ZeldaCollection

All 42 Shrine Quests

In The Legend of Zelda: Breath of the Wild there is a total 42 shrine tasks. In contrast to normal shrines, in these trials it is often not enough to discover the orange glowing entrance on the world map: you first have to solve a puzzle, transport an ancient orb, follow an old Kass song, defeat a boss, cross a labyrinth or carry out a certain action at the right time of day. Only then will the associated shrine appear or become accessible.

On this page you will find all 42 shrine tasks in Zelda: Breath of the Wild with starting point, client, Location and walkthrough. We’ve sorted the tasks by region so that you can connect them directly to our 100% Breath of the Wild walkthrough and the regional shrine guides. Important: The 42 tasks belong exclusively to the 120 regular shrines in the base game. The 16 additional tests from “The Champions’ Ballad” do not count.


All 42 shrine tasks at a glance

# Shrine task starting point Shrine
1 Watch Out for the Flowers Flower sandbank Hila Rao
2 The Stolen Heirloom Kakariko Village Lakna Rokee
3 The Crowned Beast Folbluth Plain Mezza Lo
4 Secret of the Cedars Hateno Village Tahno O’ah
5 The Cursed Statue Hateno Village Fortress Kam Urog
6 The Spring of Wisdom Hateno Village Jitan Sa’mi
7 The Ceremonial Song Village of Zora Dagah Keek
8 Master of the Wind Horon Bay Shai Yota
9 A Song of Storms Calora Lake Qukah Nata
10 A Fragmented Monument Palmorae Ruins Kah Yah
11 The Three Giant Brothers Mount Taran Tawa Jinn
12 Stranded on Eventide Jotbecome Korgu Chideh
13 Guardian Slideshow Pafar Coast Shoqa Tatone
14 The Serpent’s Jaws Zuguland Forest Shae Katha
15 Secret of the Snowy Peaks Morgana Mountain Suma Sahma
16 The Silent Swordswomen Gerudo Town Kema Zoos
17 The Eye of the Sandstorm Desert Bazaar Dako Tah
18 The Undefeated Champ Sand Seal Racing Track Raqa Zunzo
19 The Seven Heroines Gerudo Town Korsh O’hu
20 The Perfect Drink East Gerudo Misae Suma
21 The Desert Labyrinth Southern Maze Castle Dila Maag
22 Test of Will Naboru Mountain June Shi
23 Cliffside Etchings Tabantha Bridge Stable Keeha Yoog
24 Sign of the Shadow Gerudo Tower Sasa Kai
25 The Ancient Rito Song Village of Rito Bareeda Naag
26 Recital at Warbler’s Nest Village of Rito Voo Lota
27 The Bird in the Mountains Village of Rito Mozo Shenno
28 Trial on the Cliff Northern Maze Castle Qaza Tokki
29 The Lost Pilgrimage Korok Forest Daag Chokah
30 The Test of Wood Korok Forest Maag Halan
31 Trial of Second Sight Korok Forest Kuhn Sidajj
32 Shrouded Shrine Thyphlo Ruins Ketoh Wawai
33 A Landscape of a Stable Foothill Stable Tah Muhl
34 A Brother’s Roast Goron City Kayra Mah
35 The Gut Check Challenge Gut Check Rock Gorae Torr
36 Into the Vortex Rist Peninsula Ritaag Zumo
37 The Spring of Power East Akkala Stable Tutsuwa Nima
38 Left eye of the skull Akkala Institute Zuna Kai
39 test on desert island Lomei Labyrinth Island Tu Ka’loh
40 Under a Red Moon Washa’s Bluff Mijah Rokee
41 Trial of Thunder Thunder Plateau Toh Yahsa
42 The Two Rings Western Hyrule Field Sheem Dagoze

Shrine tasks at the Dueling Peaks and Kakariko Village

In the map section of the Dueling Peaks Tower there are two shrine tasks. You can reach Hila Rao very early, while Lakna Rokee can only be unlocked after several tasks in Kakariko Village.

1. Watch Out for the Flowers – Hila Rao Shrine

Starting point: Flower sandbank in the Hylia River. As soon as you approach the Hila Rao Shrine, be warned Magda from trampling their flowers. The entire island is structured like a small labyrinth of narrow paths and flower beds. Walk carefully between the plants and avoid slimes that appear along the way. If you touch a flower, Magda puts Link back; If this happens too often, she becomes increasingly annoyed.

The intended path leads around large parts of the shrine until you reach the entrance. You can simplify the task later with the Paraglider and glide directly to an open space near the shrine, but for the regular process you follow the flower path. Once your Hila Rao reaches and activates, is “Please Do Not Enter!” completed.


2. The Stolen Heirloom – Lakna Rokee Shrine

Starting point: Impa’s house in Kakariko Village. This shrine task cannot be started immediately. Beforehand, you must have completed, among other things, “Escaped Chickens”, “Dancing Lights” and the task surrounding the Great Fairy in Kakariko Village. Afterwards, the ancient jewel was stolen from Impa’s house and Paya is desperate.

Wait until about 10:00 p.m and watches Dorian, one of the guards outside Impa’s house. He leaves his post and goes into the forest east of Kakariko Village. Follow him at a sufficient distance and don’t let yourself be discovered. In the forest it turns out that the Yiga are behind the theft. Defeat the Yiga officer that appears, take the jewel and place it in the glowing hollow in the forest. This makes the appear Lakna Rokee Shrine.


Shrine tasks at Hateno Tower

Four of the 42 shrine tasks belong to the map section of the Hateno Tower. Two of them start directly in Hateno Village, while for the remaining trials you have to travel to the mountains and the Folbluth Plains.

3. The Crowned Beast – Mezza Lo Shrine

Client: Kass on Folbluth Plains. His song speaks of a “crowned beast” on whose back Link is supposed to reach the hero test. This refers to a male mountain deer with large antlers.

Crouch close to a deer, jump on its back and calm it down with the L button. Perseverance helps enormously. Then ride the deer onto the orange Sheikah pedestal near Kass. Once the animal is on the platform, the Mezza Lo Shrine will appear.


4. Secret of the Cedars – Tahno O’ah Shrine

Client: Clavia in Hateno Village. Behind the dye works she stands on a wooden walkway and tells us about three cedars on Madorna Mountain. According to an old clue, treasure awaits where the three trees point.

Climb into the snowy Lanayru Mountains and look for the three striking cedars. Position yourself so that the trees are visually in a line, and then follow this line towards Armosia Coast. A little below the Madorna mountain you will reach a rock face with brittle rock. Blow up the wall with a bomb and you will reveal the Tahno O’ah Shrine. The valuable climbing boots are in the blessing shrine.


5. The Cursed Statue – Kam Urog Shrine

Client: Calip at the Hateno Village Fortress. Talk to him about his research and respectfully call him “Magister” so that he can tell you about the mystery of the cursed statue. To the south or east of the fortress lies a valley full of human-like stone statues.

Waits until at least 9:00 p.m.. One of the statues’ eyes begin to glow purple. Shoot an arrow directly at the glowing eyes. The statue shatters and the Kam Urog Shrine appears from the ground.


6. The Spring of Wisdom – Jitan Sa’mi Shrine

Client: Medda in Hateno Village. He tells Link about a legendary treasure at the source of wisdom on the Mount Lanayru. Be sure to take it Level 2 cold protection with and climbs to the summit.

There you will find Naydra, who is completely infested with the mud of hatred. First, shoot the large hate eye on the body. Naydra takes off and then flies around the Mount Lanayru. Use its updrafts, open the Paraglider and destroy the remaining eyes one after the other with arrows. Once the dragon is freed, it returns to the source. Shoot Naydra one last time in the body, collect the falling Naydra scale and place it in the water in front of the goddess statue. The rock wall opens to reveal the Jitan Sa’mi Shrine.


Shrine tasks at Lanayru Tower

7. The Ceremonial Song – Dagah Keek Shrine

Client: Laruta in the village of Zora, after Vah Ruta was freed. She sings an old song from the Reckenfest. Then talk to Trello. The one used for the ceremony Ceremonial lance fell into the water and lies under one of the village’s bridges. Get them out with the magnetic module. Alternatively, Mipha’s Lightscale Lance also works.

Head to Sela Waterfall. At the base of the waterfall there is a glowing platform in the water. Swim up the waterfall with the Zora armor and drop back down towards the base from above. Just before impact, perform a dash attack on the platform with the Ceremonial or Lightscale Lance. The Dagah Keek Shrine will then appear.


8. Master of the Wind – Shai Yota Shrine

Client: Kass in Horon Bay. There are numerous natural updrafts in the bay, but some of them are blocked by brittle rocks. Destroy the corresponding rocks with remote bombs, creating a continuous flow of air through the rock arches in the center.

Then open the Paraglider and let the air currents carry you through the rock openings. You have to use the wind so that Link then lands on the ancient pedestal on the shore. As soon as you touch down there with the Paraglider, the Shai Yota Shrine appears.


Shrine tasks at Faron Tower

9. A Song of Storms – Qukah Nata Shrine

Client: Kass on Lake Calora. There is persistent strong thunderstorms in this area. The song speaks of the hero having to brave lightning to open the trial beneath a hill.

Climb the conspicuous hill on the lakeshore and place a metal weapon on the ground at the top. As soon as the storm catches the weapon, move away a little. The next bolt of lightning strikes the metal and blows open the hill. The Qukah Nata Shrine appears underneath. You will find the insulating pants in the blessing shrine.


10. A Fragmented Monument – Kah Yah Shrine

Client: Garini at the Palmorae Ruins east of Lurelin Village. Three fragments of an ancient stone tablet are missing. Photograph all three with the Camera Rune. The first is on the beach east of the ruins, the second is south by crates and barrels on Palm Beach, and the third is at the tip of Cape Isaki. At night, the writing on the fragments glows, making them easier to recognize.

Show Garini the three photos. The composite inscription reveals the final solution: stand on one of the two orange bases and kneels at the same time low. Link will automatically kneel when you assume the appropriate position. As soon as Garini and Link kneel down at the same time, he appears Kah Yah Shrine.


11. The Three Giant Brothers – Tawa Jinn Shrine

Examine the ancient stone tablet east of Terme Mountain. There are three pedestals around the panel, while three Hinox brothers sleep in the surrounding swamps: a red Hinox in Kuten Swamp, a blue one in Labella Swamps, and a black one at Kuhan Lake. Everyone wears an antique ball around their neck.

You can defeat the Hinoxes or carefully sneak onto their bodies and steal the orb while they sleep. Take each of the three balls to one of the pedestals around the stone tablet. Once all three are deployed, the Tawa Jinn Shrine will appear. Anyone playing for Kilton’s later Hinox Order should defeat the three bosses directly.


12. Stranded on Eventide – Korgu Chideh Shrine

As soon as you enter Eventide Island, a miraculous voice will take all of Link’s weapons, shields, bows, armor and materials. You only keep the Sheikah Slate, its modules and the Paraglider. Three ancient balls must be found on the island and inserted into three sockets.

First search the beaches and enemy camps for improvised equipment. One sphere is guarded by a Hinox, others are at monster camps. Remote bombs, magnesis and terrain are particularly helpful because your resources are limited. To get a pedestal on a hill, you have to move the ball up; Stasis and logs can help. Once all three orbs have been used, the Korgu Chideh Shrine will appear on the Cocolite Plateau and Link will receive all of his equipment back.


Shrine tasks at the Lake Tower

13. Guardian Slideshow – Shoqa Tatone Shrine

Client: Loone on the Pafar Coast. She has an ancient orb, but won’t give it up until Link shows her three different types of guardians. You need a photo each of a Nano Guardian, Guardian Runner and Guardian Flyer.

Photographs an active Nano Guardian in any shrine, a runner in the Hyrule Field, for example, and a flyer around Hyrule Castle or Akkala. Return to Loone and show her all three photos. She then leaves her ball to you. Place this on the nearby pedestal and the Shoqa Tatone Shrine will appear.


14. The Serpent’s Jaws – Shae Katha Shrine

Client: Kass in the Zuguland Forest. Follow the ruins along the Dracoto River to the Spring of Courage. The entire complex forms a gigantic stone dragon from the air, and the goddess statue stands in its mouth.

The statue requires a Scale of Farosh. To do this, hit Farosh’s body with an arrow – not a horn, claw or mouth – collect the falling scale and place it in the water in front of the statue. The door behind the spring then opens, revealing the Shae Katha Shrine. You can find more flight routes in our guide to Dinraal, Naydra and Farosh.


Shrine tasks at Wasteland Tower

The Gerudo Desert has the largest collection of regular shrine tasks with seven tasks. You can find the complete puzzles in the shrines themselves in our guide all shrines of the Wasteland Tower.

15. Secret of the Snowy Peaks – Suma Sahma Shrine

There is an abandoned hut on Morgana Mountain. Read the diary lying there. The unknown author writes of casting “round darkness” into a luminous base. What we mean is the shadow of a snowball.

The base is located on the opposite mountain wall and begins to glow in the afternoon at approximately 4:00 p.m.. Raise one of the snowballs over Link’s head and position yourself so that its round shadow is exactly in the middle of the base. Alternatively, you can increase your strength a bit with Cryonis. If the position is correct, the Suma Sahma Shrine appears.


16. The Silent Swordswomen – Kema Zoos Shrine

Client: Laine at the northwest gate of Gerudo Town. She tells of warrior statues that point through a sandstorm to treasure. Travel to the desert and look for the first statue.

Each statue holds a sword pointing in the direction of the next figure. Consistently follow the tip of the sword from statue to statue, even if the map and minimap don’t work in the sandstorm. At the end you will reach the Kema Zoos Shrine. Activation ends the task.


17. The Eye of the Sandstorm – Dako Tah Shrine

Client: Nobiro at the desert bazaar. He stands on a raised platform and watches the sandstorm to the north. It is said to contain treasures from a past civilization.

You can wait for the sandstorm to subside temporarily or venture straight in. Before you lose your bearings, mark the approximate destination point on the map. Then move as straight as possible towards North Gerudo Rock. As soon as you are close enough to the Dako Tah Shrine, the storm will disappear and you can activate the shrine.


18. The Undefeated Champ – Raqa Zunzo Shrine

This task will only become available after liberating Vah Naboris. Southeast of Gerudo Town, Tali hosts sand seal races. Pay the entry fee and try to beat her record of 1 minute and 30 seconds.

You have to pass all seven gates with the sand seal and then reach the finish line in time. Cut corners tightly, avoid rocks and aim the camera at the next gate early. After your victory, Tali will give you the Champion’s Ancient Orb. Place them in the depression near the race track and the Raqa Zunzo Shrine will rise out of the sand.


19. The Seven Heroines – Korsh O’hu Shrine

Client: Rotana in Gerudo Town. Head to the Eastern Gerudo Ruins. There are seven gigantic warrior statues standing in a circle and there is a hollow in front of each statue. There are seven ancient spheres in the ruins.

Each ball has a symbol that corresponds to a character on one of the seven statues. Carefully examine the warriors’ hands, feet, chest, sword, and other areas. Then bring each ball to the statue with the identical symbol. As soon as all seven balls are inserted correctly, the Korsh O’hu Shrine will appear in the center of the complex.


20. The Perfect Drink – Misae Suma Shrine

In front of the Misae Suma Shrine in East Gerudo, the exhausted Gerudo Pokki lies directly on the activation pedestal. She refuses to get up and mutters an ice cold “Vaai will Vooi”.

Go to the bar in Gerudo Town and talk to Furosa. She’s missing ice cream. Travel to the ice cellar north of town during the day and talk to Anche. Take the large block of ice and carry it across the desert to Furosa, who will meet you near the ruins. Stay in the shade if possible and get enemies out of the way before the ice melts too much. Then report to Pokki that her drink is ready. She runs to the bar, revealing the Misae Suma Shrine.


21. The Desert Labyrinth – Dila Maag Shrine

In the very southeast of the Gerudo Desert is the Southern Maze Castle. As soon as you enter the labyrinth, the shrine task begins automatically. The goal is to find the right path through the walls to the center.

You can traverse the wrong paths normally or – if you have enough stamina – climb one of the outer walls and first get an overview from above. Then look for access to the central interior. The Dila Maag Shrine is waiting there. The shrine itself is a blessing and contains the barbarian clothes.


Shrine tasks at Gerudo Tower

22. Test of Will – June Shi Shrine

On Naboru Mountain, three Gorons train under the leadership of Bayge. The first test requires Link to stand on an extremely hot stone platform until the Gorons give up. Two-stage heat protection through dishes or suitable clothing makes this round much easier.

This is followed by an even hotter second platform. Link has to take off his armor to do this. Fire protection medicine is therefore the most convenient solution. Stay on the platform again, heal if necessary and last longer than the Gorons. Afterwards, the June Shi Shrine will appear.


23. Cliffside Etchings – Keeha Yoog Shrine

Client: Geggle at the Tabanta Bridge stable. During the day he looks towards the Gerudo plateau and reports on a striking mural. Travel to Gerudo Peak and look for the giant lightning bolt symbol on a large rock face.

There is an orange Sheikah base in the center of the mural. Find a good shooting position on the opposite side of the mountain and hit the center with a electric arrow. The Keeha Yoog Shrine will then appear at the foot of the wall.


24. Sign of the Shadow – Sasa Kai Shrine

Client: Kass at the top of the Gerudo Tower. Slide from the tower to the orange platform southeast of it. Kass’s song explains that the shadow of the tower dictates the timing.

Wait until approximately 3:00 p.m., when the Gerudo Tower’s shadow falls on the pedestal and the platform glows orange. Stand on the pedestal and shoot an arrow towards the sun or over the top of the tower. If the timing is correct, the Sasa Kai Shrine will appear.


Shrine tasks at Tabanta Tower

25. The Ancient Rito Song – Bareeda Naag Shrine

After liberating Vah Medoh, you will hear Bedoli singing an old song in Revali Square. Her sister Laissa knows the full text. The riddle describes the black Rito tower and a heart that makes the midday sun visible.

Go to the ancient platform south of the village. Wait until approximately 12:40. At this point, sunlight falls through a heart-shaped opening in the village’s rock formation and the shadow hits the base. Light a fire on the platform – for example with wood and flint or a fire arrow. The Bareeda Naag Shrine will then appear.


26. Recital at Warbler’s Nest – Voo Lota Shrine

After Vah Medoh you will find Kheel at the Brothers Rocks west of the Rito village. Her four sisters are missing. Find her in the village. The most important one is Genli, who will only come with you if you cook her some crispy salmon. For this you need maxi salmon, Tabanta wheat and goat butter.

When all five sisters are gathered, they sing their song. Pay attention to the number of little rock fingers above the openings. Take the Korok Fan and create air through the rocks in the order 4 – 5 – 3 – 1 – 2. After the last sound, the Voo Lota Shrine appears.


Shrine tasks at the Hebra Tower

27. The Bird in the Mountains – Mozo Shenno Shrine

Client: Molli in the village of Rito. She tells the story of her grandfather, who is said to have seen a huge white bird from a lonely cedar tree on a high mountain.

Travel to the single cedar tree on the Calibar Peak. Stand by the tree and look northwest. In the snow you see a huge rock formation that looks like a white bird with outstretched wings. Jump from the top and glide towards the “bird” with the Paraglider. You discover a cave entrance in his body. Inside lies the Mozo Shenno Shrine.


28. Trial on the Cliff – Qaza Tokki Shrine

In the very north of Hebra lies the Northern Maze Castle. Upon entering, a wondrous voice speaks to Link, encouraging him to traverse the labyrinth. Because of the extreme cold, you should take level 2 cold protection with you.

The shrine is visible in the center, but is shielded by bars. Find the right path through the winding corridors or climb the walls to get an overview. The actual access ultimately leads from one of the side corridors into the center. Once you reach the Qaza Tokki Shrine, the task is completed. The barbarian trousers are waiting inside.


Shrine tasks at the Woodland Tower

29. The Lost Pilgrimage – Daag Chokah Shrine

Speak to Tasho in the Korok Forest. The young Korok Oaki wants to complete the pilgrimage alone and is supposed to be secretly observed. Follow him through the forest at a sufficient distance. Hide behind trees and rocks when Oaki stops or turns around.

A particularly tricky spot is where he suddenly runs back. Therefore, never stay directly behind him. If he discovers Link or you stray too far from the safe path, you have to start again. If Oaki reaches the Daag Chokah Shrine, the task is completed.


30. The Test of Wood – Maag Halan Shrine

Client: Damia in the eastern area of the Korok Forest. He gives you a forest sword, forest bow and forest shield. This equipment must be worn throughout the entire test and must not be destroyed.

Follow the marked forest path without getting into the fog. You have to overcome enemies, thorns and the Mihdo Swamp. Ranged bombs are particularly useful because they allow you to defeat monsters without using up the Forest Sword’s durability. If you reach the Maag Halan Shrine with the prescribed equipment, the fire test is complete.


31. Trial of Second Sight – Kuhn Sidajj Shrine

Client: Zooki in the southwestern part of the Korok Forest. Immediately after the start, activate the magnetic module. There are metal objects in hollow trees along the route that will show you the safe way through the fog.

Follow the metal tracks until you find a rusted shield. Place it with Magnesis in the opening provided in a hollow tree. Later you will reach a metal treasure chest, which is also part of the test. Transport it further, ride the raft across Lake Salija and finally place the chest in the hollow tree provided. The Kuhn Sidajj Shrine will then appear.


32. Shrouded Shrine – Ketoh Wawai Shrine

As soon as you enter the Deubran Ruins, almost all ambient light disappears and a miraculous voice starts the trial. Take the torch at the entrance and light the fire bowls along the way. The beaks of the stone bird statues usually point you in the right direction.

In the center of the ruins, a blue Hinox sleeps with an ancient orb around his neck. Steal the orb or defeat the Hinox – we recommend the fight for Kilton’s Order. Take the jewel to the nearby pedestal and insert it. The Ketoh Wawai Shrine will then appear. Our complete route through the area can be found in Woodland Tower, Deubran Ruins and Forgotten Temple.


Shrine tasks at Eldin Tower

33. A Landscape of a Stable – Tah Muhl Shrine

Client: Mayro at the stable on the mountain. Look at the painting on the wall with him. It shows the stable and the Death Mountain from a certain perspective and thus contains a clue to the location of a shrine.

Leave the stable in a southwesterly direction and follow the area into the Beele Valley. Compare the landscape and mountains with the painting until you reach the Tah Muhl Shrine. You don’t need to activate an additional pedestal – the real puzzle is identifying the location shown in the picture.


34. A Brother’s Roast – Kayra Mah Shrine

Client: Bladon in Goron City. His brother Gonguron has disappeared. Look for him in the Gorko Tunnel. There he lies exhausted in front of a hard rock wall and urgently needs something to eat.

Follow the path to the soapstone cliffs and get a large rock fillet. Carry it back to the tunnel. Along the way, boulders roll down the slope and enemies attack; If necessary, put the fillet down briefly. After Gonguron eats the roasted rock fillet, he gains new powers and smashes the wall. Behind it appears the Kayra Mah shrine.


35. The Gut Check Challenge – Gorae Torr Shrine

On the cutting cliffs, Bayge sits directly in front of the shrine and won’t let Link pass until he passes his climbing test. Pay 20 Rupees and start the course.

You have about three minutes to climb the high rock face and collect at least 100 Rupees. Use the ledges to regenerate stamina and prioritize higher value Rupees instead of taking every single one. Climbing equipment and extra stamina make the task much easier. If you reach the top in time with at least 100 Rupees, the Gorae Torr Shrine will be open.


Shrine tasks at Akkala Tower

36. Into the Vortex – Ritaag Zumo Shrine

At the beginning of the spiral-shaped Marcuse Peninsula there is an old stone tablet next to an ancient ball. According to the inscription, the ball shows the way to the hero’s test. You have to transport them all the way to the center of the giant spiral.

The regular path leads past numerous monsters and completely around the peninsula. It’s quicker if you use Stasis and throw the ball straight towards the center. If it lands in the water, it floats and can be raised again with Cryonis. Finally, place the ball in the hollow in the center and the Ritaag Zumo Shrine appears.


37. The Spring of Power – Tutsuwa Nima Shrine

Client: Nobo at the East Akkala stable. She tells about the source of power west of the stable. There the goddess statue asks for a sacred fragment of the red dragon Dinraal.

Shoot Dinraal in the body with an arrow and collect the falling Dinraal Scale. Take them to the spring and place them in the water in front of the statue. The large rock wall opens to reveal the Tutsuwa Nima Shrine. A big test of strength awaits inside.


38. Left Eye of the Skull – Zuna Kai Shrine

Client: Jerrin in the Akkala Institute. She tells of a shrine in the “left eye” of a skull. This refers to the skull pond in the north of Akkala.

The Zuna Kai Shrine stands on the extremely high rock pinnacle in the corresponding eye. The most convenient way is to fly from the surrounding mountains with a Paraglider as high as possible to the rock needle and only climb the last section. Revali’s Gale or additional stamina helps enormously. Once you reach the shrine, the task is complete.


39. Desert Island Trial – Tu Ka’loh Shrine

Northeast of the Akkala Institute lies the large labyrinth island Lomei Labyrinth Island far off the coast. When you enter, the exam starts automatically. The Tu Ka’loh Shrine is in the center and is initially surrounded by bars.

Cross the corridors of the labyrinth and look for the entrance that leads via stairs to the elevated central area. Alternatively, you can climb the walls and orientate yourself from above, but you still have to find the right entrance for the last section. If you reach the Tu Ka’loh Shrine, you will get the barbarian mask inside.


Shrine tasks at Tower of Hills

40. Under a Red Moon – Mijah Rokee Shrine

Client: Kass on the Washa’s Bluff. Below its mushroom-shaped plateau lies an orange base that only responds during a Blood Moon.

Marks the location on the map and returns as soon as the sky turns red in the evening and the typical particles of the blood moon appear. Remove all armor, weapons, shield and bow and place Link on the pedestal completely unequipped. Around midnight, the platform responds and the Mijah Rokee Shrine appears. A blood moon cannot be reliably achieved by sleeping around a campfire.


41. Trial of Thunder – Toh Yahsa Shrine

As soon as you enter the Thunder Plateau, a miraculous voice starts the task. On the plateau there are four large columns with colored symbols and four associated ancient balls. Some balls lie outside the high surrounding wall.

First brings the outer balls onto the plateau. Stasis is great for knocking them over the wall. Then assign each ball to the base with the identical symbol. Because of the constant thunderstorm, you should remove metal gear or wear the Thunder Helmet. If all four balls are correct, the Toh Yahsa shrine rises and the storm ends.


42. The Two Rings – Sheem Dagoze Shrine

Client: Kass in the western Hyrule plain. His song explains that a single arrow must fly through two rings. There are numerous natural stone arches with circular openings in the area.

Find a position from which two of these rings are exactly one behind the other. You must be able to see through the first ring and fully see the second ring in its opening. Drawn the bow and shot a single arrow through both rings. As soon as the arrow has passed both openings, the appears Sheem Dagoze Shrine.


All six Shrine Tasks of the Miraculous Voice

Six of the 42 tasks are not started by a visible NPC. As soon as you enter the corresponding area, Link will hear a miraculous voice. These include the three great labyrinths, Eventide Island, the Deubran Ruins and the Thundra Plateau.

Task Location Shrine
Trial on the Cliff Northern Maze Castle Qaza Tokki
test on desert island Lomei Labyrinth Island Tu Ka’loh
Trial of Thunder Thunder Plateau Toh Yahsa
Shrouded Shrine Thyphlo Ruins Ketoh Wawai
Stranded on Eventide Jotbecome Korgu Chideh
The Desert Labyrinth Southern Maze Castle Dila Maag

All shrine tasks from Kass

The Rito Bard Kass is responsible for many of the most beautiful shrine puzzles. You can recognize him from a distance by his accordion. His songs almost always describe the solution visually and can only be deciphered without map markers by closely observing the landscape.

stands naked on a pedestal during the blood moon

Task area solution in short form
The Crowned Beast Folbluth Plain Place on base with mountain deer
A Song of Storms Calora Lake Let lightning strike hills
Under a Red Moon Washa’s Bluff
The Serpent’s Jaws Spring of Courage Sacrifice Farosh Scale to
Sign of the Shadow Gerudo Tower Shoot from the shining base to the sun
Master of the Wind Horon Bay expose air streams and slide onto base
The Two Rings Western Hyrule Field Shoot arrow through two stone rings

The three tests of the Koroks

There are three related shrine tasks waiting in the Korok Forest: The Pilgrim’s Path, The Trial by Fire and The Power of Attraction. Together they form the famous Koroks tests. You can start all three from the center at Great Deku Tree and you should definitely activate the Keo Ruug Shrine beforehand so that you have a fast travel point.

unnoticed

intact

exam Shrine Principle
The Lost Pilgrimage Daag Chokah Oaki follow
The Test of Wood Maag Halan Bring Korok weapon set to target
Trial of Second Sight Kuhn Sidajj Metal tracks with magnesis follow

The three great labyrinths and the Barbarian set

Three shrine tasks lead through the huge maze castles Hyrule’s. They are particularly important because each of the three blessing shrines contains a part of the Barbarian set.

Labyrinth Task Shrine Armor
Northern Maze Castle Trial on the Cliff Qaza Tokki Barbarian Leg Wraps
Lomei Labyrinth Island test on desert island Tu Ka’loh Barbarian Helm
Southern Maze Castle The Desert Labyrinth Dila Maag Barbarian Armor

If you have collected all three parts and improved the Great Fairies to at least two stars, the complete barbarian set will receive its set bonus and reduce the stamina consumption of charged attacks.


Dragon Shrine Tasks: Dinraal, Naydra and Farosh

Three of the shrine tasks are directly linked to the guardian dragons Hyrule’s. You must each offer a scale of the corresponding dragon to one of the three holy springs.

Dragon Source Task Shrine
Dinraal Source of power The Spring of Power Tutsuwa Nima
Naydra Spring of Wisdom The Spring of Wisdom Jitan Sa’mi
Farosh Spring of Courage The Serpent’s Jaws Shae Katha

Naydra is a special case because you first have to free the dragon from the mud of hatred. However, you can meet Dinraal and Farosh on their normal flight routes. We explain the best places and times in our guide to Dinraal, Naydra and Farosh.


Which shrine tasks are most often overlooked?

Tasks whose starting NPC is far away from the actual shrine are particularly easy to miss. These include Mural, the clue to which you can get at the Tabanta Bridge Stable even though the shrine is in the Gerudo Plateau, Treasure of the Mount Lanayru and Secret of the Three Cedars, both of which are started in Hateno Village, as well as Left Eye of the Skull, whose client is in the Akkala Institute.

The time-dependent tasks are also often missing at the end The old diary, What the shadow points to, The riddle of the Rito song and above all The Night of the Blood Moon. You can only complete the latter during a real blood moon.


Can you solve shrines before the shrine task?

For some of the 42 tasks you can find the shrine or even activate it before the associated task is officially in the diary. Examples are simple location clues such as Left Eye of the Skull or The Painting of the Stable. Other shrines, however, remain completely underground or inaccessible until the actual puzzle has been solved.

For a 100% score you should still visit the relevant clients. If a shrine has already been solved, a shrine task can sometimes be immediately registered as completed during a later conversation. This will give you the diary entry without having to solve the puzzle again.


Do shrine tasks count towards 100%?

The 42 shrine tasks themselves do not increase the percentage on the world map. The respective shrine counts towards map progress as soon as it is registered on the map. The 42 tasks are still necessary for a truly complete score because they have their own closed area in the diary.

If you have already completed all 120 shrines, you can still have open shrine tasks in your diary if individual shrines were found without first speaking to the corresponding NPC. For our 100% walkthrough we therefore count both all shrines and all associated tasks.


All 42 Shrine Tasks – Checklist by Region

Completed Region Shrine Tasks
☐ Dueling Peaks Tower 2 / 2
☐ Hateno Tower 4 / 4
☐ Lanayru Tower 2 / 2
☐ Faron Tower 4 / 4
☐ Lake Tower 2 / 2
☐ Desert Tower 7 / 7
☐ Gerudo Tower 3 / 3
☐ Tabanta Tower 2 / 2
☐ Hebra Tower 2 / 2
☐ Woodland Tower 4 / 4
☐ Eldin Tower 3 / 3
☐ Akkala Tower 4 / 4
☐ Ridgeland Tower 3 / 3
☐ Total 42 / 42

Completed all 42 shrine tasks – what’s still missing?

If you have solved all 42 shrine tasks, an important part of the complete Breath of the Wild game is completed. In the diary, all entries in the “Shrines” tab should now be marked as completed. Together with the other freely accessible trials, you can then complete all 120 shrines in the base game and, after the last Spirit Orb, pick up the complete wilderness set in the Forgotten Temple.

For our complete Breath of the Wild Walkthrough, all 900 Koroks, the 76 Side Quests, all map locations, memories, armor, bosses and the Hyrule Handbook. Owners of the expansion pass can then additionally complete the 16 DLC shrines from “The Champions’ Ballad”.

Continue the walkthrough