With Revali’s Gale, Link now has exactly the ability that makes thorough exploration of Tabantha and the Hebra Mountains much easier. The entire northwest Hyrule’s consists of high peaks, deep gorges, hidden caves and vast snowfields. Many shrines are not visible at all from the outside and several entrances are hidden behind ice, rock walls or massive stone gates. At the same time, some of the best rewards in the game await you here: several ancient reactor cores, an Giant Ancient Core, falcon bows, royal swords, elemental weapons and, in the northern maze, the barbarian trousers.
In this chapter we first complete the Tabanta tower region with the still missing Kah Okeo shrine and then go on a large tour through the Hebra tower region. There are a total of 13 regular shrines there. There are also the shrine tasks “The Lonely Tree” and “Trial on the Cliff”, the Side Quest “A Picture of the Bone Horse”, Selmies Shield slithers and numerous Korok seeds directly along our route. Thanks to Rito-Set, Mipha’s Grace and Revali’s Gale, the once inhospitable mountain region is now one of the most pleasant large areas of exploration in the game.
Start shrine task “The Lonely Tree” in the Rito village
Starts in the village of the Rito. During the day, talk to little Rito Molli. She tells Link a story from her grandfather about a lone cedar tree on a high mountain. From there he is said to have seen a huge white bird in the northwest. This begins the shrine task “The Lonely Tree”.
Molli doesn’t mean a real bird. The story describes a landscape formation in the snow that, from the right perspective, looks like a bird with its wings spread. The corresponding cedar is on the Calibar tip. We pass there automatically on our route through the Hebra Mountains and later solve the task with the Mozo Shenno Shrine.
Optional: Korok high above the village of Rito
[Optional – Korok] Revali’s Gale now makes a Korok particularly easy, which requires a longer climb without the stretcher strength. Stand on one of the upper platforms of the Rito village and look at the massive central pinnacle. Use Revali’s Gale and glide as high as possible to the rock.
A Korok Balloon floats near the top. Shoot him with your bow. The Korok appears immediately afterwards. Since we start again in the village anyway, this seed hardly takes any additional time.
Optional: Korok Time Trial west of
Village
[Optional – Korok] West of the Rito village lies a medium-sized island in Lake Oronini. Glide over from the upper village area. On the island there is a tree stump with the Korok symbol. Step on it and a yellow target ring will appear on a smaller island southeast of it.
Jump off immediately and glide to the ring. Revali’s Gale is usually not even necessary, but can easily save a failed start. If you reach the ring before time is up, the Korok will appear.
Kah Okeo Shrine – Last Shrine of the Tabanta Tower Region
Now teleport to Tabanta Tower and slide far southwest into the Rayne Plateau. The Sheikah sensor begins to click there, even though there is no shrine in sight. Look for a large flat slab of stone covering the ground. Below is the entrance to Kah Okeo Shrine.
The plate cannot be lifted with Magnesis. Freeze it with Stasis and hit it several times to knock it away when the Stasis expires. Alternatively, you can attach several Oktorok balloons to it and let it float. Then jump into the opening and activate the shrine.
Kah Okeo is one of the longer and most rewarding shrines in the game. Right at the beginning there is a chest with a Korok Fan. Don’t throw it away – the entire shrine is based on using the fan to power wind turbines and move balloon platforms.
Kah Okeo – wind turbines and balloon platforms
Use the Korok Fan to blow wind onto the first wind turbine. The gate will only open while the propeller is turning, so run through it immediately. There are three nano guards waiting in the next large room. Defeat them first so that they don’t bother you in the following platform puzzle.
Then climb back to the upper level and drive the next wind turbine. A platform with several Oktorok balloons will appear. Jump onto it and use the Korok Fan in the opposite direction of your desired travel path – the blast of air will push the platform across the room.
[Optional – Treasure] First drive back to the corner you came from. There on a hidden platform is a Treasure Chest with a gold Rupee worth 300 Rupees. Then continue on the balloon platform to the opposite side.
Kah Okeo – Forest Sword and Giant Ancient Core
Follow the linear corridor and defeat the next Nano Guardian. Blows up the crumbling wall behind him. In the following area, stand on the catapult platform and use the Korok fan on the wind turbine. Link is thrown into the air. Glide left to the Treasure Chest and take the Forest Sword with you.
Climb the two ladders and blow up the fragile ground at the top. This exposes a strong updraft. Ride it up. The next wind turbine creates another balloon platform. This time drive first to the side Treasure Chest. Inside lies a Giant Ancient Core.
Ancient Giant Cores are among the rarest materials in the base game. We will need them later for high-value items in the Akkala Institute, among other things. Therefore do not sell this find for Rupees.
Kah Okeo – Explosive Barrel and Small Key
Then ride the balloon platform between the spikes to the next wind turbine. This catapults Link to a higher level. In front of you stands a large column made of brittle boulders. A bomb arrow immediately destroys the structure, but the shrine also provides a solution without special ammunition.
Activates the side wind turbine. This will cause an explosive barrel attached to balloons to appear. Use the Korok Fan to slowly move the barrel towards the stone pillar. Once it hovers next to one of the flames, it explodes and destroys the rocks.
Then use the next catapult and the updraft it opens up. At the top there is a chest with the Small Key. During the subsequent descent you will find a Treasure Chest with a electric lance on a deeper platform. Then open the locked door and get the Spirit Orb.
This completes all six regular shrines in the Tabanta Tower region. You can also find a compact overview of the locations in the ZeldaCollection special guide to the Tabanta Tower shrines.
From Tabantha to Hebra Tower
Teleport back to the Rito village and take the road to the northeast. It leads over the snowy Tabanta village ruins towards Hebra. Wear at least two pieces of the Rito set, because from here on it is almost permanently extremely cold.
The Hebra Tower stands north of the ruins. Its base is surrounded by huge blocks of ice. Without Revali’s Gale you would have to melt an entrance. With our new warrior power it’s much faster: Stand outside the ice on solid ground, hold down X and let Link fly directly over the ice barriers with Revali’s Gale. Land at the tower and begin the climb.
Activates the terminal above. The full map of the Hebra Mountains, Tabanta Snowfield, and Northern Maze becomes visible. This gives us an ideal starting point for the following round of exploration.
All 13 shrine locations are also summarized in the existing ZeldaCollection guide to the Hebra Tower shrines.
Optional: Koroks at the Tabanta Village Ruins and Hebra Tower
[Optional – Koroks] On the road south of Hebra Tower, there are several Korok puzzles lying almost one behind the other. South of the Tabanta village ruins, there is an acorn stuck in a fallen tree trunk. Shoot them with your bow. Right next to the ruins you will also find a small fountain with a metal ball on a chain. Place the ball with the magnetic module in the well.
If you follow the road towards the Hebra Tower, a sequence of yellow flowers begins on the path. Touch all the flowers one after the other until you reach the white final blossom. To the south of the tower there is also a collection of brittle rocks on a rock face. Blast it away and lift the small stone behind it. To the northwest of the tower, on the highest point of a hill, there is another small stone with a Korok underneath.
Revalis Sturm is ideal for these short height differences. Since the seeds are right along the main road, we take them all in one go.
Dunba Taag Shrine in Kukudja Gorge
From the Hebra Tower you look south into the huge Kukudja Gorge. Deep below lies the Dunba Taag Shrine. Jump from the tower and slide into the ravine. Orient yourself on the striking narrow curve south of the Tama pond or on the large wind turbines.
In the shrine, a ball first rolls onto a rotating platform. Use Stasis on the gear just when the platform is almost horizontal and slopes slightly towards the switch. The ball rolls across the platform and hits the large Floor Switch.
In the next room, blow up the boxes in front of the hidden switch. Then place a barrel on the small raised platform, freeze it with Stasis and hit it so that the flight arrow points directly at the switch. After the stasis expires, the barrel flies against it and the grate opens. There is a Falcon Bow in the chest.
Optional: Electric Greatsword in Dunba Taag Shrine
[Optional – Treasure] In the second side room there is a large ball at the bottom of a ramp. The target plate is on the other side. Freeze the ball with Stasis and slam it up the ramp with controlled force. If it lands on the switch, the treasure room opens with a Electric Greatsword.
In the final puzzle you use a barrel and stasis again to knock over a large stone pillar. She falls on the last switch and opens the gate to the priest. Get the Spirit Orb.
Snowland Stable and Rin Oyaa Shrine
Teleport to Hebra Tower and glide northeast to Snowland Stable. Directly behind a rock near the stable is the Rin Oyaa Shrine. Activate it first as it is the main fast travel point for the southern Tabanta Snowfield.
In the shrine there is a ball in front of a powerful fan. It must go into a depression at the end of the air stream, and at the same time Link must be standing on the elevator platform when inserting the ball. First place one of the metal cubes with magnesis on the upper ledge on the right – we’ll use it as a step for the treasure.
Places the second metal cube in front of the ball cavity so that the ball cannot initially roll into it. Place the ball in the wind stream and go up the ramp to the elevator platform. From there grab the cube with Magnesis and pull it away. The ball falls into its hollow and the elevator lifts Link directly to the priest.
[Optional – Treasure] Before finishing the shrine, use the two metal cubes as steps to the side chest. Inside is a Ancient Core.
Side Quest “A Picture of the Bone Horse”
[Optional] Speak to Juannelle at the Snowland Stable. She has heard about a mysterious bone horse, but doesn’t want to look for it herself in the freezing temperatures. She asks Link for a photo and starts the Side Quest “A picture of the bone horse”.
Bone horses only appear at night. Wait by the campfire until evening and ride or walk north to the Tabanta snowfield. Stalhorses appear near larger bone formations and Stalbokblins after dark. Often a Stalkoblin is already sitting on one of them.
Defeat the rider without unnecessarily hitting the horse and photograph the bone horse as soon as the camera clearly detects it. You can even ride a horse shortly afterwards; However, Stalhorses cannot be registered permanently and they fall apart again at sunrise.
Return to Juannelle and show her the photo. As a reward you will receive a silver Rupee worth 100 Rupees.
Optional: Five Koroks around the Snow Country stable
[Optional – Koroks] There is a small collection of very quickly accessible Korok seeds around the stable. To the southwest of the stable there is a pile of leaves between several trees. Clear the leaves with a Korok Fan or Bomb and lift the stone underneath. To the west of it there is an acorn in a fallen tree trunk, which you shoot.
Southeast of the stable there is a small hole on a slope. There are large boulders higher up. Roll one of them down the slope so that it lands in the hole. To the northwest on the snowfield, a glittering Korok moves across the ground – waiting on its route and examining the glow. To the northeast of the stable lies a fragile rock wall on a lower cliff. Blast it away and lift the small stone behind it.
Sha Gehma Shrine – Stop and Start
Ride or glide from the stable far north across the Tabanta snowfield. The Sha Gehma Shrine stands open in the snowy landscape and is visible from a great distance.
Climb up the ramps in the shrine. There is a Treasure Chest on a side platform. Slide over from a higher ramp and take the Royal Sword with you.
The real puzzle is on the ground. A Treasure Chest with the Small Key lies beneath a solid block of metal while two platforms ride up and down next to it. Use Magnesis to lift the metal block and drop it onto one of the moving platforms. Immediately freezes the platform or block with Stasis as soon as there is enough distance from the chest.
Jump down, quickly open the chest and take the Small Key. Move out of danger before the stasis ends and the block falls down again. Then open the locked door to the priest.
Shrine Quest “Trial on the Cliff” – Northern Maze Castle
From Sha Gehma Shrine continue northeast. At the edge of the world rises a huge stone labyrinth: the Northern Maze Castle. As soon as Link enters the entrance, the shrine task “Trial on the Cliff” automatically begins.
You can cross the labyrinth on the intended path. The Qaza Tokki shrine is already visible from the entrance behind bars in the center, but the direct corridors to it are blocked. First follow the outer corridor north or east until you find a large eye of hatred. Destroy it with an arrow to clear several areas of Ganon’s sludge.
Then go back a little and follow the now accessible corridor. A ladder leads to an elevated level. From there you can take the inner corridors to the center and finally to the shrine.
Revali’s Gale as a shortcut in the northern maze
With Revalis Sturm there is a much faster variant. The outer walls of the crazy castle are basically climbable. Use the horizontal force, land on the top edge and look for the center from there. From above you can see much more easily which shaft or corridor leads to the shrine.
Then drop into the appropriate inner area and use the ladder or the passage to the Qaza Tokki Shrine. Who all Treasure Chests If you want to take along the labyrinth, you should still explore at least part of the lower corridors.
[Optional – Treasures] Among other things, there are things in the maze five Ice Arrows, a Mushin greatsword, one silver and one gold Rupee. On the roof you will also find a chest with one Diamonds.
Qaza Tokki Shrine – Barbarian Pants
Activates Qaza Tokki Shrine. This ends the Shrine Quest “Trial on the Cliff”. There is no further mystery inside. The madlock itself was the test.
Open the large Treasure Chest and you will get the barbarian trousers. The armor piece increases Link’s attack power and is part of the three-piece barbarian set. The remaining two parts are in the other two large labyrinths Hyrule’s.
Each barbarian armor piece provides one level of attack power. If you later wear the complete set and improve all three parts at least twice at Great Fairies, the stamina consumption of charged attacks will also decrease. The set is therefore one of the strongest offensive armor in the game.
You can also find all the armor pieces in the ZeldaCollection guide to the armor in Breath of the Wild.
Optional: Three Koroks at the northern maze
[Optional – Koroks] Southwest of the Maze Castle lies a magnetic block puzzle. Place the individual cube on the existing construction so that both formations look identical. There is also a single tree directly south of the maze with a hidden balloon in the branches. Shoot him.
Further southwest there is a large hole in the snow. There are several rocks above the slope. Roll one of them down so that it lands in the hole. All three puzzles can be completed directly on the way to the next shrine.
Rok Uwog Shrine – Power of Reach
Move west from the Maze Castle into Pikida Stone Grove. Between the large mushroom-like stone formations lies the Rok Uwog Shrine.
Directly in the first room you will see a chest on a raised platform. Pull them to you with Magnesis and take the ore drill with you. This lance is particularly suitable against ore deposits and stone opponents.
Dry vines hang next to the entrance. Light it with the torch in the room, a fire arrow or a firearm. The wooden crates behind it burn and open a passage. Defeat the Nano Guardian and then pull out the metal cube from under the sloping platform with Magnesis. The platform falls down and becomes a ramp.
Behind the next guard is a barred area. Two wooden barrels lie on a Floor Switch and keep the false door closed. Destroy or burn the barrels through the grate. As soon as the pressure from the switch disappears, the correct access opens. Get the Small Key from the chest, climb the ladder and open the door to the priest.
To Quomo Shrine and Hebra Giant Fossil
Travel further west or northwest to Hebra North Tip. To the east of the highest mountain area you can see a small rectangular water basin on the map. Below the slope lies a huge locked stone gate. Behind it are the Hebra Giant Fossil and the To Quomo Shrine.
The entrance cannot be opened with bombs or normal weapons. There is a large snow globe above the gate. It has to roll down the entire slope, getting bigger and hitting the gate with enough speed.
However, the pool of water interrupts their flight path. Therefore, use the cryomodule to create two ice blocks in the pool so that a continuous ramp is created. Then get the large snow globe on the upper slope and let it roll towards the pool. It grows as you roll, slides over your Cryonis blocks and ends up ramming the stone gate.
Optional: Korok on the Hebra giant fossil
[Optional – Korok] Enter the gigantic cave. The complete skeleton of an ancient leviathan lies within. A sequence of yellow flowers begins at the western end of the fossil. Touch the first flower and follow the newly appearing flowers over the bones to the white final flower. The Korok appears there.
The fossil also later plays a role in its own Side Quest around the three large Leviathan skeletons Hyrule’s. Thanks to the shrine, his location is now permanently accessible via fast travel.
To Quomo Shrine – To Quomo’s Blessing
The To Quomo Shrine is located in the middle of the Fossil Cave. Since opening the huge stone gate was already the real test, only a blessing awaits inside.
Open the Treasure Chest and take the king’s two-handed sword with you. The powerful two-handed weapon is ideal for stasis attacks against mini-bosses or for charged spinning attacks with a stamina bonus.
Then accept the Spirit Orb.
Hia Miu Shrine – A Major Test of Strength
From the Hebra giant fossil it goes far to the west or northwest to the edge of the map. At the Icefall Foothills stands the Hia Miu Shrine. It is one of the northernmost shrines Hyrule’s and contains another Trial of Strength (Hard).
The Guardian Scout IV has three ++ weapons and 3,000 health points. Use the now familiar tactics: perfect flurry rush dodges, arrows to the eye, and Stasis+ when available. During the rotating storm attack you can pull the metal pillars of the room out of the ground with Magnesis and use them as an obstacle. The guard crashes into it and is momentarily dazed.
After the fight, take the Guardian Sword++, Guardian Lance++, Ancient Battle Ax++ and the ancient materials with you. In the chest in front of the priest there is a sapphire.
Goma Asaagh Shrine at Hebra Peak
Move southeast from Hia Miu to Hebra Peak. The Sheikah Sensor appears to lead straight up the mountain, but the Goma Asaagh Shrine lies slightly below the summit in an icy cave. Look west or southwest of the highest point for several large ice blocks.
Melt the ice with a firearm, fire arrows or a campfire. You don’t have to completely remove every block of ice; only melts enough to reach the entrance and terminal of the shrine. Enemies and additional treasure can be trapped between additional ice blocks.
Another Guardian Scout IV is waiting inside. The soil consists partly of water. Creates ice pillars with the cryomodule and uses them as obstacles against his rotating attack. After the victory, open the chest with a King’s Two-Handed Sword and get the Spirit Orb.
Selmie’s Hut and Shada Naw Shrine
Northwest of Hebra Peak there is a small, warm hut between the mountains. This is where Selmie lives, the former Queen of Shield Sliding. Your house is also an excellent resting place: the bed can be used free of charge, you can cook by the fire and there is wood and a torch right in front of the hut.
Just a few steps northwest is the Shada Naw Shrine. Enter it first. A ball must be transported through the room to the target hole using several fans. The problem: At the end there is no wall, which is why the ball is usually blown past the hole.
Activates Magnesis and looks for a moving piece of metal in the wall. Pulls it out. Place the large metal cube in the room on or next to it so that a sufficiently high barrier is created. This means the ball can no longer fly out of its path.
Carry the ball to the starting position, release it and watch the fans move it around the room. The moving platform must be on the wall at the right moment so that the ball completes its journey. As soon as she falls into the target well, the elevator goes up to the priest.
[Optional – Treasure] There is a chest in a side niche. Draw them to you with Magnesis and take the Ice Greatsword with you.
Optional: Korok on Selmie’s hut
[Optional – Korok] Climb to the roof of Selmie’s hut. A small glittering glow moves there. Examine it and the Korok appears. Thanks to Revali’s Gale, you can reach the roof in a single jump.
Minigame: Selmie’s Shield Sliding
[Optional – Minigame] Talk to Selmie in the cabin. For 20 Rupees, she first lets Link compete on the beginners course. Equip a shield, hold ZL, jump with X and press A to get on the shield. On snow, the shield hardly loses durability when sliding.
The beginners course leads west down the slope to the bridge at the Biron snow field. A time of less than a minute is enough to unlock the advanced course. Avoids unnecessary jumps and only steers lightly – abrupt changes in direction cost significantly more time than small corrections.
The advanced course continues to the Sturnida Basin. A time under 1:50 minutes brings a knight’s shield on the first successful run; If you can do less than 1:35 minutes, you will get a Royal Shield. To do this, cut as much distance as possible over the steep slopes immediately after take-off and only use the Paraglider if there are large gaps because normal shield sliding is faster.
Shrine Quest “The Lonely Tree” – To Calibar Spire
Now we solve Molli’s clue from the Rito village. The lone cedar stands on the Calibar peak south or southeast of the Biron snowfield. Thanks to Revali’s Gale and the climbing set, you can reach the summit without any problems.
Stand directly at the single tree and look northwest. The large snow-covered Biron snowfield forms the silhouette of a white bird with outstretched wings from this perspective. Jump from the summit and glide towards the place where the two “wings” meet.
Under the eastern edge of the snowfield you can see a cave entrance. Inside lies the Mozo Shenno Shrine. Once you reach it and activate it, the shrine task “The Lonely Tree” is completed.
Mozo Shenno Shrine – A Major Test of Strength
Another Guardian Scout IV is waiting inside. Like Hia Miu, he has 3,000 health and several ++ weapons. Metallic pillars in the ground can be raised with Magnesis and serve as excellent cover against his rotating attack.
If you have the Eagle Bow from Vah Medoh, arrows to the eye are particularly effective. A single triple shot can briefly stun the guard and give you a safe melee combo.
After the victory, open the Treasure Chest with a diamond and get the Spirit Orb.
Optional: Korok circuit on the Hebra West summit
[Optional – Koroks] There is a particularly dense Korok route between the Biron Snowfield, the Sturnida Basin and the Hebra West Peak. The first seed lies under a small stone on the southern summit of the Hebra West Mountain. Southeast of it you can see an almost complete stone circle on the map; the missing stone is a few meters to the southwest. A little further southeast, a fragile rock wall blocks a small hiding place with another stone.
West of Sturnida’s Secret Spring, a sequence of flowers begins along the mountain wall. Follow it to the white final blossom. On a flatter peak west of the Sturnida Basin, a glittering Korok moves across the ground. Another flower sequence starts at the western edge of the Biron snowfield and leads up the mountainside.
On the northern summit of the Hebra West Mountain there is another stone with a Korok underneath. Northwest of the Biron snowfield you will see a triangular stone formation with a gap; the missing stone is to the southwest. To the north of Sherfin’s secret spring there is also a small tree stump or glittering tuft of leaves waiting on a summit. These seeds are close enough together to make a continuous round worthwhile.
Gee Ha’rah Shrine – Snowball opens the gate
Then teleport to the Hebra Tower and move northwest to the Kopeeki Slopes. At the lowest point of the valley there is a huge stone gate. Behind it is the Gee Ha’rah Shrine. Bombs and weapons do nothing at the gate.
Turn away from the gate and follow the narrow snow gully uphill. There are several small snowballs at the top. Stand so that you can see the closed gate below. Let a snowball roll into the second suitable channel. As it descends, it absorbs more and more snow and becomes a huge ball that, with enough speed, smashes the stone gate.
In the shrine there is initially a heavy ball hanging on a rope. Shoot the rope and the ball falls onto the switch below. In the next room there is another ball hanging on two ropes. Only cut the left rope or the one opposite the switch so that the ball swings and hits the switch on the side. The grid to the Treasure Chest opens and you get a diamond.
For the last mechanism, you freeze the hanging ball with Stasis. Then shoot through both ropes. As soon as the stasis ends, it falls exactly vertically onto the Floor Switch and opens the way to the priest.
Lanno Kooh Shrine – Hidden behind freezing water
West of Hebra Tower, a river flows through a small cave below Hebra Falls. Inside lies the Lanno Kooh Shrine. The problem is not the shrine itself, but the water: it is so cold that even complete protection from the cold does not prevent contact. Link quickly loses hearts while swimming.
So don’t just jump from the highest point into the middle of the water. Use the cryo module as much as possible and climb along the eastern cave wall. A well-placed ice pillar provides a safe intermediate point. If you have enough hearts, you can swim the last few meters if necessary and immediately pull yourself up to the bank.
Only awaits in the shrine Lanno Kooh’s blessing. Open the Treasure Chest and take the golden Rupee worth 300 Rupees. Then you get the Spirit Orb.
Maka Rah Shrine at Lake Hylia from Hebra
The next big find is at Kilsie Lake northwest of the airfield. The Maka Rah Shrine is visible from the outside through a narrow crevice in the rock, but cannot be reached directly through this opening. Look for torches on the western rock face that mark a hidden cave entrance.
You can blow up the brittle rocks on the small island in the lake beforehand. This creates an updraft that makes the path to the higher cave easier. Inside, follow the torches down and swim through the short flooded passage to the Maka Rah Shrine.
Light the second torch in the first room. The grate opens. Then carefully cross the rotating spiked roller and enter the Floor Switch. Four small nano guards are waiting in the next room. Because they are in shallow water, an electric dart is particularly effective and can take out several at the same time.
Maka Rah – Bomb Arrows, Diamond and Ancient Core
[Optional – all treasures recommended] In the guard room, use the cryomodule to reach the elevated chest on the right. Lying in it ten bomb arrows. Also create an ice column on the left side and enter the switch.
In the next section, a Floor Switch triggers a massive spike ball. Move aside immediately and let them pass. On the ramp behind you look back up. Several brittle boulders hide a Treasure Chest. Blow up the stones and pull the metal chest with magnesis towards you. Inside lies a diamond.
Before the last section there is another metal Treasure Chest above the lava or on the edge of the track. Pull it up with Magnesis and get a Ancient Core. Then enter the last switch. A metallic spiked ball rolls towards Link. Grab it with Magnesis and simply hold it above your head as you run up the ramp. The priest is waiting behind.
Use Shada Naw, Goma Asaagh and Mozo Shenno as fast travel points
After this big round you will have three excellently placed fast travel destinations in the middle of the Hebra Mountains: Shada Naw, Goma Asaagh and Mozo Shenno. Use them for the remaining Korok puzzles and enemies in the region instead of climbing each peak from below several times.
Revali’s Gale increases this advantage even further: Teleport you to a high-altitude shrine, use the warrior power and glide several kilometers over the mountains. Especially between the Hebra summit, Biron snow field and Selmies Hut, even remote rocky outcrops can be reached in seconds.
All 13 shrines of the Hebra Tower region
If you followed the route in this chapter, you now already own most of the Hebra Shrines. The full region includes Dunba Taag, Lanno Kooh, Gee Ha’rah, Rin Oyaa, Maka Rah, Qaza Tokki, Sha Gehma, Rok Uwog, Goma Asaagh, Shada Naw, Mozo Shenno, To Quomo and Hia Miu. Some of them are openly visible, others are hidden in caves or behind huge stone gates.
The ZeldaCollection special guide to the Hebra Tower shrines also serves as a regional location overview. In the main solution, we covered the particularly complex and valuable tests in detail and incorporated the hidden entrances into a coherent mountain route.
Improve
barbarian trousers with a Great Fairy
[Optional – recommended] The new barbarian trousers should not be collecting dust in the inventory. If you have the opportunity, teleport to Kaysa in the Tabanta Borderlands or Cotura near Kakariko Village and check the required materials. Barbarian armor pieces require, among other things, Lynel materials for their improvements.
The effort is worth it: even a single barbarian piece increases Link’s attack power. Later we collect helmet and armor in the southern and northeastern maze. The complete upgraded set is one of the best gear for boss fights, Hinoxes and Lynels.
The Locations of all armor pieces can be found in the internal guide to the armor in Breath of the Wild.
materials made from Hebra do not rush to sell
During the long snow expedition you should especially collect wild berries, frostlings, frostwings, trailing violets and high-quality game. Tabantha elk and snow wolves can leave behind noble game or luxury game that is excellent to cook and sell. Meat skewers made from high-quality meats in particular are a good source of ruby without sacrificing rare armor materials.
Elemental monster parts from Ice Keese and Ice Lizardfoss, on the other hand, are required for various armor upgrades. Diamonds, Ancient Cores and the Giant Ancient Core from Kah Okeo should also remain in the inventory. You can find an overview of important raw materials in the ZeldaCollection guide to ingredients and materials.
Heart Container and expand endurance
Thanks to Tabantha and Hebra, numerous Spirit Orb have come together again. Use a goddess statue in Rito village, Kakariko Village or another already known location. If you have followed the previous solution, Link now has a decent number of hearts and several stamina extensions.
From now on, health becomes even more important. For the Master Sword you will later need 13 real red hearts; yellow bonus hearts from dishes or Mipha’s Grace do not count. Anyone who has invested particularly heavily in stamina so far should invest more in hearts for the next shrine rewards.
Departure for the forest of the Koroks
With Vah Medoh, Revali’s Gale and the most important treasures of the northwest, Link is excellently prepared for the next big section. Our path now leads towards Hyrule Forest. There lies the mysterious Korok Forest, which no ordinary traveler can easily cross.
In the forest we meet Hestu again and can finally invest the numerous Korok seeds we collected on our journey into more weapon, bow and shield slots. There are also three large Korok Trials with their own shrines and valuable Ancient Giant Cores.
Finally, in the center of the forest lies a weapon that has accompanied Link for generations: the Master Sword. In the next chapter we cross the Lost Woods, reach the forest of the Koroks, solve his three shrine tasks and prepare Link for the test of the legendary sword.
