After our tour of the Gerudo Plateau, Link now permanently owns both the Sand Boots and the Snow Boots. The sand boots are particularly interesting for the next section, because we are now clearing the still open targets in the southern and eastern Gerudo Desert.
We combine five missing shrines, three Molduga, several Koroks and three shrine tasks into a route that is as coherent as possible. At the end, “The Seven Warriors”, “A Potion for Weary Spirits” and “Trial in the Desert” are also completed.
Anyone who has followed our previous Breath of the Wild Walkthrough has long since freed Vah Naboris, received Urbosa’s Fury+ and Revali’s Gale+ and has already defeated one of the four Molduga. We will deal with the remaining three copies in this chapter.
Preparation for the southern Gerudo Desert
Starting point is Gerudo Town, because that’s where we ended the previous chapter after returning the photo to Bozai. Activate or use the Daqo Chisay Shrine in front of the city gate as a fast travel point.
Put on the sand boots outside the city. They prevent Link from being slowed down in the deep desert sand. A sand seal is still faster for longer distances.
Also take some normal arrows and Fire Arrows. Four torches must be lit for Tho Kayu. The magnetic module is required in Dako Tah and the seven warriors.
During the day, the heat can be dangerous in parts of the desert. The desert set or heat protection food solves the problem. At night, however, you need protection from the cold. The existing Rito set is more than sufficient for this.
The Eye of the Sandstorm – Nobiro at Desert Bazaar
Rent a sand seal in front of Gerudo Town and first drive northeast to the desert bazaar. Our first target is Nobiro.
During the day he stands on a raised wooden platform at the bazaar and looks towards the large rocks to the north. Speak to him. This starts the shrine task “Go away, sandstorm!”
Nobiro reports about an ancient treasure that is said to be hidden in a sandstorm. This refers to the Dako Tah Shrine at the North Gerudo Rock.
The sandstorm in question usually disappears a few hours during the night. If you find it still active, you can wait until around 9 p.m. and then move north. Between around 9 p.m. and 4 a.m. orientation is much easier.
However, you can also search for the shrine directly through the storm. Once Link is caught in the sandstorm, the map and minimap will temporarily stop working. Therefore, align yourself to the north or northwest beforehand and remember the direction.
Finally, between the rocks lies the Dako Tah Shrine. Activates it. With that, “Go away, sandstorm!” completed.
Dako Tah Shrine – Long Lines
In the Dako Tah Shrine, almost everything revolves around an electrically charged metal cube. We have to transport this cube through a large part of the test using the magnetic module.
First kill the nano guard and then grab the electrified metal cube with the magnetic module. Take him to the moving platform. The electricity powers the mechanism and sets the platform in motion.
Treasure Chest: Moon Saber
Optional – Treasure Chest: As the first platform moves up, you will pass a chest on the side. Jump or run onto the small platform and open it. Inside lies a moon saber.
Then take the electric cube back upstairs.
Switch off the nano monitors with power
There are two more Nano Guardians waiting in the next area. The floor beneath them is made of metal.
You don’t even have to fight them normally. Place or throw the electrified cube onto the metal surface. The electricity spreads across the floor and quickly incapacitates the guards.
Treasure Chest: Ancient Core
Optional – Treasure Chest: There is another chest in the area of the two guards. Be sure to open it. You will receive an Ancient Core.
Then push the large metal block with the magnet module to the side. Behind it the path leads to a Crystal Switch.
Hit the switch. This activates additional moving platforms.
Treasure Chest: Silver Rupee
Optional – Treasure Chest: One of the platforms not only moves up, but also far down. Ride with her to the lowest point. There is a chest waiting there with a Silver Rupee worth 100 Rupees.
Then go back up and get the electric cube again.
Transport it to the next level and place it on the round power contact. This activates the last major platform.
Treasure Chest: Sun shield
Optional – Treasure Chest: Ride the last platform towards the priest. On the track, a movable metal body blocks the path.
First push him away from you with the magnetic module so that the platform can pass. As soon as you have passed the obstacle, pull the metal block back in its original direction.
This will reveal a hidden platform behind him with the final chest. There is a sun shield inside.
Then drive to the priest Dako Tah and receive the Spirit Orb.
You can also find an overview of all the shrines in this map region in our guide to the shrines at the Wasteland Tower.
Torma Dunes – the next Molduga
After Dako Tah, it’s best to teleport straight back to the Daqo Chisay Shrine in front of Gerudo Town. From there our next route leads far west to the Torma dunes.
Take a sand seal. In the Torma dunes you can see several individual rocks, each with a torch on it. A Molduga moves through the sand between them.
This enemy is one of the four Molduga in Breath of the Wild. We have already defeated the Molduga north of the Dragons’ Exile during “The Treasure of the Gerudo”. This makes the specimen in the Torma Dunes number 2 of 4 for our route Molduga.
Molduga Defeat
in Torma Dunes
Jump onto one of the rocks. As long as Link is standing on solid Depths, the Molduga cannot attack him directly from the sand.
Throw a round remote bomb on the sand. The Molduga reacts to the movement and swims towards the bomb.
As soon as he swallows it or appears directly underneath it, detonate the bomb. The explosion throws the Molduga out of the sand and stuns it.
Jump down and attack with a strong melee weapon. Urbosa’s Fury+ is now particularly effective and can remove a large portion of his health at once.
Pull back onto the rock before the Molduga burrows in again. Repeat the process until he is defeated.
Collect Molduga Fins and Molduga Hearts. The materials are needed for various armor upgrades and should not be sold unnecessarily.
You can also find all four Locations in our separate Molduga guide.
Unlock Tho Kayu Shrine
After the fight we can take care of the four rocks in the Torma dunes undisturbed. Each one has an unlit torch on it.
Light all four torches. This works most conveniently with fire arrows. A burning wooden weapon or other fire source also works.
As soon as the fourth torch burns, the Tho Kayu Shrine rises from the sand between the rocks.
Tho Kayu Shrine – Tho Kayu’s Blessing
The real test was to uncover the hidden shrine. There is therefore no further mystery waiting inside.
Be sure to open the Treasure Chest. Inside is a Gerudo Bow.
The Gerudo bow has a particularly good zoom function when aiming and is therefore ideal for distant targets and precise photos or hunting shots.
Then pick up the Spirit Orb from Tho Kayu.
The seven warriors start
Teleport to Daqo Chisay Shrine again and put on the full women’s set before entering Gerudo City.
Looking for Rotana. The Gerudo archaeologist lives in the building right next to the bar in the northern part of the city.
Talk to her about her research. She tells of the seven massive warrior statues east of Gerudo Town and an ancient text. This starts the shrine task “The Seven Warriors”.
Then leave the city again, take a sand seal and drive east or northeast to the Eastern Gerudo Ruins.
Eastern Gerudo Ruins – find seven orbs
The ruins are hard to miss. They consist of seven huge stone warriors standing in a circle around a central square.
There is a round hollow in front of each statue. There are also seven large metal balls in the area. Each ball has its own symbol.
Activates the magnetic module. This means the balls light up clearly and are much easier to find.
Most of them are located directly in the area of the ruins. Some are partially stuck in the sand. There is a ball high up near the northern statue and must be brought down first.
You will also find one of the seven symbols on each warrior statue. They are not always in the same place: some are on the feet, others on the body, head or sword.
The task is to place each ball in the hollow in front of the statue with the same symbol.
| Location of the statue | Symbol of matching ball |
|---|---|
| Vests | Apostrophe / short curved line |
| Northwest | angle / Λ |
| North | circle / O |
| Northeast | Two points on top of each other |
| East | Curved line / spiral |
| Southeast | Flame symbol |
| South | Two horizontal lines |
You don’t have to memorize the colors of the balls. The only decisive factor is that the engraved symbol on the ball matches the symbol of the respective statue.
Once all seven balls have been inserted correctly, the ground in the center of the facility will begin to glow and the Korsh O’hu Shrine will appear.
Optional: Korok on the northeast warrior
Optional – Korok: Before leaving the ruins, look at the northeast statue. There is a balloon in her upper area or between her arms.
Shoot him with an arrow. For this you will receive a Korok seed.
Optional: Korok on the Southern Warrior
Optional – Korok: Then climb onto the southernmost of the seven statues. There is a small stone at the top.
Raise it and the next Korok appears.
Korsh O’hu Shrine – Korsh O’hu’s Blessing
After the ball puzzle, there are no further tests waiting in the shrine.
Opens the Treasure Chest. There is a fire lance inside.
Then take the Spirit Orb. At the same time, “The Seven Warriors” is completed.
More Koroks on the way to East Gerudo
We are now heading further south from the Eastern Gerudo Ruins. The Misae Suma Shrine lies between East Gerudo and the South Oasis. On the way we can take several Koroks with us, practically without any additional return journey.
Optional: Magnetic cube south of the warriors
Optional – Korok: Directly south of the Eastern Gerudo Ruins are several large monster skulls. There is a block puzzle in the southern skull.
Uses the magnetic module and places the individual metal cube on the existing construction so that both sides have the same shape.
Optional: Korok Race in East Gerudo
Optional – Korok: Further southeast or in the East Gerudo area you will find a tree stump with a leaf symbol on a stone arch.
Step on it. A yellow target ring appears further southeast.
This time trial is particularly easy with a sand seal. Start the puzzle, immediately jump on or to your sand seal and drive through the target ring before time runs out. Revalis Sturm+ also works.
Optional: Korok on the high column
Optional – Korok: South of East Gerudo stands a single tall stone pillar. Climb up or use Revali’s Gale+.
There is a small stone on the top. Lift it.
The Perfect Drink – Misae Suma Shrine
Continue southwest or west to Misae Suma Shrine. It lies at the foot of a low rocky plateau between East Gerudo and the South Oasis.
The shrine is already visible, but cannot be activated. A completely exhausted Gerudo named Pokki lies directly on the base for the Sheikah Slate.
Talk to her. Pokki asks for an ice cold drink called “Vaai will Vooi”. This begins the shrine task “A Potion for Weary Spirits”.
We therefore have to go back to Gerudo Town.
Furosa at Gerudo Bar
Teleport to Daqo Chisay Shrine, put on the women’s set and go to the bar in Gerudo Town.
Talk to Furosa and tell her about Pokki. She could make the Vaai wants Vooi she wants, but she doesn’t have any ice cream at the moment.
The ice is stored in the ice cellar north of Gerudo Town. Anche is responsible there.
Furosa explains that Anche can only be reliably reached during the day. So go to the ice cellar in daylight.
Get ice cream from the ice cellar
Leave Gerudo Town to the north and follow the path to the ancient ruins. The ice cellar lies beneath the rocks north of the city.
If you want to complete the route particularly safely, clear the fire echsalfos and other opponents between the ice cellar and the city before you speak to Anche.
Then talk to Anche. She hands Link a large block of ice.
Now you have to carry the ice through the hot ruins to Furosa. This is waiting at the southern exit of the ruins.
Stay in the shade if possible. The ice melts much more slowly there. Also, don’t let Fire Lizards hit you, as their attacks can greatly reduce the size of the ice block.
The block does not have to arrive in its original size. As long as there is enough ice left, Furosa will accept delivery.
Give her the ice block. With this she can make the Vaai will Vooi for Pokki.
Return to Pokki
Teleport back to Daqo Chisay Shrine and take a sand seal in front of the city. Head southeast again to Misae Suma Shrine.
Talk to Pokki and tell her that an ice-cold Vaai will Vooi is waiting for her in Gerudo Town.
The previously completely exhausted Gerudo is suddenly full of energy again and runs to the bar. The base of the shrine is now free.
This completes “A Potion for Weary Minds.”
Optional: Korok directly at Misae Suma Shrine
Optional – Korok: There is an incomplete stone circle on the raised rocky area immediately near the Misae Suma Shrine.
Find the missing stone in the area and place it in the free space in the pattern.
Misae Suma Shrine – Misae Suma’s Blessing
There is no further puzzle in the Misae Suma Shrine after the long drink task.
Opens the Treasure Chest. There is a diamond in there.
You will then receive the Spirit Orb.
From Misae Suma to the South Oasis
From Misae Suma we now continue west or southwest to the South Oasis. Stay on the sand seal if you have one with you.
Optional: Korok with three cacti
Optional – Korok: There are three cacti next to each other southeast of the south oasis. Compare the trembling fruits hanging from it.
One of the cacti bears more fruit than the other two. Shoot only the excess fruits until all three cacti have the same pattern.
As soon as they look identical, the Korok appears.
Optional: Korok north of the south oasis
Optional – Korok: There are several larger rocks just north of the oasis. There is a small loose stone on one of them.
Climb up and lift it.
Optional: Korok in the South Oasis
Optional – Korok: Several palm trees grow on the elevated area of the south oasis. There is a balloon in or above one of the treetops.
Shoot him with an arrow.
Molduga at the South Oasis – number 3 of 4
The next Molduga lives in the sand right next to the southern oasis.
Use the same safe method as in Torma Dunes: solid rock, ranged bomb on the sand, wait, detonate bomb as you attack, then deal maximum melee damage while stunned.
Urbosa’s Fury+ also makes this fight extremely short.
After the victory, we took down three of the four different Molduga in Hyrule.
Desert Castle Ruins – last Molduga
From the south oasis we go west or southwest to the desert castle ruins. The last missing Molduga moves between the crumbled pillars.
The numerous stone remains are ideal for combat. Climb a pillar or other solid Depths and lure the Molduga again with a remote bomb.
After a few rounds of attack, this specimen should also be defeated.
With this you have defeated each of the four normal Molduga in Breath of the Wild at least once on our route: the Molduga at the Exile of the Dragons, the one in the Torma Dunes, the one at the South Oasis and the one at the Desert Castle Ruins.
After completing the main story, this information is important again: Kilton can later confirm that all four individual Molduga have been defeated.
Optional: Korok in the Desert Castle Ruins
Optional – Korok: Climb the high pillar or rock structure in the central area of the Desert Castle Ruins.
There is a small stone at the top. Lift it up and take the Korok Seed with you.
Optional: Korok northwest of the Desert Castle Ruins
Optional – Korok: To the northwest of the ruins there are again three cacti with quaking fruits.
Removes the excess fruit from the deviant cactus until all three plants look identical.
To the southern maze
For the last big goal of this chapter we don’t have to drive the sand seal across the entire desert.
Instead, teleport you to the Suma Sahma Shrine, which we unlocked in the previous chapter on Morgana Mountain. From there, the southern maze lies well below or southeast of the mountain range.
Jump from the mountain and Paraglider towards the massive labyrinth. With Revalis Sturm+ you can extend your flight route if necessary.
Optional: Korok northeast of the mad castle – stone dragon
Optional – Korok: To the northeast of the labyrinth lies a diamond-shaped or diamond-shaped arrangement of stones on an elevated area.
A single stone lies outside the pattern. Place it in the free position so that the pattern becomes complete.
Optional: Korok behind the destructible wall
Optional – Korok: There is a fragile wall just a short distance away on the northeastern edge of the rock.
Blow them up with a bomb. There is a small stone behind it. Lift it up and take the Korok Seed with you.
Start exam in the desert
First land in front of the entrance to the southern maze and enter the complex normally. This causes Link to hear a mysterious voice and the shrine task “Trial in the Desert” begins.
The destination is the Dila Maag Shrine in the center of the labyrinth.
You can solve the entire maze at ground level. However, based on our experience so far, there is a much more pleasant option.
Southern Irrschloss with Revalis Sturm+ abbreviated
After the task begins, climb one of the labyrinth walls or use Revalis Sturm+. You can move freely on the wide tops of the walls and skip large parts of the actual maze.
Orient yourself towards the center of the complex. The Dila Maag Shrine is located in the middle, square area, but cannot be easily entered directly from above.
Move along the walls to a little southeast of the shrine location. In one of the corridors below you can see dark Gloom or mass of destruction.
Carefully lower yourself into the accessible corridor next to or below this point. From here the corridor leads into the inner area of the labyrinth.
If you don’t want to walk over the walls, you can of course completely traverse the normal maze. Yellow torches and the structure of the inner corridors help with orientation.
Once you reach the area in front of Dila Maag, “Trial in the Desert” is completed.
Dila Maag Shrine – Dila Maag’s Blessing
Here too, the real test was getting to the shrine at all.
Opens the only Treasure Chest. Inside are the barbarian clothes.
This piece of armor increases Link’s attack power. Anyone who has followed our Walkthrough already has the barbarian trousers from the northern maze.
This gives us two of the three pieces of the Barbarian set. The missing barbarian mask can be found in the third large labyrinth on Lomei Labyrinth Island Island in Akkala. We will get these later on our Akkala route.
Then speak to Dila Maag and receive the Spirit Orb.
Southern booth Gerudo Desert
With this round we eliminated a large part of the last open desert objectives at once. Newly completed are the Dako Tah, Tho Kayu, Korsh O’hu, Misae Suma and Dila Maag shrines.
There are also the shrine tasks “Go away, sandstorm!”, “The seven warriors”, “A potion for tired spirits” and “Trial in the desert”.
The Molduga hunt is also done. Together with the already defeated specimen north of the Dragons’ Exile, Link has now defeated all four normal Molduga of the Gerudo Desert at least once.
Several Koroks in the Eastern Gerudo Ruins, East Gerudo, the South Oasis and the Desert Castle Ruins have been incorporated directly into the route. We continue to leave seeds that have been removed on the edge of the mountains or at the transitions to adjacent map sections for the tours there. This means we don’t have to walk through long rock chains twice.
If you followed our Walkthrough from the beginning, the twelve normal shrines in the map section at the Wasteland Tower will also be completely completed. The additional shrines from Champions’s Ballad count separately and were already completed during Urbosa’s Ballad.
For our 100% route we are leaving the Gerudo region for now. The few remaining open targets at the transitions to the Gerudo Plateau, to Tabantha and to the southeastern mountain region will later be connected to the adjacent map sections.
