In the map section around the Lanayru Tower are located in The Legend of Zelda: Breath of the Wild in total 9 regular shrines. The region extends from the swamp of Lanayru about the village Zora to the coast and combines numerous tests with water, cryomodule and the capabilities of the Zora. Some shrines stand open in the landscape, while Kah Mael lies hidden under a massive stone slab, Dagah Keek only appears after a special attack with a Zora lance, and Shai Yota is only revealed if you correctly direct the wind currents of Horon Bay.
For our 100% walkthrough of Breath of the Wild it is worth combining the shrines with the main story surrounding Vah Ruta, the village of Zora and the exploration of the springs of Lanayru. Particularly practical are Ne’ez Yohma directly in the Zora village, Kaya Wan at the swamp stable and Soh Kofi at the Ingogo bridge. Expansion Pass owners will later receive three additional shrines in the same map region with The Champions’ Ballad, which are discussed separately at the end of this page.
All 9 shrines at Lanayru Tower at a glance
| # | Shrine | Location / Special feature | Important Treasure Chests |
|---|---|---|---|
| 1 | Kah Mael | Hidden under a large stone slab on Tingle Island | Diamond |
| 2 | Rucco Maag | Samasa Plain; ignite five flames at the same time | Opal, Zora Bow |
| 3 | Ne’ez Yohma | Directly in the village of Zora; Cryomodule and rolling ball | Zora Lance |
| 4 | Kaya Wan | At the Swamp Stable; Cryomodule and water | Antique reactor core, knight or king’s sword |
| 5 | Daka Tuss | On the Shrine Island in the swamp of Lanayru | Zora Greatsword |
| 6 | Sem Council | Surrounded by thorns; Water level and Crystal Switch | Opal, Large Boomerang |
| 7 | Dagah Keek | Shrine task “The Song of the Warrior Festival” | Silver Rupee |
| 8 | Shai Yota | Shrine quest “Tamer of the Wind” in Horon Bay | Fire Greatsword |
| 9 | Soh Kofi | At the Ingogo Bridge; light test of strength | Knight’s Bow |
Preparation for the shrines in Lanayru
In hardly any other region is the cryomodule used as frequently as around the Lanayru Tower. Ne’ez Yohma, Kaya Wan and several other tests can only be solved particularly conveniently with ice pillars. Additionally, once you obtain the Zora Armor during the Vah Ruta storyline, exploration becomes much easier because Link can use it to swim up waterfalls. You can find all three parts of the set and their Locations in our guide to all armor in Breath of the Wild.
For Dagah Keek you will also need the Ceremonial Lance or Lightscale Lance later. Fire Arrows are helpful with Rucco Maag and Sheh Rata, and those visiting the region early should bring some good weapons with them due to the numerous Lizalfos and Guardians.
1. Kah Mael Shrine – Rise and Fall
The Kah Mael Shrine is located far to the northeast of the Lanayru Tower region on Tingle Island, the northernmost island in a long chain of islands in the sea of Lanayru. Although the island is geographically very close to Akkala, the shrine is still part of the Lanayru Tower map section. The actual entrance is under a huge stone slab. Since it is not made of metal, the magnetic module does not work. Instead, freeze the plate with Stasis and hit it multiple times to send it flying away when the time is up. Alternatively, you can attach Oktorok balloons to her and let her float up.
A large scale is waiting inside. Go to the left scale pan and look up: on the opposite side there is a heavy metal block on a platform and is held by two ropes. Shoots through both ropes. The block falls onto the other scale pan and throws Link high up. Open the Paraglider at the highest point and glide to the column with the Treasure Chest. Inside lies a diamond.
Then return to the scales. Lift the metal block with the magnetic module high up and let it fall again onto the opposite scale pan while Link stands on the other side. The impact throws you high enough to slide to the priest’s platform.
2. Rucco Maag Shrine – The Five Flames
The Rucco Maag Shrine is located on the Samasa Plain on the Luzida River. Numerous spikes grow around the shrine, which is why you either sail in from an elevated position with the Paraglider or carefully look for a clear path. Some Lizalfos guard the ruins surrounding the entrance.
The center of the shrine is a large cube over a pool of water. There are torches on several sides, while a jet of water can extinguish individual flames. Next to the pool there is a small control cube with several crystal switches. If you hit one of the arrows, the large cube rotates in the corresponding direction. The aim is to to have all five torches burning at the same time.
Fire Arrows make the test much easier. Rotate the cube so that torches that have already been lit are neither submerged nor hit by the water jet, and then light the missing flames with your bow. As soon as all five burn at the same time, the gate to the priest opens.
Don’t forget the two Treasure Chests on the back wall. On the wooden platforms lie a Opal and a Zora Bow.
3. Ne’ez Yohma Shrine – Raise and Lower
The Ne’ez Yohma Shrine is located directly in the village of the Zora behind the Mipha statue and should definitely be activated on your first visit. This means you immediately have a fast travel point in the middle of the village and can later return to King Dorephan, Muzu and the various Side Quests without a long journey.
In the shrine, a large stone ball rolls down a water-covered ramp. Your task is to safely transport a second ball from the top end into the hollow at the bottom end. The cryo module is the key: sets up ice blocks in suitable places to redirect the ball or protect it from the obstacles on the ramp. The laser beams and rolling rocks can also be avoided using cleverly placed ice pillars.
On the large triangular platform is the only Treasure Chest. Build an ice pillar below the platform and climb up or reach it from the top of the ramp. Inside is a Zora Lance. Then use additional Cryonis blocks to guide the large ball into the target hollow, thereby opening the way to the priest.
4. Kaya Wan Shrine – Shielding Water
The Kaya Wan Shrine is located immediately south of the Swamp Stable, making it one of the most important fast travel points west of Lanayru Tower. Inside, the “Shielding Water” test takes you through several pools of water with strong currents and small guardian enemies.
Use the cryo module right at the start to create ice blocks in the water and use them to get to the next platforms. A Treasure Chest is in the water or in a place that is difficult to reach and can be lifted with Cryonis. Inside is a Ancient Core, which you need for various ancient items and armor upgrades.
In the next section you first take care of the two nano guards. A raft then floats through the room with the current. At the right moment, create a column of ice in front of it to stop the raft and use the position you gain to get to the side platform. The second Treasure Chest is waiting behind the grille with a knight’s sword; If the game is advanced, the reward can be upgraded to a Royal Sword. From the last waterfall you finally glide with the Paraglider to the priest.
5. Daka Tuss Shrine – Sunken Salvation
The Daka Tuss Shrine is located on the Shrine Island in the swamp of Lanayru. The central tool of the test is a large metal bowl lying at the bottom of a pool of water. Activate the magnetic module and use the bowl like a giant landing net to pick up one of the ancient balls floating in the water.
Transports the ball with the shell over the partition and places it in the designated trough. This opens the way to the second room. The principle works similarly there, but the target trough is initially under a closed roof. Place a ball on top of the construction and then position the metal bowl over the large Floor Switch in the water. Let go of her so she sinks onto the switch. This opens the roof and the ball falls into the target well.
At the same time, the water is drained from the pools. Don’t run to the priest right away, but return to him first room back. Where there was water before, a secret passage is now accessible. That’s where it is located Treasure Chest with a Zora greatsword.
6. Sheh Rata Shrine – The Right Time
The Sheh Rata Shrine is located on a small island in the northern swamp of Lanayru and is completely surrounded by thorn bushes. Burn the thorns with a fire arrow or other flame. Alternatively, you can glide from a surrounding mountain directly over the thorns to the entrance.
First open the Treasure Chest in the shrine to the right below the entrance platform. It can still be reached later, but only with additional effort. In the main room there is a large rotary switch that sets a column with a laser in motion. Just before the end of their round, the laser hits a Crystal Switch and changes the water level of the entire shrine.
If the water level is high, you can swim to the opposite platform. There is a metal barrel there that must later be placed on a Floor Switch. To do this, however, the water has to sink again. Position the barrel over the switch, lower the water level and leave it on the pressure plate. This opens the door to the priest’s room.
If you also want to collect the second Treasure Chest, you then have to increase the water level again. This works particularly conveniently with a previously placed remote bomb on the Crystal Switch. In the priest’s room you then create a Cryonis block in the water and use it to climb to the elevated chest. In total you get a Opal and a Large Boomerang in Sheh Rata.
7. Dagah Keek Shrine – The Song of the Knights’ Festival
The Dagah Keek Shrine can be linked to the shrine task “The Song of the Warrior Festival”. After appeasing Vah Ruta, talk to Laruta in the Zora village. The young Zora girl sings you an old song that refers to a special ceremony and a lance.
The lost ceremonial lance lies in the water under one of the village’s western bridges. Create a platform with the cryo module and take out the weapon with the magnetic module. Alternatively, Mipha’s Lightscale Lance also works.
Then go to Sela Waterfall. In the water at the foot of the waterfall you will see an orange shrine base. Wear the Zora armor, swim up the waterfall and then glide back towards the base using the Paraglider. While you are still in the air, use the ceremonial or lightscale lance to make a downward attack and hit the platform. If the attack was carried out correctly, the Dagah Keek Shrine will appear.
The actual test has already been completed. A Treasure Chest with a Silver Rupee worth 100 Rupees is waiting in the blessing shrine.
8. Shai Yota Shrine – Tamer of the Wind
The Shai Yota Shrine is hidden in Horon Bay, east of the springs of Lanayru. There you will meet Kass, whose song starts the shrine task “Tamer of the Wind”. Strong air currents spread throughout the bay, but several of them are blocked by brittle rocks.
Look for the various rock groups and blow up all the fragile obstacles with long-range bombs or bomb arrows. Some are directly in front of you, others are a little higher or on harder-to-reach rock faces. Once all blocked airflows have been cleared, they will combine to form a route towards the orange pedestal.
Get to the highest possible starting point, open the Paraglider and let the wind currents carry you across the bay. It is crucial that you land on the glowing base with the Paraglider still open. If you close it too early, the task will not be triggered. After a successful landing, Shai Yota appears.
Here too, the external audit was the real challenge. There is only one Treasure Chest in the shrine with a Fire Greatsword.
9. Soh Kofi Shrine – easy showdown
The Soh Kofi Shrine stands on the banks of the Zora River near the Ingogo Bridge, practically on Link’s natural path to the Zora village. You don’t have to solve a shrine task and can activate it directly with the Sheikah Slate.
One awaits you inside easy test of strength against a Guardian Scout II. Use the pillars in the room as the enemy prepares their spin attack, or dodge their normal attacks at the right moment to trigger a Flurry Rush. For players who follow the main route to the Zora Soh Kofi is often one of the first tests of strength and is therefore good for practicing.
After the victory, the path to the priest opens. In the Treasure Chest there is a knight’s bow. The older information about a moon saber is incorrect.
Which shrines in Lanayru are the easiest to miss?
The most likely candidates are Kah Mael, Dagah Keek and Shai Yota. Kah Mael lies out of sight under a large stone slab on a remote island, Dagah Keek only appears after the lance attack at Sela Waterfall and Shai Yota demands the walkthrough to Kass’s wind puzzle. Although Rucco Maag is already present, it is also occasionally overlooked due to the spikes surrounding the ruins.
Ne’ez Yohma and Soh Kofi, on the other hand, are hard to miss if you follow the main story to the Zora village.
Collect Zora weapons in the shrines
Three of the nine shrines offer matching equipment from the Zora: Rucco Maag contains a Zora Bow, Ne’ez Yohma contains a Zora Lance and Daka Tuss Zora Greatsword. If you want to complete your Hyrule Compendium yourself, you should take photos of these weapons before using them. Unique or rarer weapons in particular can be found again later, but an immediate entry in the manual saves additional searching.
Dagah Keek only after Vah Ruta?
The shrine task “The Song of the Warrior Festival” is only started via Laruta after completing Vah Ruta. However, the actual mechanism of the shrine can also be triggered without an activated task if you already have a suitable Zora lance and know the correct base at the Sela waterfall. For a natural 100% pass, we still recommend completing the Shrine after the Divine Beast along with the rest of the Zora side quests.
DLC 2: three more shrines from Mipha’s Ballad
With the expansion pass installed, the number of shrines in the Lanayru Tower map section increases from nine to a total of twelve . The three additional trials are part of “EX: The Ballad of Mipha” and will only become available after you free the four Titans and complete the Pilot Trial on the Great Plateau. They do not count among the original 120 shrines and each give a Token of Ruta instead of a normal Token of Probation.
| DLC Shrine | Activation | Treasure Chest |
|---|---|---|
| Kee Dafunia | Following the path of light by the sea from Lanayru | Ice Sword |
| Sato Koda | Defeat Guardians in Zorana Highlands | Giant Ancient Core |
| Mah Eliya | Swim through the light rings of the waterfalls with the Zora armor | King’s Shield |
Kee Dafunia – following the path of light
For Kee Dafunia, Kass’s song takes you to the shores of the sea of Lanayru. Wait until morning and look for the striking light or target point over the sea. Glide from the shore towards the marker and reach the destination, after which the shrine will appear from the ground.
The test “Melting Points” is based on large blocks of ice that have to be reduced in size in a controlled manner by fire. The optional Treasure Chest contains a ice sword. After completion you will receive a sign from Ruta.
Sato Koda – defeat ancient enemies
The Sato Koda Shrine appears in Zorana Highlands west of Lake Toto. Several guards await you there, including flying guards and a guard gun. Defeat all ancient enemies and the shrine will rise from the ground. Antique arrows and the fully upgraded Antique Set can greatly simplify the battle.
In the “Supporting Pillars” shrine you have to bring a ball over several moving stones and Cryonis pillars to the target hollow. On a platform lies a particularly valuable Treasure Chest with a Giant Ancient Core.
Mah Eliya – through the waterfall rings
For Mah Eliya you absolutely need the ability Zora armor, swimming up waterfalls. A blue ring of light appears at the base of the Thunderhorn. Cross it and then follow the other rings over Lake Mikau and Lulu within the time limit. Several of the rings are located directly at waterfalls, so you can swim up again and again and be catapulted to the next destination.
After the last ring, Mah Eliya appears. The Pillars of Iron trial combines Cryonis with movable metal beams and metal crates. If you also solve the optional construction on the left side, you will get a Treasure Chest with a King’s Shield.
Lanayru Tower – 100% Shrine Checklist
| # | Shrine | For full score |
|---|---|---|
| 1 | Kah Mael | Remove stone slab + collect diamond |
| 2 | Rucco Maag | Five flames + both Treasure Chests |
| 3 | Ne’ez Yohma | Complete + Zora Lance |
| 4 | Kaya Wan | Collect Ancient Core + Weapon Chest |
| 5 | Daka Tuss | After draining the water, get Zora Greatsword |
| 6 | Sem Council | Both Treasure Chests take |
| 7 | Dagah Keek | “The Song of the Warrior Festival” + Silver Rupee |
| 8 | Shai Yota | Tamer of the Wind + Fire Greatsword |
| 9 | Soh Kofi | Light Test of Strength + Knight’s Bow |
| DLC | Kee Dafunia | Mipha’s ballad + characters from Ruta |
| DLC | Sato Koda | Mipha’s ballad + characters from Ruta |
| DLC | Mah Eliya | Mipha’s ballad + characters from Ruta |
Completed all 9 Lanayru Tower Shrines
Once you have completed Kah Mael, Rucco Maag, Ne’ez Yohma, Kaya Wan, Daka Tuss, Sheh Rata, Dagah Keek, Shai Yota and Soh Kofi, all of them are complete Nine regular shrines in the Lanayru Tower map section mastered. Next to nine Spirit Orb You have collected several Zora weapons, an Ancient Core, diamond and gemstones and, with Ne’ez Yohma, a particularly useful fast travel point in the middle of the village Zora unlocked.
For our complete Breath of the Wild Walkthrough, numerous Koroks and map locations, Side Quests are waiting in Lanayru Zora, memories as well as other enemies and collection goals. Owners of the expansion pass also take Kee Dafunia, Sato Koda and Mah Eliya with them and can then complete the illusion test against Waterblight Ganon to unlock Mipha’s Grace+.
