3 | Sho Dantu | Sacrifice Luminous Stone + Silver Rupee |
| 4 | Keeha Yoog | “Mural” + Electric Arrow + Diamond |
| 5 | June Shi | Both endurance endurance tests + both Gerudo weapons |
| 6 | Sasa Kai | “Where the Shadow Points” + medium test of strength + ice sword |
Completed all 6 Gerudo Tower Shrines
Once you have mastered Kuh Takkar, Kema Kosassa, Sho Dantu, Keeha Yoog, Joloo Nah and Sasa Kai, all six regular shrines in the Gerudo Tower map section are completed. You solved three shrine tasks, mastered both difficulty levels of the region’s tests of strength, activated a mural, survived two extreme heat tests and collected several valuable weapons and a diamond.
For our complete Breath of the Wild Walkthrough There are still numerous remaining in the Gerudo plateau Koroks and map locations, the statue of the eighth warrior, the forgotten sword, several strong enemies and other collection targets. Especially that one Lynel at Gerudo Peak connects well with Keeha Yoog, while Sho Dantu provides a handy fast travel point for later visits to the Yiga Hideout.
