With the second part of the expansion pass you get The Legend of Zelda: Breath of the Wild in total 16 additional shrines. They are part of the main task “EX: The Champions’ Ballad“ and must be fully mastered as you complete the DLC’s story, the enhanced abilities of the four Champions unlock and at the end the Master Cycle Zero would like to receive. Unlike the 120 shrines in the base game, the new trials are not just standing around in Hyrule from the start, but only appear during the corresponding DLC tasks.
The first four shrines belong to the so-called trial on the Great Plateau. Link then travels again to the regions of the four Divine Beasts and follows Kass’s songs about Revali, Daruk, Mipha and Urbosa. For each Champions you have to pass three special tests in the overworld, master three new shrines and then fight against Ganon’s curse again – but this time with fixed equipment. Once all four ballads have been completed, the last great test opens under the Shrine of Resurrection, at the end of which the priest Monk Maz Koshia and finally the Master Cycle Zero await.
All 16 shrines from “The Champions’ Ballad” at a glance
| # | Section | Shrine | exam | Important Treasure Chest |
|---|---|---|---|---|
| 1 | trial | Yowaka Ita | tact | Isshin bow, 5 bomb arrows |
| 2 | trial | Rohta Chigah | Pause | Forest sign |
| 3 | trial | Ruvo Korbah | Test of Strength: Difficult + | 10 Bomb Arrows, Giant Ancient Core |
| 4 | trial | Etsu Korima | Guiding light | Golden Rupee |
| 5 | Revali’s Ballad | Shira Gomar | Aim in peace | 10 bomb arrows |
| 6 | Revali’s Ballad | Kiah Toza | ball guide | Falcon bow |
| 7 | Revali’s Ballad | Noe Rajee | Leading winch | Goshin Shield |
| 8 | Daruk’s Ballad | Kamia Omuna | Moving targets | Diamond |
| 9 | Daruk’s Ballad | Sharo Lun | In the blind spot | Fire Greatsword |
| 10 | Daruk’s Ballad | Rinu Honika | flame arrester | rock splitter |
| 11 | Mipha’s ballad | Kee Dafunia | melting points | Ice Sword |
| 12 | Mipha’s ballad | Sato Koda | Supporting columns | Giant Ancient Core |
| 13 | Mipha’s ballad | Mah Eliya | Iron columns | King’s Shield |
| 14 | Urbosa’s Ballad | Keive Tala | Large and small | sun shield |
| 15 | Urbosa’s Ballad | Takama Shiri | multiple use | Royal Bow |
| 16 | Urbosa’s Ballad | Kihiro Moh | In the box | electric lance |
Start the Champions’ Ballad – requirements
The 16 DLC shrines are not available from the start. You must first have freed all four Titans from the base game: Vah Ruta, Vah Rudania, Vah Medoh and Vah Naboris. Zelda then reports to Link and sends him back to the Shrine of Resurrection on the Great Plateau. A new weapon awaits there – the destroyer.
The Destroyer is extremely powerful and can defeat almost any opponent with a single hit, but has one huge disadvantage: as long as Link carries it, he only has a tiny fraction of a heart. Practically every enemy hit, fall or contact with a dangerous environment results in immediate death. After several attacks, the destroyer also needs to briefly recharge.
Four enemy camps will be marked on the Great Plateau map. Defeat all enemies in a camp and one of the first four DLC shrines will appear at this point. Only when Yowaka Ita, Rohta Chigah, Ruvo Korbah and Etsu Korima have been completed does the destroyer break into four parts and the actual ballads of Revali, Daruk, Mipha and Urbosa begin.
Pilot test: the first 4 DLC shrines
The first four new shrines are all on the Great Plateau. Unlike the later warrior shrines, their priests still reward you with normal Spirit Orb. This means that the four additional characters can also be exchanged for a Heart Container or stamina container.
1. Yowaka Ita Shrine – Touch
The Yowaka Ita Shrine appears in the Forest of Souls area after you have defeated all marked enemies there with the Destroyer or your remaining equipment. Inside, the test is “Fact” and mainly revolves around a large metal bowl that you use with the magnetic module like a huge landing net.
First go carefully down the ramp and pay attention to the numerous balls and obstacles rolling down – because of Link’s reduced life, even a single hit means the end. In the next area, grab the large metal bowl with magnesis and use it to catch balls rolling down a distant ramp.
A large ball belongs in the correspondingly large hollow and opens a side chamber with a Isshin bow. You then catch a smaller ball and carefully transport it back towards the entrance, where it is placed in the second hollow. This opens the way to becoming a priest.
With the metal bowl you can also catch a passing Treasure Chest. Inside are 5 bomb arrows. For our complete walkthrough you should therefore collect both optional rewards.
2. Rohta Chigah Shrine – Pause
The Rohta Chigah Shrine appears after defeating all enemies at the eastern temple ruins of the Great Plateau. The Trial “Pause” is one of the most dangerous of the entire DLC because virtually every floor and wall is spiked – and Link remains extremely low on health during the Destroyer Trial.
In the first room you use several metal plates with the magnetic module as safe walking paths over the floor spikes. On a raised platform to the right is the optional Treasure Chest with a forest shield. Get it before moving on to the next section.
Then you have to walk over two rotating gears that are right next to spiked walls. Stasis can briefly freeze the gears, making passage significantly safer. This is followed by a conveyor belt that transports Link towards more spikes.
In the next room, several large spiked balls swing across a chasm. If necessary, shoot the first ball’s rope through and freeze other balls with stasis before Paraglidering over. At the very end you activate a Floor Switch – whereupon a huge spiked wall appears immediately behind Link. Run through the narrow corridor while avoiding the spike traps that come out to the side. Rohta Chigah waits behind this final passage.
3. Ruvo Korbah Shrine – Test of Strength: Hard +
The Ruvo Korbah Shrine appears south of the Temple of Time after you have defeated the enemies there. Even the name “Test of Strength: Difficult +” reveals that no normal test of strength awaits you here. The shrine combines a difficult guardian battle with an additional underground puzzle area.
First you compete against a particularly strong Guardian Scout IV. Because of Link’s extremely low health, you have to avoid practically every hit. Perfect Dodge, Urbosa’s Fury, Arrows and Stasis+ are correspondingly valuable. After the victory you will receive a Treasure Chest with 10 bomb arrows.
The test is not yet over. At the point where the priest would normally be standing, another area opens below the fighting area. There are additional nano guards of various strengths waiting there and a circuit, at the end of which you need a Small Key. This hidden section also contains a particularly valuable Treasure Chest containing a Giant Ancient Core.
Once you have overcome all obstacles and enemies, you will finally reach Ruvo Korbah and get the third additional Spirit Orb.
4. Etsu Korima Shrine – Guiding Light
The Etsu Korima Shrine appears in the Hylia Mountain area as soon as you have eliminated the last of the four marked enemy camps there. The “Guiding Light” exam takes place almost entirely in darkness. Only lasers, fire sources and other obstacles tell you where the safe path is.
First follows the few visible light sources and passes the laser barriers. Some lasers can be briefly stopped using Stasis. You will then reach a room with rotating spiked walls. Move carefully between them and look up on the left wall: there is a Treasure Chest on a flammable wooden platform. Ignite the platform or the vines with a fire arrow and the chest falls down. A Golden Rupee worth 300 Rupees is waiting inside.
In the next section you have to walk between several jets of fire. Wait for the short breaks. Behind it there are three small nano-guardians in the dark who will immediately attack you. Defeat them and then follow the large stairs to the priest.
After the trial: find the four monuments
After completing the first four shrines, the destroyer will break into four glowing pieces. They land in the regions of Vah Medoh, Vah Rudania, Vah Ruta and Vah Naboris. At each Location stands a large Sheikah monument with three stone pillars. Aerial photos of the respective region are shown on these columns, in which the positions of the next three tests are marked.
Kass waits at each monument and sings part of his ballad over the corresponding Champions. His song lines describe the three tasks that you have to solve in the overworld. Once a task has been completed, a new shrine will appear.
The Ballad of Revali – 3 Shrines
Revalis Monument stands on the Kalfen mountain south of the Rito village. The three trials require Link to hit a fire dragon’s horn, follow a route of rings of light through the snowy Hebra Mountains, and hit four targets at the airfield within a short period of time. Each completed shrine gives you a Sign of Medoh.
5. Shira Gomar Shrine – Meet Dinraal’s Horn
For the Shira Gomar Shrine you travel to the Kukudja Gorge or the Tilio Slope. It’s best to wait there by a campfire until nightfall. As soon as Dinraal flies through the canyon, you will notice a noticeable blue coating on its horn during the DLC exam. Use one of the updrafts around the kite, draw your bow in the air and hit the glowing spot.
Shira Gomar then appears on the opposite side of the gorge. In the shrine you have to work your way up using numerous updrafts. Remote bombs are also carried by the air currents and must be placed in funnels to blow up distant, fragile rock walls.
Large gear with fan is the optional Treasure Chest. Uses airflow or stasis to achieve the correct position. There are 10 bomb arrows inside. Shira Gomar waits at the top with the first sign of Medoh.
6. Kiah Toza Shrine – Rings of Light in Hebra
The second test takes you to the Hebra summit. A blue ring of light appears there, starting a long route through the snowy mountains. Follow the rings within the given time. Parts of the route are covered on the sign, others require jumps and quick changes of direction.
After the final ring, Kiah Toza Shrine appears in the Zuzukiki Snowfield. The “Ball Guide” test consists of a large mechanism through which a ball must be guided from top to bottom into its target cavity. You activate switches, change ramps, use magnesis and influence moving obstacles so that the ball doesn’t fall into the abyss.
The optional Treasure Chest includes a falcon bow. After successfully guiding the ball you will receive the second sign of Medoh.
7. Noe Rajee Shrine – four destinations at the airfield
Return to Revali’s third test airfield northwest of the village Rito back. Jump into the deep gorge and use the permanent updrafts. You have to within a short time four targets hit with the bow without landing in between.
Stays in the air with the Paraglider, draws the bow and uses the slow motion that is activated. Once the fourth target is hit, the Noe Rajee Shrine will appear on the ground of the airfield.
The “Guiding Winds” exam revolves entirely around a large rotating tower. Gradually activate various Crystal Switch and wind turbines, unlocking more and more updrafts. Let yourself be carried in a spiral to the top. At the level of the priest there is an additional platform with a Goshin Shield. Afterwards you will get the third character from Medoh.
Complete Revali’s Ballad
With three signs from Medoh, the last priest sends you back to Vah Medoh. There you enter the illusion world and fight against Ganon’s wind curse again, but this time with a fixed and very limited equipment. After the victory, Kass shows an additional memory of Revali and Revali’s Gale becomes Revali’s Gale+. The ability then recharges significantly faster.
The Ballad of Daruk – 3 Shrines
Daruk’s Monument stands west of Goron City in the mountains of Eldin. Kass’s clues require defeating a giant Igneo Talus, a route through rings of light at Death Mountain, and a trial just above the lava. You need the usual fire protection for the entire region. Each shrine rewards you with a Token of Rudania.
8. Kamia Omuna Shrine – Defeat Mega Igneo Talus
On the northern shore of Lake Darman, the unique Mega Igneo Talus appears during Daruk’s Ballad. As with normal Igneo Talus, you have to destroy the ore chunk on its back. However, the DLC boss remains in the middle of the lava lake and is significantly larger.
First hit the boulder of ore with arrows and cool the glowing body with an ice arrow. The resulting updrafts take you with the Paraglider onto its back. There you can attack the ore boulder with your strongest weapons. After the victory, the Kamia Omuna Shrine will appear.
The “Moving Targets” exam uses large cannons. Place a round remote bomb in the pipe, aim the cannon using the crystal switch and detonate the bomb exactly when the target is in the line of fire. In the second section you also have to align the target yourself using motion control. An optional target opens the way to the Treasure Chest with a diamond.
9. Sharo Lun Shrine – Volcano Light Rings
For the second Daruk test you go near the death crater. A blue ring of light is waiting there. As soon as you cross it, the next ring appears along the crater rim. Follows the route within the time limit; You have to climb, run and glide over abysses with the Paraglider several times. The route eventually descends the Death Mountain and ends east of the volcano, where the Sharo Lun Shrine appears.
The test “In the blind spot” consists of a long transport path. Hang onto a moving metal box and let yourself be transported over the abyss. On the way, fire beams, spikes and several nano-guardians will come towards you, which is why you have to keep moving to other sides of the box.
An optional Treasure Chest includes a Fire Greatsword. If you survive the entire transport route, Sharo Lun will be waiting with the second sign of Rudania.
10. Rinu Honika Shrine – endure the heat of lava
The third shrine is correctly called Rinu Honika. Travel to Grogo Pond, where a blue ring floats over a lake of lava. There is a large metal box nearby. Use the magnetic module to move it into the lava so that it forms a secure base under or near the ring. Cross the ring and then land on solid Depths. Rinu Honika then appears.
In the shrine “Flame Protection” you have to overcome several rows of fire beams. First duck under low flames, then blow up disturbing pillars and use large metal boxes as protective walls. In the later area, you stack several boxes on top of each other in order to simultaneously shield flames and create a safe route.
A side platform contains the Treasure Chest with a rock splitter. The final puzzle again combines fire beams with motion controls. Afterwards you will receive the third sign of Rudania.
Complete Daruk’s Ballad
With all three characters you return to Vah Rudania and fight against Ganon’s fire curse again in the illusion world. After the victory comes an additional reminder of Daruk and his relationship with Zelda. As a playful reward, Daruk’s Protection becomes Daruk’s Protection+ and will recharge significantly faster in the future.
The Ballad of Mipha – 3 Shrines
Miphas Monument stands on the Ja’Abu Ridge south of the eastern reservoir. Kass’s song describes a path of light, ancient enemies, and a journey through the rings of light of several waterfalls. For the final test you absolutely need the Zora armor, as Link can use it to swim up waterfalls. Each of the three shrines awards a mark of Ruta.
11. Kee Dafunia Shrine – on the Path of Light
Travels to the east coast of Lanayru between Knuckel Island and Ankel Island. There you will meet Muzu, among others. The “Path of Light” from Kass’s song refers to the morning sun. Wait until early morning and look out to sea. In the reflected sunlight, a blue ring of light appears on the water.
Glide from the coast with the Paraglider through this ring. Afterwards, the Kee Dafunia Shrine rises from the sea.
“Melting Points” is all about big ice blocks. Take the torch that is provided, light it and melt the ice to create stairs and passages. Don’t melt too much at once because you still need certain blocks as platforms.
Behind a block of ice on the wall you will find a Treasure Chest with a ice sword. In the last section you have to shrink a block of ice so much that Link can move it, then push it under a barrier and lift it up with Cryonis. The first sign of Ruta is waiting behind it.
12. Sato Koda Shrine – defeat ancient enemies
For the second test you travel to the Zorana Highlands west of Lake Toto. As soon as Mipha’s Ballad is active, several powerful sentinels appear there: three sentinel flyers and a sentinel turret. Defeat all ancient enemies. Ancient arrows, perfect shield blocks and the Antique Set can make the fight much easier.
Once the last guardian is destroyed, the Sato Koda Shrine will appear. The “Supporting Pillars” test consists of a ball that has to be guided over a large waterfall and several platforms to its destination. Create Cryonis pillars in the right places to prevent the ball from crashing and instead keep rolling across the different levels.
On a lower side platform lies a particularly valuable Treasure Chest with a Giant Ancient Core. If the ball hits the target, the gate to the second sign of Ruta opens.
13. Mah Eliya Shrine – Rings of Light of the Falls
The third test begins at Lake Mikau, east of the village of Zora. A blue ring of light appears at the base of the waterfall. Put on the Zora Armor and go through it. Afterwards, more rings appear at the waterfalls of Lake Mikau and Lulu.
Swim up the waterfalls and position Link as he jumps so that he flies straight through the next ring. After the last ring, the Mah Eliya Shrine appears at the Thunderhorn.
In “Pillars of Iron” you have to build a path to the top using two metal beams, a movable metal box and Cryonis pillars. First create a block of ice under a beam, then place the metal box and use the various elements like an improvised staircase.
If you mirror the same construction on the left side, you will reach the optional Treasure Chest with a King’s Shield. Mah Eliya is waiting at the top right with the third sign of Ruta.
Complete Mipha’s Ballad
With three characters of Ruta it goes back to Vah Ruta. In the illusion world you fight against Ganon’s water curse again with a set of equipment. After the victory you will see another memory with Mipha and young Sidon. In addition, Mipha’s Grace upgrades to Mipha’s Grace+, allowing the extremely useful revive ability to recharge significantly faster.
The Ballad of Urbosa – 3 Shrines
The Monument to Urbosa’s Ballad stands in the East Gerudo Highlands. Kass’s song takes you to a particularly strong Molduga, a sand seal race track and back to the Yiga’s hideout. For each shrine mastered, Link receives a Mark of Naboris.
Defeat 14. Keive Tala Shrine – Molduking
In the southeastern part of East Gerudo, a unique Molduking awaits during the DLC task. It basically works like the four normal Molduga, but has significantly more health and recovers more quickly from stuns.
Stand on a safe rock and throw a remote bomb into the sand. As soon as the Molduking devours the bait, you detonate the bomb. Then attack the stunned boss with your strongest weapons. Electricity deals particularly high damage to the Molduking, which is why Urbosa’s Fury and Electric Weapons work great.
After the victory, the Keive Tala Shrine will appear. In “Big and Small” you have to connect several broken power lines with metal cubes of different sizes. Be careful that electrically charged cubes in the water can also shock Link.
The optional treasury contains a Sunshield. Once you have built the complete circuit, you will receive the first sign from Naboris.
15. Takama Shiri Shrine – Sand Seals through the Rings of Light
In West Barrens you will find the first blue ring of light in the middle of the sand. Grab a Sand Seal and drive through. The next ring then appears further west. Follow the entire route within the time limit to the West Gerudo Ruins.
After the final ring, the Takama Shiri Shrine rises from the sand. The “Multiple Use” exam consists of several electrical circuits and metal blocks. The special feature is that the same metal blocks have to serve as power conductors and as stairs or platforms for Link.
In the third room there are six metal blocks on several levels. First build a path for Link to the top and only then complete the circuit. An additional circuit opens the treasury with a royal bow. The second sign of Naboris awaits above.
16. Kihiro Moh Shrine – Bring Gerudo Treasure to Yiga Hole
For the final Urbosa test you must enter the Yiga Hideout again. There you will find a large ancient ball that is called the Treasure of the Gerudo. Take them through the hideout to the area where you fought Master Kohga during the main story. The large opening in the floor is the “mouth” from Kass’s song.
Throw the ball into the hole and the Kihiro Moh Shrine will appear. In the exam “In the Box”, a large locked construction full of different colored balls stands in front of you. You have to look through openings and count how many balls of each color are contained. The corresponding numbers are then entered using the balls and troughs outside the box.
For the optional treasure room you also have to pay attention to the color arrangement or the hidden balls. Inside is a electric lance. After a successful solution you will receive the third sign of Naboris.
Complete Urbosa’s Ballad
Return to Vah Naboris with the three characters and face Thunderblight Ganon again. Because your equipment is limited in the Illusion World, perfect evasion and Urbosa’s Fury are particularly important. After the fight you will see another reminder of Urbosa and Zelda. Your warrior ability is then improved to Urbosa’s Fury+ and recharges significantly faster.
Completed all 16 DLC shrines – what happens next?
If you have completed the four shrines of the trial as well as three shrines each for Revali, Daruk, Mipha and Urbosa and then defeated all four curses in the illusion world, all 16 shrines from “The Champions’ Ballad” have been mastered. However, the DLC story is not yet completely over.
Return to the Shrine of Resurrection on the Great Plateau. A new underground area opens there: the Final Trial. This massive labyrinth functions similarly to an additional Titan, combining elements of Vah Ruta, Vah Rudania, Vah Medoh and Vah Naboris. You have to activate four terminals and each solve a separate area of the dungeon.
The Final Trial and Priest Monk Maz Koshia
After activating all four terminals, the central area of the labyrinth opens. It’s not another curse of Ganon waiting there, but priest Monk Maz Koshia himself. The ancient Sheikah priest rises from his meditation and challenges Link to a final battle.
Monk Maz Koshia is one of the most unusual bosses in the game. He teleports around the arena, creates numerous doppelgangers, throws ancient weapons and even uses a gigantic form later in the fight. Use Urbosa’s Fury, powerful bows, perfect evasion, and area attacks to distinguish real from fake. Bombs or Urbosa’s Fury are particularly useful against the groups of doppelgangers.
Unlock Master Cycle Zero
Defeat you Monk Maz Koshia, is “EX: The Champions’ Ballad“completely completed. As a final reward, Link receives a new module for the Sheikah Slate: the Master Cycle Zero. The antique motorcycle can then be in large parts Hyrule’s can be summoned at any time and can be filled with a variety of materials.
The Eponator does not completely replace a horse and does not work in some special areas, but it is extremely useful when searching for the last Koroks, locations and collectibles. Further information about the motorcycle and all other content can be found in our overview of the Breath of the Wild expansion pass.
All rewards of the warrior ballads
| Ballad | Shrines | Reward after boss fight |
|---|---|---|
| Revali | Shira Gomar, Kiah Toza, Noe Rajee | Revalis Sturm+ |
| Daruk | Kamia Omuna, Sharo Lun, Rinu Honika | Daruk’s Protection+ |
| Mipha | Kee Dafunia, Sato Koda, Mah Eliya | Mipha’s Grace+ |
| Urbosa | Keive Tala, Takama Shiri, Kihiro Moh | Urbosa’s Fury+ |
| Last test | Labyrinth under the Shrine of Resurrection | Master Cycle Zero |
All 16 DLC Shrines – Collectibles
| # | Shrine | For the full DLC playthrough |
|---|---|---|
| 1 | Yowaka Ita | Isshin Bow + 5 Bomb Arrows |
| 2 | Rohta Chigah | Collect Forest Shield |
| 3 | Ruvo Korbah | 10 Bomb Arrows + Giant Ancient Core |
| 4 | Etsu Korima | Collect Golden Rupee |
| 5 | Shira Gomar | Hit Dinraal’s Horn + 10 Bomb Arrows |
| 6 | Kiah Toza | Hebra light rings + falcon bow |
| 7 | Noe Rajee | Four targets at the airfield + Goshin Shield |
| 8 | Kamia Omuna | Mega Igneo Talus + Diamond |
| 9 | Sharo Lun | Volcanic Light Rings + Fire Greatsword |
| 10 | Rinu Honika | Lava Trial + Rock Splitter |
| 11 | Kee Dafunia | Path of Light + Ice Sword |
| 12 | Sato Koda | Defeat Guardian + Giant Ancient Core |
| 13 | Mah Eliya | Waterfall Light Rings + Royal Shield |
| 14 | Keive Tala | Molduking + Sun Shield |
| 15 | Takama Shiri | Sand Seal Light Rings + Royal Bow |
| 16 | Kihiro Moh | Yiga Treasure + Electro Lance |
| Final | Last test | Monk Maz Koshia + Master Cycle Zero |
Completed all shrines from The Champions’ Ballad
Do you have Yowaka Ita, Rohta Chigah, Ruvo Korbah, Etsu Korima, Shira Gomar, Kiah Toza, Noe Rajee, Kamia Omuna, Sharo Lun, Rinu Honika, Kee Dafunia, Sato Koda, Mah Eliya, Keive Tala, Takama Shiri and Kihiro Moh all of them have been mastered 16 DLC Shrines from Breath of the Wild completed. Along with the 120 regular shrines, that makes the total 136 Shrines of Testing in the game.
For our complete Breath of the Wild Walkthrough you should then complete the Final Trial under the Shrine of Resurrection, defeat Monk Maz Koshia and unlock the Master Cycle Zero. This ends the main story of “The Champions’ Ballad” and you also have Revali’s Gale+, Daruk’s Protection+, Mipha’s Grace+ and Urbosa’s Fury+ – the faster charging versions of the four warrior abilities.
